diff options
Diffstat (limited to 'src/mesa/main/texrender.c')
-rw-r--r-- | src/mesa/main/texrender.c | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/mesa/main/texrender.c b/src/mesa/main/texrender.c index c68105b3951..8961b926487 100644 --- a/src/mesa/main/texrender.c +++ b/src/mesa/main/texrender.c @@ -31,7 +31,7 @@ struct texture_renderbuffer * Get row of values from the renderbuffer that wraps a texture image. */ static void -texture_get_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, +texture_get_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, void *values) { const struct texture_renderbuffer *trb @@ -100,7 +100,7 @@ texture_get_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, static void -texture_get_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, +texture_get_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], void *values) { const struct texture_renderbuffer *trb @@ -167,7 +167,7 @@ texture_get_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, * Put row of values into a renderbuffer that wraps a texture image. */ static void -texture_put_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, +texture_put_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *values, const GLubyte *mask) { const struct texture_renderbuffer *trb @@ -229,7 +229,7 @@ texture_put_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, * Put row of RGB values into a renderbuffer that wraps a texture image. */ static void -texture_put_row_rgb(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, +texture_put_row_rgb(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *values, const GLubyte *mask) { const struct texture_renderbuffer *trb @@ -289,7 +289,7 @@ texture_put_row_rgb(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, static void -texture_put_mono_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, +texture_put_mono_row(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *value, const GLubyte *mask) { const struct texture_renderbuffer *trb @@ -348,7 +348,7 @@ texture_put_mono_row(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, static void -texture_put_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, +texture_put_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], const void *values, const GLubyte *mask) { @@ -407,7 +407,7 @@ texture_put_values(GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, static void -texture_put_mono_values(GLcontext *ctx, struct gl_renderbuffer *rb, +texture_put_mono_values(struct gl_context *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], const void *value, const GLubyte *mask) { @@ -486,7 +486,7 @@ delete_texture_wrapper(struct gl_renderbuffer *rb) * This allows rendering into the texture as if it were a renderbuffer. */ static void -wrap_texture(GLcontext *ctx, struct gl_renderbuffer_attachment *att) +wrap_texture(struct gl_context *ctx, struct gl_renderbuffer_attachment *att) { struct texture_renderbuffer *trb; const GLuint name = 0; @@ -525,7 +525,7 @@ wrap_texture(GLcontext *ctx, struct gl_renderbuffer_attachment *att) * update the internal format info, etc. */ static void -update_wrapper(GLcontext *ctx, const struct gl_renderbuffer_attachment *att) +update_wrapper(struct gl_context *ctx, const struct gl_renderbuffer_attachment *att) { struct texture_renderbuffer *trb = (struct texture_renderbuffer *) att->Renderbuffer; @@ -609,7 +609,7 @@ update_wrapper(GLcontext *ctx, const struct gl_renderbuffer_attachment *att) * \sa _mesa_framebuffer_renderbuffer */ void -_mesa_render_texture(GLcontext *ctx, +_mesa_render_texture(struct gl_context *ctx, struct gl_framebuffer *fb, struct gl_renderbuffer_attachment *att) { @@ -623,7 +623,7 @@ _mesa_render_texture(GLcontext *ctx, void -_mesa_finish_render_texture(GLcontext *ctx, +_mesa_finish_render_texture(struct gl_context *ctx, struct gl_renderbuffer_attachment *att) { /* do nothing */ |