diff options
Diffstat (limited to 'src/mesa/main/texstate.c')
-rw-r--r-- | src/mesa/main/texstate.c | 36 |
1 files changed, 21 insertions, 15 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index b9311d0ffc9..c735e18affb 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -97,16 +97,22 @@ _mesa_copy_texture_state( const GLcontext *src, GLcontext *dst ) dst->Texture.Unit[u].BumpTarget = src->Texture.Unit[u].BumpTarget; COPY_4V(dst->Texture.Unit[u].RotMatrix, src->Texture.Unit[u].RotMatrix); + /* + * XXX strictly speaking, we should compare texture names/ids and + * bind textures in the dest context according to id. For now, only + * copy bindings if the contexts share the same pool of textures to + * avoid refcounting bugs. + */ + if (dst->Shared == src->Shared) { + /* copy texture object bindings, not contents of texture objects */ + _mesa_lock_context_textures(dst); - /* copy texture object bindings, not contents of texture objects */ - _mesa_lock_context_textures(dst); - - for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { - _mesa_reference_texobj(&dst->Texture.Unit[u].CurrentTex[tex], - src->Texture.Unit[u].CurrentTex[tex]); + for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { + _mesa_reference_texobj(&dst->Texture.Unit[u].CurrentTex[tex], + src->Texture.Unit[u].CurrentTex[tex]); + } + _mesa_unlock_context_textures(dst); } - - _mesa_unlock_context_textures(dst); } } @@ -301,10 +307,6 @@ _mesa_ActiveTextureARB(GLenum texture) /* update current stack pointer */ ctx->CurrentStack = &ctx->TextureMatrixStack[texUnit]; } - - if (ctx->Driver.ActiveTexture) { - (*ctx->Driver.ActiveTexture)( ctx, (GLuint) texUnit ); - } } @@ -316,11 +318,18 @@ _mesa_ClientActiveTextureARB(GLenum texture) GLuint texUnit = texture - GL_TEXTURE0; ASSERT_OUTSIDE_BEGIN_END(ctx); + if (MESA_VERBOSE & (VERBOSE_API | VERBOSE_TEXTURE)) + _mesa_debug(ctx, "glClientActiveTexture %s\n", + _mesa_lookup_enum_by_nr(texture)); + if (texUnit >= ctx->Const.MaxTextureCoordUnits) { _mesa_error(ctx, GL_INVALID_ENUM, "glClientActiveTexture(texture)"); return; } + if (ctx->Array.ActiveTexture == texUnit) + return; + FLUSH_VERTICES(ctx, _NEW_ARRAY); ctx->Array.ActiveTexture = texUnit; } @@ -354,9 +363,6 @@ update_texture_matrices( GLcontext *ctx ) if (ctx->Texture.Unit[u]._ReallyEnabled && ctx->TextureMatrixStack[u].Top->type != MATRIX_IDENTITY) ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(u); - - if (ctx->Driver.TextureMatrix) - ctx->Driver.TextureMatrix( ctx, u, ctx->TextureMatrixStack[u].Top); } } } |