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Diffstat (limited to 'src/mesa/main/texstate.c')
-rw-r--r--src/mesa/main/texstate.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 914518e4161..92bd843b202 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -2176,7 +2176,7 @@ _mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params )
GLfloat tmp[4];
/* Transform plane equation by the inverse modelview matrix */
- if (ctx->ModelviewMatrixStack.Top->flags & MAT_DIRTY_INVERSE) {
+ if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) {
_math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
}
_mesa_transform_vector( tmp, params, ctx->ModelviewMatrixStack.Top->inv );
@@ -2232,7 +2232,7 @@ _mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params )
else if (pname==GL_EYE_PLANE) {
GLfloat tmp[4];
/* Transform plane equation by the inverse modelview matrix */
- if (ctx->ModelviewMatrixStack.Top->flags & MAT_DIRTY_INVERSE) {
+ if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) {
_math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
}
_mesa_transform_vector( tmp, params, ctx->ModelviewMatrixStack.Top->inv );
@@ -2285,7 +2285,7 @@ _mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params )
else if (pname==GL_EYE_PLANE) {
GLfloat tmp[4];
/* Transform plane equation by the inverse modelview matrix */
- if (ctx->ModelviewMatrixStack.Top->flags & MAT_DIRTY_INVERSE) {
+ if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) {
_math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
}
_mesa_transform_vector( tmp, params, ctx->ModelviewMatrixStack.Top->inv );
@@ -2332,7 +2332,7 @@ _mesa_TexGenfv( GLenum coord, GLenum pname, const GLfloat *params )
else if (pname==GL_EYE_PLANE) {
GLfloat tmp[4];
/* Transform plane equation by the inverse modelview matrix */
- if (ctx->ModelviewMatrixStack.Top->flags & MAT_DIRTY_INVERSE) {
+ if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) {
_math_matrix_analyse( ctx->ModelviewMatrixStack.Top );
}
_mesa_transform_vector( tmp, params, ctx->ModelviewMatrixStack.Top->inv );
@@ -2874,7 +2874,7 @@ update_texture_matrices( GLcontext *ctx )
ctx->Texture._TexMatEnabled = 0;
for (i=0; i < ctx->Const.MaxTextureUnits; i++) {
- if (ctx->TextureMatrixStack[i].Top->flags & MAT_DIRTY) {
+ if (_math_matrix_is_dirty(ctx->TextureMatrixStack[i].Top)) {
_math_matrix_analyse( ctx->TextureMatrixStack[i].Top );
if (ctx->Texture.Unit[i]._ReallyEnabled &&