diff options
Diffstat (limited to 'src/mesa/main/texobj.c')
-rw-r--r-- | src/mesa/main/texobj.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 08c59a0854d..10fff646767 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -603,7 +603,7 @@ _glthread_DECLARE_STATIC_MUTEX(GenTexturesLock); * to find a block of free texture IDs which are stored in \p texName. * Corresponding empty texture objects are also generated. */ -void +void GLAPIENTRY _mesa_GenTextures( GLsizei n, GLuint *texName ) { GET_CURRENT_CONTEXT(ctx); @@ -655,7 +655,7 @@ _mesa_GenTextures( GLsizei n, GLuint *texName ) * it and decrementing the reference count if so. If the texture reference * count is zero, delete its object. */ -void +void GLAPIENTRY _mesa_DeleteTextures( GLsizei n, const GLuint *texName) { GET_CURRENT_CONTEXT(ctx); @@ -744,7 +744,7 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *texName) * calls dd_function_table::BindTexture. Decrements the old texture reference * count and deletes it if it reaches zero. */ -void +void GLAPIENTRY _mesa_BindTexture( GLenum target, GLuint texName ) { GET_CURRENT_CONTEXT(ctx); @@ -900,7 +900,7 @@ _mesa_BindTexture( GLenum target, GLuint texName ) * Looks up each texture in the hash, clamps the corresponding priority between * 0.0 and 1.0, and calls dd_function_table::PrioritizeTexture. */ -void +void GLAPIENTRY _mesa_PrioritizeTextures( GLsizei n, const GLuint *texName, const GLclampf *priorities ) { @@ -945,7 +945,7 @@ _mesa_PrioritizeTextures( GLsizei n, const GLuint *texName, * Looks up each texture in the hash and calls * dd_function_table::IsTextureResident. */ -GLboolean +GLboolean GLAPIENTRY _mesa_AreTexturesResident(GLsizei n, const GLuint *texName, GLboolean *residences) { @@ -1006,7 +1006,7 @@ _mesa_AreTexturesResident(GLsizei n, const GLuint *texName, * * Calls _mesa_HashLookup(). */ -GLboolean +GLboolean GLAPIENTRY _mesa_IsTexture( GLuint texture ) { GET_CURRENT_CONTEXT(ctx); |