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-rw-r--r--src/mesa/main/texparam.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/main/texparam.c b/src/mesa/main/texparam.c
index 4db406fa9f6..25165e4eded 100644
--- a/src/mesa/main/texparam.c
+++ b/src/mesa/main/texparam.c
@@ -233,21 +233,21 @@ set_swizzle_component(GLuint *swizzle, GLuint comp, GLuint swz)
static inline void
flush(struct gl_context *ctx)
{
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT);
}
/**
* This is called just prior to changing any texture object state which
* could affect texture completeness (texture base level, max level).
- * Any pending rendering will be flushed out, we'll set the _NEW_TEXTURE
+ * Any pending rendering will be flushed out, we'll set the _NEW_TEXTURE_OBJECT
* state flag and then mark the texture object as 'incomplete' so that any
* per-texture derived state gets recomputed.
*/
static inline void
incomplete(struct gl_context *ctx, struct gl_texture_object *texObj)
{
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT);
_mesa_dirty_texobj(ctx, texObj);
}
@@ -982,7 +982,7 @@ _mesa_texture_parameterIiv(struct gl_context *ctx,
_mesa_error(ctx, GL_INVALID_ENUM, "glTextureParameterIiv(texture)");
return;
}
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT);
/* set the integer-valued border color */
COPY_4V(texObj->Sampler.BorderColor.i, params);
break;
@@ -1004,7 +1004,7 @@ _mesa_texture_parameterIuiv(struct gl_context *ctx,
_mesa_error(ctx, GL_INVALID_ENUM, "glTextureParameterIuiv(texture)");
return;
}
- FLUSH_VERTICES(ctx, _NEW_TEXTURE);
+ FLUSH_VERTICES(ctx, _NEW_TEXTURE_OBJECT);
/* set the unsigned integer-valued border color */
COPY_4V(texObj->Sampler.BorderColor.ui, params);
break;