diff options
Diffstat (limited to 'src/mesa/main/texstate.c')
-rw-r--r-- | src/mesa/main/texstate.c | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 861c5f37c4e..43f26873e0f 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -31,9 +31,7 @@ #include "glheader.h" #include "mfeatures.h" #include "colormac.h" -#if FEATURE_colortable #include "colortab.h" -#endif #include "context.h" #include "enums.h" #include "macros.h" @@ -99,16 +97,22 @@ _mesa_copy_texture_state( const GLcontext *src, GLcontext *dst ) dst->Texture.Unit[u].BumpTarget = src->Texture.Unit[u].BumpTarget; COPY_4V(dst->Texture.Unit[u].RotMatrix, src->Texture.Unit[u].RotMatrix); + /* + * XXX strictly speaking, we should compare texture names/ids and + * bind textures in the dest context according to id. For now, only + * copy bindings if the contexts share the same pool of textures to + * avoid refcounting bugs. + */ + if (dst->Shared == src->Shared) { + /* copy texture object bindings, not contents of texture objects */ + _mesa_lock_context_textures(dst); - /* copy texture object bindings, not contents of texture objects */ - _mesa_lock_context_textures(dst); - - for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { - _mesa_reference_texobj(&dst->Texture.Unit[u].CurrentTex[tex], - src->Texture.Unit[u].CurrentTex[tex]); + for (tex = 0; tex < NUM_TEXTURE_TARGETS; tex++) { + _mesa_reference_texobj(&dst->Texture.Unit[u].CurrentTex[tex], + src->Texture.Unit[u].CurrentTex[tex]); + } + _mesa_unlock_context_textures(dst); } - - _mesa_unlock_context_textures(dst); } } @@ -753,9 +757,7 @@ _mesa_init_texture(GLcontext *ctx) ctx->Texture.CurrentUnit = 0; /* multitexture */ ctx->Texture._EnabledUnits = 0x0; ctx->Texture.SharedPalette = GL_FALSE; -#if FEATURE_colortable _mesa_init_colortable(&ctx->Texture.Palette); -#endif for (u = 0; u < MAX_TEXTURE_UNITS; u++) init_texture_unit(ctx, u); @@ -796,10 +798,8 @@ _mesa_free_texture_data(GLcontext *ctx) for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) ctx->Driver.DeleteTexture(ctx, ctx->Texture.ProxyTex[tgt]); -#if FEATURE_colortable for (u = 0; u < MAX_TEXTURE_IMAGE_UNITS; u++) _mesa_free_colortable_data(&ctx->Texture.Unit[u].ColorTable); -#endif } |