diff options
Diffstat (limited to 'src/mesa/main/texobj.c')
-rw-r--r-- | src/mesa/main/texobj.c | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index e9f5fbfbf45..0ff271769e6 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -1122,6 +1122,27 @@ invalidate_tex_image_error_check(struct gl_context *ctx, GLuint texture, } /** + * Wrapper for the driver function. Need this because _mesa_new_texture_object + * permits a target of 0 and does not initialize targetIndex. + */ +struct gl_texture_object * +_mesa_create_nameless_texture(struct gl_context *ctx, GLenum target) +{ + struct gl_texture_object *texObj = NULL; + GLint targetIndex; + + if (target == 0) + return texObj; + + texObj = ctx->Driver.NewTextureObject(ctx, 0, target); + targetIndex = _mesa_tex_target_to_index(ctx, texObj->Target); + assert(targetIndex < NUM_TEXTURE_TARGETS); + texObj->TargetIndex = targetIndex; + + return texObj; +} + +/** * Helper function for glCreateTextures and glGenTextures. Need this because * glCreateTextures should throw errors if target = 0. This is not exposed to * the rest of Mesa to encourage Mesa internals to use nameless textures, @@ -1430,6 +1451,47 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures) } } +/** + * This deletes a texObj without altering the hash table. + */ +void +_mesa_delete_nameless_texture(struct gl_context *ctx, + struct gl_texture_object *texObj) +{ + if (!texObj) + return; + + FLUSH_VERTICES(ctx, 0); + + _mesa_lock_texture(ctx, texObj); + { + /* Check if texture is bound to any framebuffer objects. + * If so, unbind. + * See section 4.4.2.3 of GL_EXT_framebuffer_object. + */ + unbind_texobj_from_fbo(ctx, texObj); + + /* Check if this texture is currently bound to any texture units. + * If so, unbind it. + */ + unbind_texobj_from_texunits(ctx, texObj); + + /* Check if this texture is currently bound to any shader + * image unit. If so, unbind it. + * See section 3.9.X of GL_ARB_shader_image_load_store. + */ + unbind_texobj_from_image_units(ctx, texObj); + } + _mesa_unlock_texture(ctx, texObj); + + ctx->NewState |= _NEW_TEXTURE; + + /* Unreference the texobj. If refcount hits zero, the texture + * will be deleted. + */ + _mesa_reference_texobj(&texObj, NULL); +} + /** * Convert a GL texture target enum such as GL_TEXTURE_2D or GL_TEXTURE_3D |