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Diffstat (limited to 'src/mesa/main/texobj.c')
-rw-r--r--src/mesa/main/texobj.c179
1 files changed, 85 insertions, 94 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 98e49cde672..cdcc5acc754 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -133,7 +133,7 @@ _mesa_initialize_texture_object( struct gl_texture_object *obj,
void
_mesa_delete_texture_object( GLcontext *ctx, struct gl_texture_object *texObj )
{
- GLuint i;
+ GLuint i, face;
(void) ctx;
@@ -142,9 +142,11 @@ _mesa_delete_texture_object( GLcontext *ctx, struct gl_texture_object *texObj )
_mesa_free_colortable_data(&texObj->Palette);
/* free the texture images */
- for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
- if (texObj->Image[i]) {
- _mesa_delete_texture_image( texObj->Image[i] );
+ for (face = 0; face < 6; face++) {
+ for (i = 0; i < MAX_TEXTURE_LEVELS; i++) {
+ if (texObj->Image[face][i]) {
+ _mesa_delete_texture_image( texObj->Image[face][i] );
+ }
}
}
@@ -295,7 +297,7 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
t->_IsPowerOfTwo = GL_TRUE; /* may be set FALSE below */
/* Always need the base level image */
- if (!t->Image[baseLevel]) {
+ if (!t->Image[0][baseLevel]) {
char s[100];
sprintf(s, "obj %p (%d) Image[baseLevel=%d] == NULL",
(void *) t, t->Name, baseLevel);
@@ -305,9 +307,9 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
}
/* Check width/height/depth for zero */
- if (t->Image[baseLevel]->Width == 0 ||
- t->Image[baseLevel]->Height == 0 ||
- t->Image[baseLevel]->Depth == 0) {
+ if (t->Image[0][baseLevel]->Width == 0 ||
+ t->Image[0][baseLevel]->Height == 0 ||
+ t->Image[0][baseLevel]->Depth == 0) {
incomplete(t, "texture width = 0");
t->Complete = GL_FALSE;
return;
@@ -315,23 +317,23 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
/* Compute _MaxLevel */
if (t->Target == GL_TEXTURE_1D) {
- maxLog2 = t->Image[baseLevel]->WidthLog2;
+ maxLog2 = t->Image[0][baseLevel]->WidthLog2;
maxLevels = ctx->Const.MaxTextureLevels;
}
else if (t->Target == GL_TEXTURE_2D) {
- maxLog2 = MAX2(t->Image[baseLevel]->WidthLog2,
- t->Image[baseLevel]->HeightLog2);
+ maxLog2 = MAX2(t->Image[0][baseLevel]->WidthLog2,
+ t->Image[0][baseLevel]->HeightLog2);
maxLevels = ctx->Const.MaxTextureLevels;
}
else if (t->Target == GL_TEXTURE_3D) {
- GLint max = MAX2(t->Image[baseLevel]->WidthLog2,
- t->Image[baseLevel]->HeightLog2);
- maxLog2 = MAX2(max, (GLint)(t->Image[baseLevel]->DepthLog2));
+ GLint max = MAX2(t->Image[0][baseLevel]->WidthLog2,
+ t->Image[0][baseLevel]->HeightLog2);
+ maxLog2 = MAX2(max, (GLint)(t->Image[0][baseLevel]->DepthLog2));
maxLevels = ctx->Const.Max3DTextureLevels;
}
else if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) {
- maxLog2 = MAX2(t->Image[baseLevel]->WidthLog2,
- t->Image[baseLevel]->HeightLog2);
+ maxLog2 = MAX2(t->Image[0][baseLevel]->WidthLog2,
+ t->Image[0][baseLevel]->HeightLog2);
maxLevels = ctx->Const.MaxCubeTextureLevels;
}
else if (t->Target == GL_TEXTURE_RECTANGLE_NV) {
@@ -354,31 +356,22 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) {
/* make sure that all six cube map level 0 images are the same size */
- const GLuint w = t->Image[baseLevel]->Width2;
- const GLuint h = t->Image[baseLevel]->Height2;
- if (!t->NegX[baseLevel] ||
- t->NegX[baseLevel]->Width2 != w ||
- t->NegX[baseLevel]->Height2 != h ||
- !t->PosY[baseLevel] ||
- t->PosY[baseLevel]->Width2 != w ||
- t->PosY[baseLevel]->Height2 != h ||
- !t->NegY[baseLevel] ||
- t->NegY[baseLevel]->Width2 != w ||
- t->NegY[baseLevel]->Height2 != h ||
- !t->PosZ[baseLevel] ||
- t->PosZ[baseLevel]->Width2 != w ||
- t->PosZ[baseLevel]->Height2 != h ||
- !t->NegZ[baseLevel] ||
- t->NegZ[baseLevel]->Width2 != w ||
- t->NegZ[baseLevel]->Height2 != h) {
- t->Complete = GL_FALSE;
- incomplete(t, "Non-quare cubemap image");
- return;
+ const GLuint w = t->Image[0][baseLevel]->Width2;
+ const GLuint h = t->Image[0][baseLevel]->Height2;
+ GLuint face;
+ for (face = 1; face < 6; face++) {
+ if (t->Image[face][baseLevel] == NULL ||
+ t->Image[face][baseLevel]->Width2 != w ||
+ t->Image[face][baseLevel]->Height2 != h) {
+ t->Complete = GL_FALSE;
+ incomplete(t, "Non-quare cubemap image");
+ return;
+ }
}
}
/* check for non power of two */
- if (!t->Image[baseLevel]->_IsPowerOfTwo) {
+ if (!t->Image[0][baseLevel]->_IsPowerOfTwo) {
t->_IsPowerOfTwo = GL_FALSE;
}
@@ -399,13 +392,13 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
/* Test dimension-independent attributes */
for (i = minLevel; i <= maxLevel; i++) {
- if (t->Image[i]) {
- if (t->Image[i]->TexFormat != t->Image[baseLevel]->TexFormat) {
+ if (t->Image[0][i]) {
+ if (t->Image[0][i]->TexFormat != t->Image[0][baseLevel]->TexFormat) {
t->Complete = GL_FALSE;
incomplete(t, "Format[i] != Format[baseLevel]");
return;
}
- if (t->Image[i]->Border != t->Image[baseLevel]->Border) {
+ if (t->Image[0][i]->Border != t->Image[0][baseLevel]->Border) {
t->Complete = GL_FALSE;
incomplete(t, "Border[i] != Border[baseLevel]");
return;
@@ -416,20 +409,20 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
/* Test things which depend on number of texture image dimensions */
if (t->Target == GL_TEXTURE_1D) {
/* Test 1-D mipmaps */
- GLuint width = t->Image[baseLevel]->Width2;
+ GLuint width = t->Image[0][baseLevel]->Width2;
for (i = baseLevel + 1; i < maxLevels; i++) {
if (width > 1) {
width /= 2;
}
if (i >= minLevel && i <= maxLevel) {
- if (!t->Image[i]) {
+ if (!t->Image[0][i]) {
t->Complete = GL_FALSE;
- incomplete(t, "1D Image[i] == NULL");
+ incomplete(t, "1D Image[0][i] == NULL");
return;
}
- if (t->Image[i]->Width2 != width ) {
+ if (t->Image[0][i]->Width2 != width ) {
t->Complete = GL_FALSE;
- incomplete(t, "1D Image[i] bad width");
+ incomplete(t, "1D Image[0][i] bad width");
return;
}
}
@@ -440,8 +433,8 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
}
else if (t->Target == GL_TEXTURE_2D) {
/* Test 2-D mipmaps */
- GLuint width = t->Image[baseLevel]->Width2;
- GLuint height = t->Image[baseLevel]->Height2;
+ GLuint width = t->Image[0][baseLevel]->Width2;
+ GLuint height = t->Image[0][baseLevel]->Height2;
for (i = baseLevel + 1; i < maxLevels; i++) {
if (width > 1) {
width /= 2;
@@ -450,19 +443,19 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
height /= 2;
}
if (i >= minLevel && i <= maxLevel) {
- if (!t->Image[i]) {
+ if (!t->Image[0][i]) {
t->Complete = GL_FALSE;
- incomplete(t, "2D Image[i] == NULL");
+ incomplete(t, "2D Image[0][i] == NULL");
return;
}
- if (t->Image[i]->Width2 != width) {
+ if (t->Image[0][i]->Width2 != width) {
t->Complete = GL_FALSE;
- incomplete(t, "2D Image[i] bad width");
+ incomplete(t, "2D Image[0][i] bad width");
return;
}
- if (t->Image[i]->Height2 != height) {
+ if (t->Image[0][i]->Height2 != height) {
t->Complete = GL_FALSE;
- incomplete(t, "2D Image[i] bad height");
+ incomplete(t, "2D Image[0][i] bad height");
return;
}
if (width==1 && height==1) {
@@ -473,9 +466,9 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
}
else if (t->Target == GL_TEXTURE_3D) {
/* Test 3-D mipmaps */
- GLuint width = t->Image[baseLevel]->Width2;
- GLuint height = t->Image[baseLevel]->Height2;
- GLuint depth = t->Image[baseLevel]->Depth2;
+ GLuint width = t->Image[0][baseLevel]->Width2;
+ GLuint height = t->Image[0][baseLevel]->Height2;
+ GLuint depth = t->Image[0][baseLevel]->Depth2;
for (i = baseLevel + 1; i < maxLevels; i++) {
if (width > 1) {
width /= 2;
@@ -487,29 +480,29 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
depth /= 2;
}
if (i >= minLevel && i <= maxLevel) {
- if (!t->Image[i]) {
- incomplete(t, "3D Image[i] == NULL");
+ if (!t->Image[0][i]) {
+ incomplete(t, "3D Image[0][i] == NULL");
t->Complete = GL_FALSE;
return;
}
- if (t->Image[i]->Format == GL_DEPTH_COMPONENT) {
+ if (t->Image[0][i]->Format == GL_DEPTH_COMPONENT) {
t->Complete = GL_FALSE;
incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex");
return;
}
- if (t->Image[i]->Width2 != width) {
+ if (t->Image[0][i]->Width2 != width) {
t->Complete = GL_FALSE;
- incomplete(t, "3D Image[i] bad width");
+ incomplete(t, "3D Image[0][i] bad width");
return;
}
- if (t->Image[i]->Height2 != height) {
+ if (t->Image[0][i]->Height2 != height) {
t->Complete = GL_FALSE;
- incomplete(t, "3D Image[i] bad height");
+ incomplete(t, "3D Image[0][i] bad height");
return;
}
- if (t->Image[i]->Depth2 != depth) {
+ if (t->Image[0][i]->Depth2 != depth) {
t->Complete = GL_FALSE;
- incomplete(t, "3D Image[i] bad depth");
+ incomplete(t, "3D Image[0][i] bad depth");
return;
}
}
@@ -520,8 +513,8 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
}
else if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) {
/* make sure 6 cube faces are consistant */
- GLuint width = t->Image[baseLevel]->Width2;
- GLuint height = t->Image[baseLevel]->Height2;
+ GLuint width = t->Image[0][baseLevel]->Width2;
+ GLuint height = t->Image[0][baseLevel]->Height2;
for (i = baseLevel + 1; i < maxLevels; i++) {
if (width > 1) {
width /= 2;
@@ -530,33 +523,31 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
height /= 2;
}
if (i >= minLevel && i <= maxLevel) {
- /* check that we have images defined */
- if (!t->Image[i] || !t->NegX[i] ||
- !t->PosY[i] || !t->NegY[i] ||
- !t->PosZ[i] || !t->NegZ[i]) {
- t->Complete = GL_FALSE;
- incomplete(t, "CubeMap Image[i] == NULL");
- return;
- }
- /* Don't support GL_DEPTH_COMPONENT for cube maps */
- if (t->Image[i]->Format == GL_DEPTH_COMPONENT) {
- t->Complete = GL_FALSE;
- incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex");
- return;
- }
- /* check that all six images have same size */
- if (t->NegX[i]->Width2!=width || t->NegX[i]->Height2!=height ||
- t->PosY[i]->Width2!=width || t->PosY[i]->Height2!=height ||
- t->NegY[i]->Width2!=width || t->NegY[i]->Height2!=height ||
- t->PosZ[i]->Width2!=width || t->PosZ[i]->Height2!=height ||
- t->NegZ[i]->Width2!=width || t->NegZ[i]->Height2!=height) {
- t->Complete = GL_FALSE;
- incomplete(t, "CubeMap Image[i] bad size");
- return;
- }
- }
- if (width == 1 && height == 1) {
- return; /* found smallest needed mipmap, all done! */
+ GLuint face;
+ for (face = 0; face < 6; face++) {
+ /* check that we have images defined */
+ if (!t->Image[face][i]) {
+ t->Complete = GL_FALSE;
+ incomplete(t, "CubeMap Image[n][i] == NULL");
+ return;
+ }
+ /* Don't support GL_DEPTH_COMPONENT for cube maps */
+ if (t->Image[face][i]->Format == GL_DEPTH_COMPONENT) {
+ t->Complete = GL_FALSE;
+ incomplete(t, "GL_DEPTH_COMPONENT only works with 1/2D tex");
+ return;
+ }
+ /* check that all six images have same size */
+ if (t->Image[face][i]->Width2!=width ||
+ t->Image[face][i]->Height2!=height) {
+ t->Complete = GL_FALSE;
+ incomplete(t, "CubeMap Image[n][i] bad size");
+ return;
+ }
+ }
+ }
+ if (width == 1 && height == 1) {
+ return; /* found smallest needed mipmap, all done! */
}
}
}