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-rw-r--r--src/mesa/main/texobj.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 08c59a0854d..10fff646767 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -603,7 +603,7 @@ _glthread_DECLARE_STATIC_MUTEX(GenTexturesLock);
* to find a block of free texture IDs which are stored in \p texName.
* Corresponding empty texture objects are also generated.
*/
-void
+void GLAPIENTRY
_mesa_GenTextures( GLsizei n, GLuint *texName )
{
GET_CURRENT_CONTEXT(ctx);
@@ -655,7 +655,7 @@ _mesa_GenTextures( GLsizei n, GLuint *texName )
* it and decrementing the reference count if so. If the texture reference
* count is zero, delete its object.
*/
-void
+void GLAPIENTRY
_mesa_DeleteTextures( GLsizei n, const GLuint *texName)
{
GET_CURRENT_CONTEXT(ctx);
@@ -744,7 +744,7 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *texName)
* calls dd_function_table::BindTexture. Decrements the old texture reference
* count and deletes it if it reaches zero.
*/
-void
+void GLAPIENTRY
_mesa_BindTexture( GLenum target, GLuint texName )
{
GET_CURRENT_CONTEXT(ctx);
@@ -900,7 +900,7 @@ _mesa_BindTexture( GLenum target, GLuint texName )
* Looks up each texture in the hash, clamps the corresponding priority between
* 0.0 and 1.0, and calls dd_function_table::PrioritizeTexture.
*/
-void
+void GLAPIENTRY
_mesa_PrioritizeTextures( GLsizei n, const GLuint *texName,
const GLclampf *priorities )
{
@@ -945,7 +945,7 @@ _mesa_PrioritizeTextures( GLsizei n, const GLuint *texName,
* Looks up each texture in the hash and calls
* dd_function_table::IsTextureResident.
*/
-GLboolean
+GLboolean GLAPIENTRY
_mesa_AreTexturesResident(GLsizei n, const GLuint *texName,
GLboolean *residences)
{
@@ -1006,7 +1006,7 @@ _mesa_AreTexturesResident(GLsizei n, const GLuint *texName,
*
* Calls _mesa_HashLookup().
*/
-GLboolean
+GLboolean GLAPIENTRY
_mesa_IsTexture( GLuint texture )
{
GET_CURRENT_CONTEXT(ctx);