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-rw-r--r--src/mesa/main/texstate.c20
1 files changed, 20 insertions, 0 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index d71f9530cb3..a5af6229104 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -95,6 +95,11 @@ _mesa_copy_texture_state( const GLcontext *src, GLcontext *dst )
/* GL_EXT_texture_env_combine */
dst->Texture.Unit[u].Combine = src->Texture.Unit[u].Combine;
+ /* GL_ATI_envmap_bumpmap - need this? */
+ dst->Texture.Unit[u].BumpTarget = src->Texture.Unit[u].BumpTarget;
+ COPY_4V(dst->Texture.Unit[u].RotMatrix, src->Texture.Unit[u].RotMatrix);
+
+
/* copy texture object bindings, not contents of texture objects */
_mesa_lock_context_textures(dst);
@@ -411,6 +416,10 @@ update_tex_combine(GLcontext *ctx, struct gl_texture_unit *texUnit)
case GL_MODULATE_SUBTRACT_ATI:
combine->_NumArgsRGB = 3;
break;
+ case GL_BUMP_ENVMAP_ATI:
+ /* no real arguments for this case */
+ combine->_NumArgsRGB = 0;
+ break;
default:
combine->_NumArgsRGB = 0;
_mesa_problem(ctx, "invalid RGB combine mode in update_texture_state");
@@ -682,6 +691,7 @@ init_texture_unit( GLcontext *ctx, GLuint unit )
texUnit->Combine = default_combine_state;
texUnit->_EnvMode = default_combine_state;
texUnit->_CurrentCombine = & texUnit->_EnvMode;
+ texUnit->BumpTarget = GL_TEXTURE0;
texUnit->TexGenEnabled = 0x0;
texUnit->GenS.Mode = GL_EYE_LINEAR;
@@ -702,6 +712,16 @@ init_texture_unit( GLcontext *ctx, GLuint unit )
ASSIGN_4V( texUnit->GenT.EyePlane, 0.0, 1.0, 0.0, 0.0 );
ASSIGN_4V( texUnit->GenR.EyePlane, 0.0, 0.0, 0.0, 0.0 );
ASSIGN_4V( texUnit->GenQ.EyePlane, 0.0, 0.0, 0.0, 0.0 );
+ ASSIGN_4V( texUnit->GenS.ObjectPlane, 1.0, 0.0, 0.0, 0.0 );
+ ASSIGN_4V( texUnit->GenT.ObjectPlane, 0.0, 1.0, 0.0, 0.0 );
+ ASSIGN_4V( texUnit->GenR.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
+ ASSIGN_4V( texUnit->GenQ.ObjectPlane, 0.0, 0.0, 0.0, 0.0 );
+ ASSIGN_4V( texUnit->GenS.EyePlane, 1.0, 0.0, 0.0, 0.0 );
+ ASSIGN_4V( texUnit->GenT.EyePlane, 0.0, 1.0, 0.0, 0.0 );
+ ASSIGN_4V( texUnit->GenR.EyePlane, 0.0, 0.0, 0.0, 0.0 );
+ ASSIGN_4V( texUnit->GenQ.EyePlane, 0.0, 0.0, 0.0, 0.0 );
+ /* no mention of this in spec, but maybe id matrix expected? */
+ ASSIGN_4V( texUnit->RotMatrix, 1.0, 0.0, 0.0, 1.0 );
/* initialize current texture object ptrs to the shared default objects */
for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) {