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-rw-r--r--src/mesa/main/texobj.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index f0372237ca2..f090fcd734c 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -1,21 +1,21 @@
-/* $Id: texobj.c,v 1.34 2000/11/19 23:10:25 brianp Exp $ */
+/* $Id: texobj.c,v 1.35 2000/11/22 07:32:17 joukj Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
- *
+ *
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
@@ -38,7 +38,7 @@
#include "teximage.h"
#include "texstate.h"
#include "texobj.h"
-#include "types.h"
+#include "mtypes.h"
#endif
@@ -626,7 +626,7 @@ _mesa_BindTexture( GLenum target, GLuint texName )
ctx->NewState |= _NEW_TEXTURE;
/* Pass BindTexture call to device driver */
- if (ctx->Driver.BindTexture)
+ if (ctx->Driver.BindTexture)
(*ctx->Driver.BindTexture)( ctx, target, newTexObj );
if (oldTexObj->Name > 0) {
@@ -680,7 +680,7 @@ _mesa_PrioritizeTextures( GLsizei n, const GLuint *texName,
/*
- * Execute glAreTexturesResident
+ * Execute glAreTexturesResident
*/
GLboolean
_mesa_AreTexturesResident(GLsizei n, const GLuint *texName,
@@ -690,7 +690,7 @@ _mesa_AreTexturesResident(GLsizei n, const GLuint *texName,
GLboolean allResident = GL_TRUE;
GLint i;
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx,
+ ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx,
"glAreTexturesResident", GL_FALSE);
if (n < 0) {
gl_error(ctx, GL_INVALID_VALUE, "glAreTexturesResident(n)");