diff options
Diffstat (limited to 'src/mesa/main/texstate.c')
-rw-r--r-- | src/mesa/main/texstate.c | 398 |
1 files changed, 167 insertions, 231 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 7761af75898..73f8a5339ec 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 7.1 + * Version: 7.5 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * @@ -29,6 +29,7 @@ */ #include "glheader.h" +#include "mfeatures.h" #include "colormac.h" #if FEATURE_colortable #include "colortab.h" @@ -42,7 +43,6 @@ #include "texstate.h" #include "texenvprogram.h" #include "mtypes.h" -#include "math/m_xform.h" @@ -69,7 +69,7 @@ static const struct gl_tex_env_combine_state default_combine_state = { void _mesa_copy_texture_state( const GLcontext *src, GLcontext *dst ) { - GLuint i; + GLuint u, tex; ASSERT(src); ASSERT(dst); @@ -81,57 +81,32 @@ _mesa_copy_texture_state( const GLcontext *src, GLcontext *dst ) dst->Texture.SharedPalette = src->Texture.SharedPalette; /* per-unit state */ - for (i = 0; i < src->Const.MaxTextureImageUnits; i++) { - dst->Texture.Unit[i].Enabled = src->Texture.Unit[i].Enabled; - dst->Texture.Unit[i].EnvMode = src->Texture.Unit[i].EnvMode; - COPY_4V(dst->Texture.Unit[i].EnvColor, src->Texture.Unit[i].EnvColor); - dst->Texture.Unit[i].TexGenEnabled = src->Texture.Unit[i].TexGenEnabled; - dst->Texture.Unit[i].GenModeS = src->Texture.Unit[i].GenModeS; - dst->Texture.Unit[i].GenModeT = src->Texture.Unit[i].GenModeT; - dst->Texture.Unit[i].GenModeR = src->Texture.Unit[i].GenModeR; - dst->Texture.Unit[i].GenModeQ = src->Texture.Unit[i].GenModeQ; - dst->Texture.Unit[i]._GenBitS = src->Texture.Unit[i]._GenBitS; - dst->Texture.Unit[i]._GenBitT = src->Texture.Unit[i]._GenBitT; - dst->Texture.Unit[i]._GenBitR = src->Texture.Unit[i]._GenBitR; - dst->Texture.Unit[i]._GenBitQ = src->Texture.Unit[i]._GenBitQ; - dst->Texture.Unit[i]._GenFlags = src->Texture.Unit[i]._GenFlags; - COPY_4V(dst->Texture.Unit[i].ObjectPlaneS, src->Texture.Unit[i].ObjectPlaneS); - COPY_4V(dst->Texture.Unit[i].ObjectPlaneT, src->Texture.Unit[i].ObjectPlaneT); - COPY_4V(dst->Texture.Unit[i].ObjectPlaneR, src->Texture.Unit[i].ObjectPlaneR); - COPY_4V(dst->Texture.Unit[i].ObjectPlaneQ, src->Texture.Unit[i].ObjectPlaneQ); - COPY_4V(dst->Texture.Unit[i].EyePlaneS, src->Texture.Unit[i].EyePlaneS); - COPY_4V(dst->Texture.Unit[i].EyePlaneT, src->Texture.Unit[i].EyePlaneT); - COPY_4V(dst->Texture.Unit[i].EyePlaneR, src->Texture.Unit[i].EyePlaneR); - COPY_4V(dst->Texture.Unit[i].EyePlaneQ, src->Texture.Unit[i].EyePlaneQ); - dst->Texture.Unit[i].LodBias = src->Texture.Unit[i].LodBias; + for (u = 0; u < src->Const.MaxTextureImageUnits; u++) { + dst->Texture.Unit[u].Enabled = src->Texture.Unit[u].Enabled; + dst->Texture.Unit[u].EnvMode = src->Texture.Unit[u].EnvMode; + COPY_4V(dst->Texture.Unit[u].EnvColor, src->Texture.Unit[u].EnvColor); + dst->Texture.Unit[u].TexGenEnabled = src->Texture.Unit[u].TexGenEnabled; + dst->Texture.Unit[u].GenS = src->Texture.Unit[u].GenS; + dst->Texture.Unit[u].GenT = src->Texture.Unit[u].GenT; + dst->Texture.Unit[u].GenR = src->Texture.Unit[u].GenR; + dst->Texture.Unit[u].GenQ = src->Texture.Unit[u].GenQ; + dst->Texture.Unit[u].LodBias = src->Texture.Unit[u].LodBias; /* GL_EXT_texture_env_combine */ - dst->Texture.Unit[i].Combine.ModeRGB = src->Texture.Unit[i].Combine.ModeRGB; - dst->Texture.Unit[i].Combine.ModeA = src->Texture.Unit[i].Combine.ModeA; - COPY_3V(dst->Texture.Unit[i].Combine.SourceRGB, src->Texture.Unit[i].Combine.SourceRGB); - COPY_3V(dst->Texture.Unit[i].Combine.SourceA, src->Texture.Unit[i].Combine.SourceA); - COPY_3V(dst->Texture.Unit[i].Combine.OperandRGB, src->Texture.Unit[i].Combine.OperandRGB); - COPY_3V(dst->Texture.Unit[i].Combine.OperandA, src->Texture.Unit[i].Combine.OperandA); - dst->Texture.Unit[i].Combine.ScaleShiftRGB = src->Texture.Unit[i].Combine.ScaleShiftRGB; - dst->Texture.Unit[i].Combine.ScaleShiftA = src->Texture.Unit[i].Combine.ScaleShiftA; + dst->Texture.Unit[u].Combine = src->Texture.Unit[u].Combine; + + /* GL_ATI_envmap_bumpmap - need this? */ + dst->Texture.Unit[u].BumpTarget = src->Texture.Unit[u].BumpTarget; + COPY_4V(dst->Texture.Unit[u].RotMatrix, src->Texture.Unit[u].RotMatrix); + /* copy texture object bindings, not contents of texture objects */ _mesa_lock_context_textures(dst); - _mesa_reference_texobj(&dst->Texture.Unit[i].Current1D, - src->Texture.Unit[i].Current1D); - _mesa_reference_texobj(&dst->Texture.Unit[i].Current2D, - src->Texture.Unit[i].Current2D); - _mesa_reference_texobj(&dst->Texture.Unit[i].Current3D, - src->Texture.Unit[i].Current3D); - _mesa_reference_texobj(&dst->Texture.Unit[i].CurrentCubeMap, - src->Texture.Unit[i].CurrentCubeMap); - _mesa_reference_texobj(&dst->Texture.Unit[i].CurrentRect, - src->Texture.Unit[i].CurrentRect); - _mesa_reference_texobj(&dst->Texture.Unit[i].Current1DArray, - src->Texture.Unit[i].Current1DArray); - _mesa_reference_texobj(&dst->Texture.Unit[i].Current2DArray, - src->Texture.Unit[i].Current2DArray); + for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { + _mesa_reference_texobj(&dst->Texture.Unit[u].CurrentTex[tex], + src->Texture.Unit[u].CurrentTex[tex]); + } _mesa_unlock_context_textures(dst); } @@ -204,11 +179,14 @@ calculate_derived_texenv( struct gl_tex_env_combine_state *state, case GL_LUMINANCE: case GL_RGB: case GL_YCBCR_MESA: + case GL_DUDV_ATI: state->SourceA[0] = GL_PREVIOUS; break; default: - _mesa_problem(NULL, "Invalid texBaseFormat in calculate_derived_texenv"); + _mesa_problem(NULL, + "Invalid texBaseFormat 0x%x in calculate_derived_texenv", + texBaseFormat); return; } @@ -241,6 +219,7 @@ calculate_derived_texenv( struct gl_tex_env_combine_state *state, break; case GL_RGB: case GL_YCBCR_MESA: + case GL_DUDV_ATI: mode_rgb = GL_REPLACE; break; case GL_RGBA: @@ -267,6 +246,7 @@ calculate_derived_texenv( struct gl_tex_env_combine_state *state, case GL_LUMINANCE_ALPHA: case GL_RGBA: case GL_YCBCR_MESA: + case GL_DUDV_ATI: state->SourceRGB[2] = GL_TEXTURE; state->SourceA[2] = GL_TEXTURE; state->SourceRGB[0] = GL_CONSTANT; @@ -282,7 +262,8 @@ calculate_derived_texenv( struct gl_tex_env_combine_state *state, default: _mesa_problem(NULL, - "Invalid texture env mode in calculate_derived_texenv"); + "Invalid texture env mode 0x%x in calculate_derived_texenv", + mode); return; } @@ -364,73 +345,20 @@ _mesa_ClientActiveTextureARB(GLenum texture) static void update_texture_matrices( GLcontext *ctx ) { - GLuint i; + GLuint u; - ctx->Texture._TexMatEnabled = 0; + ctx->Texture._TexMatEnabled = 0x0; - for (i=0; i < ctx->Const.MaxTextureCoordUnits; i++) { - if (_math_matrix_is_dirty(ctx->TextureMatrixStack[i].Top)) { - _math_matrix_analyse( ctx->TextureMatrixStack[i].Top ); + for (u = 0; u < ctx->Const.MaxTextureCoordUnits; u++) { + if (_math_matrix_is_dirty(ctx->TextureMatrixStack[u].Top)) { + _math_matrix_analyse( ctx->TextureMatrixStack[u].Top ); - if (ctx->Texture.Unit[i]._ReallyEnabled && - ctx->TextureMatrixStack[i].Top->type != MATRIX_IDENTITY) - ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(i); + if (ctx->Texture.Unit[u]._ReallyEnabled && + ctx->TextureMatrixStack[u].Top->type != MATRIX_IDENTITY) + ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(u); if (ctx->Driver.TextureMatrix) - ctx->Driver.TextureMatrix( ctx, i, ctx->TextureMatrixStack[i].Top); - } - } -} - - -/** - * Update texture object's _Function field. We need to do this - * whenever any of the texture object's shadow-related fields change - * or when we start/stop using a fragment program. - * - * This function could be expanded someday to update additional per-object - * fields that depend on assorted state changes. - */ -static void -update_texture_compare_function(GLcontext *ctx, - struct gl_texture_object *tObj) -{ - /* XXX temporarily disable this test since it breaks the GLSL - * shadow2D(), etc. functions. - */ - if (0 /*ctx->FragmentProgram._Current*/) { - /* Texel/coordinate comparison is ignored for programs. - * See GL_ARB_fragment_program/shader spec for details. - */ - tObj->_Function = GL_NONE; - } - else if (tObj->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) { - /* GL_ARB_shadow */ - tObj->_Function = tObj->CompareFunc; - } - else { - tObj->_Function = GL_NONE; /* pass depth through as grayscale */ - } -} - - -/** - * Helper function for determining which texture object (1D, 2D, cube, etc) - * should actually be used. - */ -static void -texture_override(GLcontext *ctx, - struct gl_texture_unit *texUnit, GLbitfield enableBits, - struct gl_texture_object *texObj, GLuint textureBit) -{ - if (!texUnit->_ReallyEnabled && (enableBits & textureBit)) { - if (!texObj->_Complete) { - _mesa_test_texobj_completeness(ctx, texObj); - } - if (texObj->_Complete) { - texUnit->_ReallyEnabled = textureBit; - texUnit->_Current = texObj; - update_texture_compare_function(ctx, texObj); + ctx->Driver.TextureMatrix( ctx, u, ctx->TextureMatrixStack[u].Top); } } } @@ -442,6 +370,8 @@ texture_override(GLcontext *ctx, static void update_tex_combine(GLcontext *ctx, struct gl_texture_unit *texUnit) { + struct gl_tex_env_combine_state *combine; + /* Set the texUnit->_CurrentCombine field to point to the user's combiner * state, or the combiner state which is derived from traditional texenv * mode. @@ -464,17 +394,19 @@ update_tex_combine(GLcontext *ctx, struct gl_texture_unit *texUnit) texUnit->_CurrentCombine = & texUnit->_EnvMode; } + combine = texUnit->_CurrentCombine; + /* Determine number of source RGB terms in the combiner function */ - switch (texUnit->_CurrentCombine->ModeRGB) { + switch (combine->ModeRGB) { case GL_REPLACE: - texUnit->_CurrentCombine->_NumArgsRGB = 1; + combine->_NumArgsRGB = 1; break; case GL_ADD: case GL_ADD_SIGNED: if (texUnit->EnvMode == GL_COMBINE4_NV) - texUnit->_CurrentCombine->_NumArgsRGB = 4; + combine->_NumArgsRGB = 4; else - texUnit->_CurrentCombine->_NumArgsRGB = 2; + combine->_NumArgsRGB = 2; break; case GL_MODULATE: case GL_SUBTRACT: @@ -482,44 +414,48 @@ update_tex_combine(GLcontext *ctx, struct gl_texture_unit *texUnit) case GL_DOT3_RGBA: case GL_DOT3_RGB_EXT: case GL_DOT3_RGBA_EXT: - texUnit->_CurrentCombine->_NumArgsRGB = 2; + combine->_NumArgsRGB = 2; break; case GL_INTERPOLATE: case GL_MODULATE_ADD_ATI: case GL_MODULATE_SIGNED_ADD_ATI: case GL_MODULATE_SUBTRACT_ATI: - texUnit->_CurrentCombine->_NumArgsRGB = 3; + combine->_NumArgsRGB = 3; + break; + case GL_BUMP_ENVMAP_ATI: + /* no real arguments for this case */ + combine->_NumArgsRGB = 0; break; default: - texUnit->_CurrentCombine->_NumArgsRGB = 0; + combine->_NumArgsRGB = 0; _mesa_problem(ctx, "invalid RGB combine mode in update_texture_state"); return; } /* Determine number of source Alpha terms in the combiner function */ - switch (texUnit->_CurrentCombine->ModeA) { + switch (combine->ModeA) { case GL_REPLACE: - texUnit->_CurrentCombine->_NumArgsA = 1; + combine->_NumArgsA = 1; break; case GL_ADD: case GL_ADD_SIGNED: if (texUnit->EnvMode == GL_COMBINE4_NV) - texUnit->_CurrentCombine->_NumArgsA = 4; + combine->_NumArgsA = 4; else - texUnit->_CurrentCombine->_NumArgsA = 2; + combine->_NumArgsA = 2; break; case GL_MODULATE: case GL_SUBTRACT: - texUnit->_CurrentCombine->_NumArgsA = 2; + combine->_NumArgsA = 2; break; case GL_INTERPOLATE: case GL_MODULATE_ADD_ATI: case GL_MODULATE_SIGNED_ADD_ATI: case GL_MODULATE_SUBTRACT_ATI: - texUnit->_CurrentCombine->_NumArgsA = 3; + combine->_NumArgsA = 3; break; default: - texUnit->_CurrentCombine->_NumArgsA = 0; + combine->_NumArgsA = 0; _mesa_problem(ctx, "invalid Alpha combine mode in update_texture_state"); break; } @@ -540,6 +476,7 @@ update_texture_state( GLcontext *ctx ) GLuint unit; struct gl_fragment_program *fprog = NULL; struct gl_vertex_program *vprog = NULL; + GLbitfield enabledFragUnits = 0x0; if (ctx->Shader.CurrentProgram && ctx->Shader.CurrentProgram->LinkStatus) { @@ -561,71 +498,70 @@ update_texture_state( GLcontext *ctx ) /* TODO: only set this if there are actual changes */ ctx->NewState |= _NEW_TEXTURE; - ctx->Texture._EnabledUnits = 0; - ctx->Texture._GenFlags = 0; - ctx->Texture._TexMatEnabled = 0; - ctx->Texture._TexGenEnabled = 0; + ctx->Texture._EnabledUnits = 0x0; + ctx->Texture._GenFlags = 0x0; + ctx->Texture._TexMatEnabled = 0x0; + ctx->Texture._TexGenEnabled = 0x0; /* * Update texture unit state. */ for (unit = 0; unit < ctx->Const.MaxTextureImageUnits; unit++) { struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; - GLbitfield enableBits; - - texUnit->_Current = NULL; - texUnit->_ReallyEnabled = 0; - texUnit->_GenFlags = 0; + GLbitfield enabledVertTargets = 0x0; + GLbitfield enabledFragTargets = 0x0; + GLbitfield enabledTargets = 0x0; + GLuint texIndex; /* Get the bitmask of texture target enables. * enableBits will be a mask of the TEXTURE_*_BIT flags indicating * which texture targets are enabled (fixed function) or referenced * by a fragment shader/program. When multiple flags are set, we'll - * settle on the one with highest priority (see texture_override below). + * settle on the one with highest priority (see below). */ - enableBits = 0x0; if (vprog) { - enableBits |= vprog->Base.TexturesUsed[unit]; + enabledVertTargets |= vprog->Base.TexturesUsed[unit]; } + if (fprog) { - enableBits |= fprog->Base.TexturesUsed[unit]; + enabledFragTargets |= fprog->Base.TexturesUsed[unit]; } else { /* fixed-function fragment program */ - enableBits |= texUnit->Enabled; + enabledFragTargets |= texUnit->Enabled; } - if (enableBits == 0x0) + enabledTargets = enabledVertTargets | enabledFragTargets; + + texUnit->_ReallyEnabled = 0x0; + + if (enabledTargets == 0x0) { + /* neither vertex nor fragment processing uses this unit */ continue; + } - ASSERT(texUnit->Current1D); - ASSERT(texUnit->Current2D); - ASSERT(texUnit->Current3D); - ASSERT(texUnit->CurrentCubeMap); - ASSERT(texUnit->CurrentRect); - ASSERT(texUnit->Current1DArray); - ASSERT(texUnit->Current2DArray); - - /* Look for the highest-priority texture target that's enabled and - * complete. That's the one we'll use for texturing. If we're using - * a fragment program we're guaranteed that bitcount(enabledBits) <= 1. + /* Look for the highest priority texture target that's enabled (or used + * by the vert/frag shaders) and "complete". That's the one we'll use + * for texturing. If we're using vert/frag program we're guaranteed + * that bitcount(enabledBits) <= 1. + * Note that the TEXTURE_x_INDEX values are in high to low priority. */ - texture_override(ctx, texUnit, enableBits, - texUnit->Current2DArray, TEXTURE_2D_ARRAY_BIT); - texture_override(ctx, texUnit, enableBits, - texUnit->Current1DArray, TEXTURE_1D_ARRAY_BIT); - texture_override(ctx, texUnit, enableBits, - texUnit->CurrentCubeMap, TEXTURE_CUBE_BIT); - texture_override(ctx, texUnit, enableBits, - texUnit->Current3D, TEXTURE_3D_BIT); - texture_override(ctx, texUnit, enableBits, - texUnit->CurrentRect, TEXTURE_RECT_BIT); - texture_override(ctx, texUnit, enableBits, - texUnit->Current2D, TEXTURE_2D_BIT); - texture_override(ctx, texUnit, enableBits, - texUnit->Current1D, TEXTURE_1D_BIT); + for (texIndex = 0; texIndex < NUM_TEXTURE_TARGETS; texIndex++) { + if (enabledTargets & (1 << texIndex)) { + struct gl_texture_object *texObj = texUnit->CurrentTex[texIndex]; + if (!texObj->_Complete) { + _mesa_test_texobj_completeness(ctx, texObj); + } + if (texObj->_Complete) { + texUnit->_ReallyEnabled = 1 << texIndex; + _mesa_reference_texobj(&texUnit->_Current, texObj); + break; + } + } + } if (!texUnit->_ReallyEnabled) { + _mesa_reference_texobj(&texUnit->_Current, NULL); continue; } @@ -633,6 +569,9 @@ update_texture_state( GLcontext *ctx ) ctx->Texture._EnabledUnits |= (1 << unit); + if (enabledFragTargets) + enabledFragUnits |= (1 << unit); + update_tex_combine(ctx, texUnit); } @@ -644,28 +583,30 @@ update_texture_state( GLcontext *ctx ) = (fprog->Base.InputsRead >> FRAG_ATTRIB_TEX0) & coordMask; } else { - ctx->Texture._EnabledCoordUnits = ctx->Texture._EnabledUnits; + ctx->Texture._EnabledCoordUnits = enabledFragUnits; } /* Setup texgen for those texture coordinate sets that are in use */ for (unit = 0; unit < ctx->Const.MaxTextureCoordUnits; unit++) { struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + texUnit->_GenFlags = 0x0; + if (!(ctx->Texture._EnabledCoordUnits & (1 << unit))) continue; if (texUnit->TexGenEnabled) { if (texUnit->TexGenEnabled & S_BIT) { - texUnit->_GenFlags |= texUnit->_GenBitS; + texUnit->_GenFlags |= texUnit->GenS._ModeBit; } if (texUnit->TexGenEnabled & T_BIT) { - texUnit->_GenFlags |= texUnit->_GenBitT; - } - if (texUnit->TexGenEnabled & Q_BIT) { - texUnit->_GenFlags |= texUnit->_GenBitQ; + texUnit->_GenFlags |= texUnit->GenT._ModeBit; } if (texUnit->TexGenEnabled & R_BIT) { - texUnit->_GenFlags |= texUnit->_GenBitR; + texUnit->_GenFlags |= texUnit->GenR._ModeBit; + } + if (texUnit->TexGenEnabled & Q_BIT) { + texUnit->_GenFlags |= texUnit->GenQ._ModeBit; } ctx->Texture._TexGenEnabled |= ENABLE_TEXGEN(unit); @@ -748,6 +689,7 @@ static void init_texture_unit( GLcontext *ctx, GLuint unit ) { struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; + GLuint tex; texUnit->EnvMode = GL_MODULATE; ASSIGN_4V( texUnit->EnvColor, 0.0, 0.0, 0.0, 0.0 ); @@ -755,35 +697,43 @@ init_texture_unit( GLcontext *ctx, GLuint unit ) texUnit->Combine = default_combine_state; texUnit->_EnvMode = default_combine_state; texUnit->_CurrentCombine = & texUnit->_EnvMode; - - texUnit->TexGenEnabled = 0; - texUnit->GenModeS = GL_EYE_LINEAR; - texUnit->GenModeT = GL_EYE_LINEAR; - texUnit->GenModeR = GL_EYE_LINEAR; - texUnit->GenModeQ = GL_EYE_LINEAR; - texUnit->_GenBitS = TEXGEN_EYE_LINEAR; - texUnit->_GenBitT = TEXGEN_EYE_LINEAR; - texUnit->_GenBitR = TEXGEN_EYE_LINEAR; - texUnit->_GenBitQ = TEXGEN_EYE_LINEAR; + texUnit->BumpTarget = GL_TEXTURE0; + + texUnit->TexGenEnabled = 0x0; + texUnit->GenS.Mode = GL_EYE_LINEAR; + texUnit->GenT.Mode = GL_EYE_LINEAR; + texUnit->GenR.Mode = GL_EYE_LINEAR; + texUnit->GenQ.Mode = GL_EYE_LINEAR; + texUnit->GenS._ModeBit = TEXGEN_EYE_LINEAR; + texUnit->GenT._ModeBit = TEXGEN_EYE_LINEAR; + texUnit->GenR._ModeBit = TEXGEN_EYE_LINEAR; + texUnit->GenQ._ModeBit = TEXGEN_EYE_LINEAR; /* Yes, these plane coefficients are correct! */ - ASSIGN_4V( texUnit->ObjectPlaneS, 1.0, 0.0, 0.0, 0.0 ); - ASSIGN_4V( texUnit->ObjectPlaneT, 0.0, 1.0, 0.0, 0.0 ); - ASSIGN_4V( texUnit->ObjectPlaneR, 0.0, 0.0, 0.0, 0.0 ); - ASSIGN_4V( texUnit->ObjectPlaneQ, 0.0, 0.0, 0.0, 0.0 ); - ASSIGN_4V( texUnit->EyePlaneS, 1.0, 0.0, 0.0, 0.0 ); - ASSIGN_4V( texUnit->EyePlaneT, 0.0, 1.0, 0.0, 0.0 ); - ASSIGN_4V( texUnit->EyePlaneR, 0.0, 0.0, 0.0, 0.0 ); - ASSIGN_4V( texUnit->EyePlaneQ, 0.0, 0.0, 0.0, 0.0 ); + ASSIGN_4V( texUnit->GenS.ObjectPlane, 1.0, 0.0, 0.0, 0.0 ); + ASSIGN_4V( texUnit->GenT.ObjectPlane, 0.0, 1.0, 0.0, 0.0 ); + ASSIGN_4V( texUnit->GenR.ObjectPlane, 0.0, 0.0, 0.0, 0.0 ); + ASSIGN_4V( texUnit->GenQ.ObjectPlane, 0.0, 0.0, 0.0, 0.0 ); + ASSIGN_4V( texUnit->GenS.EyePlane, 1.0, 0.0, 0.0, 0.0 ); + ASSIGN_4V( texUnit->GenT.EyePlane, 0.0, 1.0, 0.0, 0.0 ); + ASSIGN_4V( texUnit->GenR.EyePlane, 0.0, 0.0, 0.0, 0.0 ); + ASSIGN_4V( texUnit->GenQ.EyePlane, 0.0, 0.0, 0.0, 0.0 ); + ASSIGN_4V( texUnit->GenS.ObjectPlane, 1.0, 0.0, 0.0, 0.0 ); + ASSIGN_4V( texUnit->GenT.ObjectPlane, 0.0, 1.0, 0.0, 0.0 ); + ASSIGN_4V( texUnit->GenR.ObjectPlane, 0.0, 0.0, 0.0, 0.0 ); + ASSIGN_4V( texUnit->GenQ.ObjectPlane, 0.0, 0.0, 0.0, 0.0 ); + ASSIGN_4V( texUnit->GenS.EyePlane, 1.0, 0.0, 0.0, 0.0 ); + ASSIGN_4V( texUnit->GenT.EyePlane, 0.0, 1.0, 0.0, 0.0 ); + ASSIGN_4V( texUnit->GenR.EyePlane, 0.0, 0.0, 0.0, 0.0 ); + ASSIGN_4V( texUnit->GenQ.EyePlane, 0.0, 0.0, 0.0, 0.0 ); + /* no mention of this in spec, but maybe id matrix expected? */ + ASSIGN_4V( texUnit->RotMatrix, 1.0, 0.0, 0.0, 1.0 ); /* initialize current texture object ptrs to the shared default objects */ - _mesa_reference_texobj(&texUnit->Current1D, ctx->Shared->Default1D); - _mesa_reference_texobj(&texUnit->Current2D, ctx->Shared->Default2D); - _mesa_reference_texobj(&texUnit->Current3D, ctx->Shared->Default3D); - _mesa_reference_texobj(&texUnit->CurrentCubeMap, ctx->Shared->DefaultCubeMap); - _mesa_reference_texobj(&texUnit->CurrentRect, ctx->Shared->DefaultRect); - _mesa_reference_texobj(&texUnit->Current1DArray, ctx->Shared->Default1DArray); - _mesa_reference_texobj(&texUnit->Current2DArray, ctx->Shared->Default2DArray); + for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { + _mesa_reference_texobj(&texUnit->CurrentTex[tex], + ctx->Shared->DefaultTex[tex]); + } } @@ -793,26 +743,24 @@ init_texture_unit( GLcontext *ctx, GLuint unit ) GLboolean _mesa_init_texture(GLcontext *ctx) { - GLuint i; - - assert(MAX_TEXTURE_LEVELS >= MAX_3D_TEXTURE_LEVELS); - assert(MAX_TEXTURE_LEVELS >= MAX_CUBE_TEXTURE_LEVELS); + GLuint u; /* Texture group */ ctx->Texture.CurrentUnit = 0; /* multitexture */ - ctx->Texture._EnabledUnits = 0; + ctx->Texture._EnabledUnits = 0x0; ctx->Texture.SharedPalette = GL_FALSE; #if FEATURE_colortable _mesa_init_colortable(&ctx->Texture.Palette); #endif - for (i = 0; i < MAX_TEXTURE_UNITS; i++) - init_texture_unit( ctx, i ); + for (u = 0; u < MAX_TEXTURE_UNITS; u++) + init_texture_unit(ctx, u); /* After we're done initializing the context's texture state the default * texture objects' refcounts should be at least MAX_TEXTURE_UNITS + 1. */ - assert(ctx->Shared->Default1D->RefCount >= MAX_TEXTURE_UNITS + 1); + assert(ctx->Shared->DefaultTex[TEXTURE_1D_INDEX]->RefCount + >= MAX_TEXTURE_UNITS + 1); /* Allocate proxy textures */ if (!alloc_proxy_textures( ctx )) @@ -832,14 +780,9 @@ _mesa_free_texture_data(GLcontext *ctx) /* unreference current textures */ for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) { - struct gl_texture_unit *unit = ctx->Texture.Unit + u; - _mesa_reference_texobj(&unit->Current1D, NULL); - _mesa_reference_texobj(&unit->Current2D, NULL); - _mesa_reference_texobj(&unit->Current3D, NULL); - _mesa_reference_texobj(&unit->CurrentCubeMap, NULL); - _mesa_reference_texobj(&unit->CurrentRect, NULL); - _mesa_reference_texobj(&unit->Current1DArray, NULL); - _mesa_reference_texobj(&unit->Current2DArray, NULL); + for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { + _mesa_reference_texobj(&ctx->Texture.Unit[u].CurrentTex[tgt], NULL); + } } /* Free proxy texture objects */ @@ -847,11 +790,8 @@ _mesa_free_texture_data(GLcontext *ctx) ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]); #if FEATURE_colortable - { - GLuint i; - for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) - _mesa_free_colortable_data( &ctx->Texture.Unit[i].ColorTable ); - } + for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) + _mesa_free_colortable_data(&ctx->Texture.Unit[u].ColorTable); #endif } @@ -864,17 +804,13 @@ _mesa_free_texture_data(GLcontext *ctx) void _mesa_update_default_objects_texture(GLcontext *ctx) { - GLuint i; - - for (i = 0; i < MAX_TEXTURE_UNITS; i++) { - struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i]; - - _mesa_reference_texobj(&texUnit->Current1D, ctx->Shared->Default1D); - _mesa_reference_texobj(&texUnit->Current2D, ctx->Shared->Default2D); - _mesa_reference_texobj(&texUnit->Current3D, ctx->Shared->Default3D); - _mesa_reference_texobj(&texUnit->CurrentCubeMap, ctx->Shared->DefaultCubeMap); - _mesa_reference_texobj(&texUnit->CurrentRect, ctx->Shared->DefaultRect); - _mesa_reference_texobj(&texUnit->Current1DArray, ctx->Shared->Default1DArray); - _mesa_reference_texobj(&texUnit->Current2DArray, ctx->Shared->Default2DArray); + GLuint u, tex; + + for (u = 0; u < MAX_TEXTURE_UNITS; u++) { + struct gl_texture_unit *texUnit = &ctx->Texture.Unit[u]; + for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { + _mesa_reference_texobj(&texUnit->CurrentTex[tex], + ctx->Shared->DefaultTex[tex]); + } } } |