diff options
Diffstat (limited to 'src/mesa/main/texstate.c')
-rw-r--r-- | src/mesa/main/texstate.c | 83 |
1 files changed, 48 insertions, 35 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index e24b3c494cc..2b05630e619 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -78,19 +78,8 @@ _mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst ) /* per-unit state */ for (u = 0; u < src->Const.MaxCombinedTextureImageUnits; u++) { - dst->Texture.Unit[u].Enabled = src->Texture.Unit[u].Enabled; - dst->Texture.Unit[u].EnvMode = src->Texture.Unit[u].EnvMode; - COPY_4V(dst->Texture.Unit[u].EnvColor, src->Texture.Unit[u].EnvColor); - dst->Texture.Unit[u].TexGenEnabled = src->Texture.Unit[u].TexGenEnabled; - dst->Texture.Unit[u].GenS = src->Texture.Unit[u].GenS; - dst->Texture.Unit[u].GenT = src->Texture.Unit[u].GenT; - dst->Texture.Unit[u].GenR = src->Texture.Unit[u].GenR; - dst->Texture.Unit[u].GenQ = src->Texture.Unit[u].GenQ; dst->Texture.Unit[u].LodBias = src->Texture.Unit[u].LodBias; - /* GL_EXT_texture_env_combine */ - dst->Texture.Unit[u].Combine = src->Texture.Unit[u].Combine; - /* * XXX strictly speaking, we should compare texture names/ids and * bind textures in the dest context according to id. For now, only @@ -113,6 +102,20 @@ _mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst ) _mesa_unlock_context_textures(dst); } } + + for (u = 0; u < src->Const.MaxCombinedTextureImageUnits; u++) { + dst->Texture.FixedFuncUnit[u].Enabled = src->Texture.FixedFuncUnit[u].Enabled; + dst->Texture.FixedFuncUnit[u].EnvMode = src->Texture.FixedFuncUnit[u].EnvMode; + COPY_4V(dst->Texture.FixedFuncUnit[u].EnvColor, src->Texture.FixedFuncUnit[u].EnvColor); + dst->Texture.FixedFuncUnit[u].TexGenEnabled = src->Texture.FixedFuncUnit[u].TexGenEnabled; + dst->Texture.FixedFuncUnit[u].GenS = src->Texture.FixedFuncUnit[u].GenS; + dst->Texture.FixedFuncUnit[u].GenT = src->Texture.FixedFuncUnit[u].GenT; + dst->Texture.FixedFuncUnit[u].GenR = src->Texture.FixedFuncUnit[u].GenR; + dst->Texture.FixedFuncUnit[u].GenQ = src->Texture.FixedFuncUnit[u].GenQ; + + /* GL_EXT_texture_env_combine */ + dst->Texture.FixedFuncUnit[u].Combine = src->Texture.FixedFuncUnit[u].Combine; + } } @@ -122,7 +125,7 @@ _mesa_copy_texture_state( const struct gl_context *src, struct gl_context *dst ) void _mesa_print_texunit_state( struct gl_context *ctx, GLuint unit ) { - const struct gl_texture_unit *texUnit = ctx->Texture.Unit + unit; + const struct gl_fixedfunc_texture_unit *texUnit = ctx->Texture.FixedFuncUnit + unit; printf("Texture Unit %d\n", unit); printf(" GL_TEXTURE_ENV_MODE = %s\n", _mesa_enum_to_string(texUnit->EnvMode)); printf(" GL_COMBINE_RGB = %s\n", _mesa_enum_to_string(texUnit->Combine.ModeRGB)); @@ -461,7 +464,7 @@ tex_combine_translate_operand(GLenum operand) static void -pack_tex_combine(struct gl_texture_unit *texUnit) +pack_tex_combine(struct gl_fixedfunc_texture_unit *texUnit) { struct gl_tex_env_combine_state *state = texUnit->_CurrentCombine; struct gl_tex_env_combine_packed *packed = &texUnit->_CurrentCombinePacked; @@ -493,7 +496,9 @@ pack_tex_combine(struct gl_texture_unit *texUnit) * Examine texture unit's combine/env state to update derived state. */ static void -update_tex_combine(struct gl_context *ctx, struct gl_texture_unit *texUnit) +update_tex_combine(struct gl_context *ctx, + struct gl_texture_unit *texUnit, + struct gl_fixedfunc_texture_unit *fftexUnit) { struct gl_tex_env_combine_state *combine; @@ -505,9 +510,9 @@ update_tex_combine(struct gl_context *ctx, struct gl_texture_unit *texUnit) * state, or the combiner state which is derived from traditional texenv * mode. */ - if (texUnit->EnvMode == GL_COMBINE || - texUnit->EnvMode == GL_COMBINE4_NV) { - texUnit->_CurrentCombine = & texUnit->Combine; + if (fftexUnit->EnvMode == GL_COMBINE || + fftexUnit->EnvMode == GL_COMBINE4_NV) { + fftexUnit->_CurrentCombine = & fftexUnit->Combine; } else { const struct gl_texture_object *texObj = texUnit->_Current; @@ -516,11 +521,11 @@ update_tex_combine(struct gl_context *ctx, struct gl_texture_unit *texUnit) if (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL_EXT) { format = texObj->DepthMode; } - calculate_derived_texenv(&texUnit->_EnvMode, texUnit->EnvMode, format); - texUnit->_CurrentCombine = & texUnit->_EnvMode; + calculate_derived_texenv(&fftexUnit->_EnvMode, fftexUnit->EnvMode, format); + fftexUnit->_CurrentCombine = & fftexUnit->_EnvMode; } - combine = texUnit->_CurrentCombine; + combine = fftexUnit->_CurrentCombine; /* Determine number of source RGB terms in the combiner function */ switch (combine->ModeRGB) { @@ -529,7 +534,7 @@ update_tex_combine(struct gl_context *ctx, struct gl_texture_unit *texUnit) break; case GL_ADD: case GL_ADD_SIGNED: - if (texUnit->EnvMode == GL_COMBINE4_NV) + if (fftexUnit->EnvMode == GL_COMBINE4_NV) combine->_NumArgsRGB = 4; else combine->_NumArgsRGB = 2; @@ -561,7 +566,7 @@ update_tex_combine(struct gl_context *ctx, struct gl_texture_unit *texUnit) break; case GL_ADD: case GL_ADD_SIGNED: - if (texUnit->EnvMode == GL_COMBINE4_NV) + if (fftexUnit->EnvMode == GL_COMBINE4_NV) combine->_NumArgsA = 4; else combine->_NumArgsA = 2; @@ -582,7 +587,7 @@ update_tex_combine(struct gl_context *ctx, struct gl_texture_unit *texUnit) break; } - pack_tex_combine(texUnit); + pack_tex_combine(fftexUnit); } static void @@ -592,7 +597,8 @@ update_texgen(struct gl_context *ctx) /* Setup texgen for those texture coordinate sets that are in use */ for (unit = 0; unit < ctx->Const.MaxTextureCoordUnits; unit++) { - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + struct gl_fixedfunc_texture_unit *texUnit = + &ctx->Texture.FixedFuncUnit[unit]; texUnit->_GenFlags = 0x0; @@ -748,10 +754,12 @@ update_ff_texture_state(struct gl_context *ctx, for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + struct gl_fixedfunc_texture_unit *fftexUnit = + &ctx->Texture.FixedFuncUnit[unit]; GLbitfield mask; bool complete; - if (texUnit->Enabled == 0x0) + if (fftexUnit->Enabled == 0x0) continue; /* If a shader already dictated what texture target was used for this @@ -788,7 +796,7 @@ update_ff_texture_state(struct gl_context *ctx, * undefined." */ complete = false; - mask = texUnit->Enabled; + mask = fftexUnit->Enabled; while (mask) { const int texIndex = u_bit_scan(&mask); struct gl_texture_object *texObj = texUnit->CurrentTex[texIndex]; @@ -815,7 +823,7 @@ update_ff_texture_state(struct gl_context *ctx, ctx->Texture._EnabledCoordUnits |= 1 << unit; - update_tex_combine(ctx, texUnit); + update_tex_combine(ctx, texUnit, fftexUnit); } } @@ -998,6 +1006,19 @@ _mesa_init_texture(struct gl_context *ctx) struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u]; GLuint tex; + /* initialize current texture object ptrs to the shared default objects */ + for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { + _mesa_reference_texobj(&texUnit->CurrentTex[tex], + ctx->Shared->DefaultTex[tex]); + } + + texUnit->_BoundTextures = 0; + } + + for (u = 0; u < ARRAY_SIZE(ctx->Texture.FixedFuncUnit); u++) { + struct gl_fixedfunc_texture_unit *texUnit = + &ctx->Texture.FixedFuncUnit[u]; + texUnit->EnvMode = GL_MODULATE; ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 ); @@ -1024,14 +1045,6 @@ _mesa_init_texture(struct gl_context *ctx) ASSIGN_4V( texUnit->GenT.EyePlane, 0.0, 1.0, 0.0, 0.0 ); ASSIGN_4V( texUnit->GenR.EyePlane, 0.0, 0.0, 0.0, 0.0 ); ASSIGN_4V( texUnit->GenQ.EyePlane, 0.0, 0.0, 0.0, 0.0 ); - - /* initialize current texture object ptrs to the shared default objects */ - for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { - _mesa_reference_texobj(&texUnit->CurrentTex[tex], - ctx->Shared->DefaultTex[tex]); - } - - texUnit->_BoundTextures = 0; } /* After we're done initializing the context's texture state the default |