diff options
Diffstat (limited to 'src/mesa/main/texobj.c')
-rw-r--r-- | src/mesa/main/texobj.c | 33 |
1 files changed, 14 insertions, 19 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index e926c7b6cd2..d8407f04340 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -171,16 +171,16 @@ _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target) return texUnit->CurrentTex[TEXTURE_3D_INDEX]; case GL_PROXY_TEXTURE_3D: return ctx->Texture.ProxyTex[TEXTURE_3D_INDEX]; - case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB: - case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB: - case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB: - case GL_TEXTURE_CUBE_MAP_ARB: + case GL_TEXTURE_CUBE_MAP_POSITIVE_X: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: + case GL_TEXTURE_CUBE_MAP: return ctx->Extensions.ARB_texture_cube_map ? texUnit->CurrentTex[TEXTURE_CUBE_INDEX] : NULL; - case GL_PROXY_TEXTURE_CUBE_MAP_ARB: + case GL_PROXY_TEXTURE_CUBE_MAP: return ctx->Extensions.ARB_texture_cube_map ? ctx->Texture.ProxyTex[TEXTURE_CUBE_INDEX] : NULL; case GL_TEXTURE_CUBE_MAP_ARRAY: @@ -239,7 +239,7 @@ _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target) * \param shared the shared GL state structure to contain the texture object * \param name integer name for the texture object * \param target either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, - * GL_TEXTURE_CUBE_MAP_ARB or GL_TEXTURE_RECTANGLE_NV. zero is ok for the sake + * GL_TEXTURE_CUBE_MAP or GL_TEXTURE_RECTANGLE_NV. zero is ok for the sake * of GenTextures() * * \return pointer to new texture object. @@ -270,7 +270,7 @@ _mesa_initialize_texture_object( struct gl_context *ctx, target == GL_TEXTURE_1D || target == GL_TEXTURE_2D || target == GL_TEXTURE_3D || - target == GL_TEXTURE_CUBE_MAP_ARB || + target == GL_TEXTURE_CUBE_MAP || target == GL_TEXTURE_RECTANGLE_NV || target == GL_TEXTURE_1D_ARRAY_EXT || target == GL_TEXTURE_2D_ARRAY_EXT || @@ -513,7 +513,7 @@ valid_texture_object(const struct gl_texture_object *tex) case GL_TEXTURE_1D: case GL_TEXTURE_2D: case GL_TEXTURE_3D: - case GL_TEXTURE_CUBE_MAP_ARB: + case GL_TEXTURE_CUBE_MAP: case GL_TEXTURE_RECTANGLE_NV: case GL_TEXTURE_1D_ARRAY_EXT: case GL_TEXTURE_2D_ARRAY_EXT: @@ -725,7 +725,7 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx, case GL_TEXTURE_3D: maxLevels = ctx->Const.Max3DTextureLevels; break; - case GL_TEXTURE_CUBE_MAP_ARB: + case GL_TEXTURE_CUBE_MAP: case GL_TEXTURE_CUBE_MAP_ARRAY: maxLevels = ctx->Const.MaxCubeTextureLevels; break; @@ -768,7 +768,7 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx, return; } - if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) { + if (t->Target == GL_TEXTURE_CUBE_MAP) { /* Make sure that all six cube map level 0 images are the same size and * format. * Note: we know that the image's width==height (we enforce that @@ -1036,12 +1036,7 @@ _mesa_get_fallback_texture(struct gl_context *ctx, gl_texture_index tex) /* need a loop here just for cube maps */ for (face = 0; face < numFaces; face++) { - GLenum faceTarget; - - if (target == GL_TEXTURE_CUBE_MAP) - faceTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X + face; - else - faceTarget = target; + const GLenum faceTarget = _mesa_cube_face_target(target, face); /* initialize level[0] texture image */ texImage = _mesa_get_tex_image(ctx, texObj, faceTarget, 0); |