diff options
Diffstat (limited to 'src/mesa/main/texstate.c')
-rw-r--r-- | src/mesa/main/texstate.c | 15 |
1 files changed, 0 insertions, 15 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 19508cf39d0..e0f08521832 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -91,10 +91,6 @@ _mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst ) /* GL_EXT_texture_env_combine */ dst->Texture.Unit[u].Combine = src->Texture.Unit[u].Combine; - /* GL_ATI_envmap_bumpmap - need this? */ - dst->Texture.Unit[u].BumpTarget = src->Texture.Unit[u].BumpTarget; - COPY_4V(dst->Texture.Unit[u].RotMatrix, src->Texture.Unit[u].RotMatrix); - /* * XXX strictly speaking, we should compare texture names/ids and * bind textures in the dest context according to id. For now, only @@ -188,7 +184,6 @@ calculate_derived_texenv( struct gl_tex_env_combine_state *state, case GL_RG: case GL_RGB: case GL_YCBCR_MESA: - case GL_DUDV_ATI: state->SourceA[0] = GL_PREVIOUS; break; @@ -230,7 +225,6 @@ calculate_derived_texenv( struct gl_tex_env_combine_state *state, case GL_RG: case GL_RGB: case GL_YCBCR_MESA: - case GL_DUDV_ATI: mode_rgb = GL_REPLACE; break; case GL_RGBA: @@ -259,7 +253,6 @@ calculate_derived_texenv( struct gl_tex_env_combine_state *state, case GL_LUMINANCE_ALPHA: case GL_RGBA: case GL_YCBCR_MESA: - case GL_DUDV_ATI: state->SourceRGB[2] = GL_TEXTURE; state->SourceA[2] = GL_TEXTURE; state->SourceRGB[0] = GL_CONSTANT; @@ -443,10 +436,6 @@ update_tex_combine(struct gl_context *ctx, struct gl_texture_unit *texUnit) case GL_MODULATE_SUBTRACT_ATI: combine->_NumArgsRGB = 3; break; - case GL_BUMP_ENVMAP_ATI: - /* no real arguments for this case */ - combine->_NumArgsRGB = 0; - break; default: combine->_NumArgsRGB = 0; _mesa_problem(ctx, "invalid RGB combine mode in update_texture_state"); @@ -848,7 +837,6 @@ init_texture_unit( struct gl_context *ctx, GLuint unit ) texUnit->Combine = default_combine_state; texUnit->_EnvMode = default_combine_state; texUnit->_CurrentCombine = & texUnit->_EnvMode; - texUnit->BumpTarget = GL_TEXTURE0; texUnit->TexGenEnabled = 0x0; texUnit->GenS.Mode = GL_EYE_LINEAR; @@ -870,9 +858,6 @@ init_texture_unit( struct gl_context *ctx, GLuint unit ) ASSIGN_4V( texUnit->GenR.EyePlane, 0.0, 0.0, 0.0, 0.0 ); ASSIGN_4V( texUnit->GenQ.EyePlane, 0.0, 0.0, 0.0, 0.0 ); - /* no mention of this in spec, but maybe id matrix expected? */ - ASSIGN_4V( texUnit->RotMatrix, 1.0, 0.0, 0.0, 1.0 ); - /* initialize current texture object ptrs to the shared default objects */ for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { _mesa_reference_texobj(&texUnit->CurrentTex[tex], |