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-rw-r--r--src/mesa/main/texobj.c41
1 files changed, 0 insertions, 41 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index ed1eaf9b77b..a5988159a57 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -1495,47 +1495,6 @@ _mesa_DeleteTextures( GLsizei n, const GLuint *textures)
}
}
-/**
- * This deletes a texObj without altering the hash table.
- */
-void
-_mesa_delete_nameless_texture(struct gl_context *ctx,
- struct gl_texture_object *texObj)
-{
- if (!texObj)
- return;
-
- FLUSH_VERTICES(ctx, 0);
-
- _mesa_lock_texture(ctx, texObj);
- {
- /* Check if texture is bound to any framebuffer objects.
- * If so, unbind.
- * See section 4.4.2.3 of GL_EXT_framebuffer_object.
- */
- unbind_texobj_from_fbo(ctx, texObj);
-
- /* Check if this texture is currently bound to any texture units.
- * If so, unbind it.
- */
- unbind_texobj_from_texunits(ctx, texObj);
-
- /* Check if this texture is currently bound to any shader
- * image unit. If so, unbind it.
- * See section 3.9.X of GL_ARB_shader_image_load_store.
- */
- unbind_texobj_from_image_units(ctx, texObj);
- }
- _mesa_unlock_texture(ctx, texObj);
-
- ctx->NewState |= _NEW_TEXTURE_OBJECT;
-
- /* Unreference the texobj. If refcount hits zero, the texture
- * will be deleted.
- */
- _mesa_reference_texobj(&texObj, NULL);
-}
-
/**
* Convert a GL texture target enum such as GL_TEXTURE_2D or GL_TEXTURE_3D