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-rw-r--r--src/mesa/main/texstorage.c402
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+/*
+ * Mesa 3-D graphics library
+ *
+ * Copyright (C) 2011 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+/**
+ * \file texstorage.c
+ * GL_ARB_texture_storage functions
+ */
+
+
+
+#include "glheader.h"
+#include "context.h"
+#include "enums.h"
+#include "imports.h"
+#include "macros.h"
+#include "mfeatures.h"
+#include "teximage.h"
+#include "texstorage.h"
+#include "mtypes.h"
+
+
+
+/**
+ * Check if the given texture target is a legal texture object target
+ * for a glTexStorage() command.
+ * This is a bit different than legal_teximage_target() when it comes
+ * to cube maps.
+ */
+static GLboolean
+legal_texobj_target(struct gl_context *ctx, GLuint dims, GLenum target)
+{
+ switch (dims) {
+ case 1:
+ switch (target) {
+ case GL_TEXTURE_1D:
+ case GL_PROXY_TEXTURE_1D:
+ return GL_TRUE;
+ default:
+ return GL_FALSE;
+ }
+ case 2:
+ switch (target) {
+ case GL_TEXTURE_2D:
+ case GL_PROXY_TEXTURE_2D:
+ return GL_TRUE;
+ case GL_TEXTURE_CUBE_MAP:
+ case GL_PROXY_TEXTURE_CUBE_MAP:
+ return ctx->Extensions.ARB_texture_cube_map;
+ case GL_TEXTURE_RECTANGLE:
+ case GL_PROXY_TEXTURE_RECTANGLE:
+ return ctx->Extensions.NV_texture_rectangle;
+ case GL_TEXTURE_1D_ARRAY:
+ case GL_PROXY_TEXTURE_1D_ARRAY:
+ return (ctx->Extensions.MESA_texture_array ||
+ ctx->Extensions.EXT_texture_array);
+ default:
+ return GL_FALSE;
+ }
+ case 3:
+ switch (target) {
+ case GL_TEXTURE_3D:
+ case GL_PROXY_TEXTURE_3D:
+ return GL_TRUE;
+ case GL_TEXTURE_2D_ARRAY:
+ case GL_PROXY_TEXTURE_2D_ARRAY:
+ return (ctx->Extensions.MESA_texture_array ||
+ ctx->Extensions.EXT_texture_array);
+ default:
+ return GL_FALSE;
+ }
+ default:
+ _mesa_problem(ctx, "invalid dims=%u in legal_texobj_target()", dims);
+ return GL_FALSE;
+ }
+}
+
+
+/**
+ * Compute the size of the next mipmap level.
+ */
+static void
+next_mipmap_level_size(GLenum target,
+ GLint *width, GLint *height, GLint *depth)
+{
+ if (*width > 1) {
+ *width /= 2;
+ }
+
+ if ((*height > 1) && (target != GL_TEXTURE_1D_ARRAY)) {
+ *height /= 2;
+ }
+
+ if ((*depth > 1) && (target != GL_TEXTURE_2D_ARRAY)) {
+ *depth /= 2;
+ }
+}
+
+
+/**
+ * Do actual memory allocation for glTexStorage1/2/3D().
+ */
+static void
+setup_texstorage(struct gl_context *ctx,
+ struct gl_texture_object *texObj,
+ GLuint dims,
+ GLsizei levels, GLenum internalFormat,
+ GLsizei width, GLsizei height, GLsizei depth)
+{
+ const GLenum target = texObj->Target;
+ const GLuint numFaces = (target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
+ gl_format texFormat;
+ GLint level, levelWidth = width, levelHeight = height, levelDepth = depth;
+ GLuint face;
+
+ assert(levels > 0);
+ assert(width > 0);
+ assert(height > 0);
+ assert(depth > 0);
+
+ texFormat = _mesa_choose_texture_format(ctx, texObj, target, 0,
+ internalFormat, GL_NONE, GL_NONE);
+
+ /* Set up all the texture object's gl_texture_images */
+ for (level = 0; level < levels; level++) {
+ for (face = 0; face < numFaces; face++) {
+ const GLenum faceTarget =
+ (target == GL_TEXTURE_CUBE_MAP)
+ ? GL_TEXTURE_CUBE_MAP_POSITIVE_X + face : target;
+ struct gl_texture_image *texImage =
+ _mesa_get_tex_image(ctx, texObj, faceTarget, level);
+
+ if (!texImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
+ return;
+ }
+
+ _mesa_init_teximage_fields(ctx, target, texImage,
+ levelWidth, levelHeight, levelDepth,
+ 0, internalFormat, texFormat);
+ }
+
+ next_mipmap_level_size(target, &levelWidth, &levelHeight, &levelDepth);
+ }
+
+ assert(levelWidth > 0);
+ assert(levelHeight > 0);
+ assert(levelDepth > 0);
+
+ if (!_mesa_is_proxy_texture(texObj->Target)) {
+ /* Do actual texture memory allocation */
+ if (!ctx->Driver.AllocTextureStorage(ctx, texObj, levels,
+ width, height, depth)) {
+ /* Reset the texture images' info to zeros.
+ * Strictly speaking, we probably don't have to do this since
+ * generating GL_OUT_OF_MEMORY can leave things in an undefined
+ * state but this puts things in a consistent state.
+ */
+ for (level = 0; level < levels; level++) {
+ for (face = 0; face < numFaces; face++) {
+ struct gl_texture_image *texImage = texObj->Image[face][level];
+ if (texImage) {
+ _mesa_init_teximage_fields(ctx, target, texImage,
+ 0, 0, 0, 0,
+ GL_NONE, MESA_FORMAT_NONE);
+ }
+ }
+ }
+
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage%uD", dims);
+
+ return;
+ }
+ }
+
+ texObj->Immutable = GL_TRUE;
+}
+
+
+/**
+ * Clear all fields of texture object to zeros. Used for proxy texture tests.
+ */
+static void
+clear_image_fields(struct gl_context *ctx,
+ GLuint dims,
+ struct gl_texture_object *texObj)
+{
+ const GLenum target = texObj->Target;
+ const GLuint numFaces = (target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
+ GLint level;
+ GLuint face;
+
+ for (level = 0; level < Elements(texObj->Image[0]); level++) {
+ for (face = 0; face < numFaces; face++) {
+ const GLenum faceTarget =
+ (target == GL_TEXTURE_CUBE_MAP)
+ ? GL_TEXTURE_CUBE_MAP_POSITIVE_X + face : target;
+ struct gl_texture_image *texImage =
+ _mesa_get_tex_image(ctx, texObj, faceTarget, level);
+
+ if (!texImage) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexStorage%uD", dims);
+ return;
+ }
+
+ _mesa_init_teximage_fields(ctx, target, texImage,
+ 0, 0, 0, 0, GL_NONE, MESA_FORMAT_NONE);
+ }
+ }
+}
+
+
+/**
+ * Do error checking for calls to glTexStorage1/2/3D().
+ * If an error is found, record it with _mesa_error(), unless the target
+ * is a proxy texture.
+ * \return GL_TRUE if any error, GL_FALSE otherwise.
+ */
+static GLboolean
+tex_storage_error_check(struct gl_context *ctx, GLuint dims, GLenum target,
+ GLsizei levels, GLenum internalformat,
+ GLsizei width, GLsizei height, GLsizei depth)
+{
+ const GLboolean isProxy = _mesa_is_proxy_texture(target);
+ struct gl_texture_object *texObj;
+ GLuint maxDim;
+
+ /* size check */
+ if (width < 1 || height < 1 || depth < 1) {
+ if (!isProxy) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glTexStorage%uD(width, height or depth < 1)", dims);
+ }
+ return GL_TRUE;
+ }
+
+ /* levels check */
+ if (levels < 1 || height < 1 || depth < 1) {
+ if (!isProxy) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glTexStorage%uD(levels < 1)",
+ dims);
+ }
+ return GL_TRUE;
+ }
+
+ /* target check */
+ if (!legal_texobj_target(ctx, dims, target)) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glTexStorage%uD(illegal target=%s)",
+ dims, _mesa_lookup_enum_by_nr(target));
+ return GL_TRUE;
+ }
+
+ /* check levels against maximum */
+ if (levels > _mesa_max_texture_levels(ctx, target)) {
+ if (!isProxy) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexStorage%uD(levels too large)", dims);
+ }
+ return GL_TRUE;
+ }
+
+ /* check levels against width/height/depth */
+ maxDim = MAX3(width, height, depth);
+ if (levels > _mesa_logbase2(maxDim) + 1) {
+ if (!isProxy) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexStorage%uD(too many levels for max texture dimension)",
+ dims);
+ }
+ return GL_TRUE;
+ }
+
+ /* non-default texture object check */
+ texObj = _mesa_get_current_tex_object(ctx, target);
+ if (!texObj || (texObj->Name == 0 && !isProxy)) {
+ if (!isProxy) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "glTexStorage%uD(texture object 0)", dims);
+ }
+ return GL_TRUE;
+ }
+
+ /* Check if texObj->Immutable is set */
+ if (texObj->Immutable) {
+ if (!isProxy) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glTexStorage%uD(immutable)",
+ dims);
+ }
+ return GL_TRUE;
+ }
+
+ return GL_FALSE;
+}
+
+
+/**
+ * Helper used by _mesa_TexStorage1/2/3D().
+ */
+static void
+texstorage(GLuint dims, GLenum target, GLsizei levels, GLenum internalformat,
+ GLsizei width, GLsizei height, GLsizei depth)
+{
+ struct gl_texture_object *texObj;
+ GLboolean error;
+
+ GET_CURRENT_CONTEXT(ctx);
+
+ texObj = _mesa_get_current_tex_object(ctx, target);
+
+ error = tex_storage_error_check(ctx, dims, target, levels,
+ internalformat, width, height, depth);
+ if (!error) {
+ setup_texstorage(ctx, texObj, dims, levels, internalformat,
+ width, height, depth);
+ }
+ else if (_mesa_is_proxy_texture(target)) {
+ /* clear all image fields for [levels] */
+ clear_image_fields(ctx, dims, texObj);
+ }
+}
+
+
+void GLAPIENTRY
+_mesa_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat,
+ GLsizei width)
+{
+ texstorage(1, target, levels, internalformat, width, 1, 1);
+}
+
+
+void GLAPIENTRY
+_mesa_TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat,
+ GLsizei width, GLsizei height)
+{
+ texstorage(2, target, levels, internalformat, width, height, 1);
+}
+
+
+void GLAPIENTRY
+_mesa_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat,
+ GLsizei width, GLsizei height, GLsizei depth)
+{
+ texstorage(3, target, levels, internalformat, width, height, depth);
+}
+
+
+
+/*
+ * Note: we don't support GL_EXT_direct_state_access and the spec says
+ * we don't need the following functions. However, glew checks for the
+ * presence of all six functions and will say that GL_ARB_texture_storage
+ * is not supported if these functions are missing.
+ */
+
+
+void GLAPIENTRY
+_mesa_TextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels,
+ GLenum internalformat,
+ GLsizei width)
+{
+ /* no-op */
+}
+
+
+void GLAPIENTRY
+_mesa_TextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels,
+ GLenum internalformat,
+ GLsizei width, GLsizei height)
+{
+ /* no-op */
+}
+
+
+
+void GLAPIENTRY
+_mesa_TextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels,
+ GLenum internalformat,
+ GLsizei width, GLsizei height, GLsizei depth)
+{
+ /* no-op */
+}