diff options
Diffstat (limited to 'src/mesa/main/texstate.c')
-rw-r--r-- | src/mesa/main/texstate.c | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 28e8bb1d196..24469da59b4 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -576,8 +576,6 @@ update_texture_state( struct gl_context *ctx ) enabledTargets |= enabledTargetsByStage[i]; } - texUnit->_ReallyEnabled = 0x0; - if (enabledTargets == 0x0) { _mesa_reference_texobj(&texUnit->_Current, NULL); /* neither vertex nor fragment processing uses this unit */ @@ -600,14 +598,13 @@ update_texture_state( struct gl_context *ctx ) _mesa_test_texobj_completeness(ctx, texObj); } if (_mesa_is_texture_complete(texObj, sampler)) { - texUnit->_ReallyEnabled = 1 << texIndex; _mesa_reference_texobj(&texUnit->_Current, texObj); break; } } } - if (!texUnit->_ReallyEnabled) { + if (texIndex == NUM_TEXTURE_TARGETS) { if (prog[MESA_SHADER_FRAGMENT]) { /* If we get here it means the shader is expecting a texture * object, but there isn't one (or it's incomplete). Use the @@ -626,7 +623,6 @@ update_texture_state( struct gl_context *ctx ) } _mesa_reference_texobj(&texUnit->_Current, texObj); - texUnit->_ReallyEnabled = 1 << texTarget; } else { /* fixed-function: texture unit is really disabled */ |