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-rw-r--r--src/mesa/main/texstate.c71
1 files changed, 33 insertions, 38 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index bcedcafe19e..bed2c1220a0 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.5.1
+ * Version: 6.5.3
*
- * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -41,8 +41,6 @@
#include "texenvprogram.h"
#include "mtypes.h"
#include "math/m_xform.h"
-#include "shaderobjects.h"
-
#define ENUM_TO_FLOAT(X) ((GLfloat)(GLint)(X))
@@ -2919,11 +2917,18 @@ static void
update_texture_state( GLcontext *ctx )
{
GLuint unit;
+ struct gl_fragment_program *fprog;
-#if FEATURE_ARB_fragment_shader
- struct gl2_program_intf **prog = ctx->ShaderObjects.CurrentProgram;
- GLbitfield progteximageusage[MAX_TEXTURE_IMAGE_UNITS];
-#endif
+ if (ctx->Shader.CurrentProgram &&
+ ctx->Shader.CurrentProgram->LinkStatus) {
+ fprog = ctx->Shader.CurrentProgram->FragmentProgram;
+ }
+ else if (ctx->FragmentProgram._Enabled) {
+ fprog = ctx->FragmentProgram.Current;
+ }
+ else {
+ fprog = NULL;
+ }
ctx->NewState |= _NEW_TEXTURE; /* TODO: only set this if there are
* actual changes.
@@ -2934,17 +2939,6 @@ update_texture_state( GLcontext *ctx )
ctx->Texture._TexMatEnabled = 0;
ctx->Texture._TexGenEnabled = 0;
-#if FEATURE_ARB_fragment_shader
- /*
- * Grab texture image usage state from shader program. It must be
- * grabbed every time uniform sampler changes, so maybe there is a
- * better place to perform these rather expensive computations.
- */
- if (ctx->ShaderObjects._FragmentShaderPresent) {
- (**prog).GetTextureImageUsage (prog, progteximageusage);
- }
-#endif /* FEATURE_ARB_fragment_shader */
-
/*
* Update texture unit state.
*/
@@ -2956,15 +2950,14 @@ update_texture_state( GLcontext *ctx )
texUnit->_ReallyEnabled = 0;
texUnit->_GenFlags = 0;
- /* Get the bitmask of texture enables */
-#if FEATURE_ARB_fragment_shader
- if (ctx->ShaderObjects._FragmentShaderPresent) {
- enableBits = progteximageusage[unit];
- }
- else
-#endif
- if (ctx->FragmentProgram._Enabled) {
- enableBits = ctx->FragmentProgram.Current->TexturesUsed[unit];
+ /* Get the bitmask of texture enables.
+ * enableBits will be a mask of the TEXTURE_*_BIT flags indicating
+ * which texture targets are enabled (fixed function) or referenced
+ * by a fragment shader/program. When multiple flags are set, we'll
+ * settle on the one with highest priority (see texture_override below).
+ */
+ if (fprog) {
+ enableBits = fprog->Base.TexturesUsed[unit];
}
else {
if (!texUnit->Enabled)
@@ -3081,21 +3074,23 @@ update_texture_state( GLcontext *ctx )
ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(unit);
}
- ctx->Texture._EnabledCoordUnits = ctx->Texture._EnabledUnits;
- /* Fragment programs may need texture coordinates but not the
- * corresponding texture images.
- */
- if (ctx->ShaderObjects.CurrentProgram != NULL) {
- ctx->Texture._EnabledCoordUnits |= (1 << ctx->Const.MaxTextureCoordUnits) - 1;
+ /* Determine which texture coordinate sets are actually needed */
+ if (fprog) {
+ const GLuint coordMask = (1 << MAX_TEXTURE_COORD_UNITS) - 1;
+ ctx->Texture._EnabledCoordUnits
+ = (fprog->Base.InputsRead >> FRAG_ATTRIB_TEX0) & coordMask;
}
- else if (ctx->FragmentProgram._Enabled) {
- ctx->Texture._EnabledCoordUnits |=
- (ctx->FragmentProgram.Current->Base.InputsRead >> FRAG_ATTRIB_TEX0);
+ else {
+ ctx->Texture._EnabledCoordUnits = ctx->Texture._EnabledUnits;
}
}
-void _mesa_update_texture( GLcontext *ctx, GLuint new_state )
+/**
+ * Update texture-related derived state.
+ */
+void
+_mesa_update_texture( GLcontext *ctx, GLuint new_state )
{
if (new_state & _NEW_TEXTURE_MATRIX)
update_texture_matrices( ctx );