diff options
Diffstat (limited to 'src/mesa/main/texobj.c')
-rw-r--r-- | src/mesa/main/texobj.c | 113 |
1 files changed, 78 insertions, 35 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c index 97140723e7c..f41bc13a171 100644 --- a/src/mesa/main/texobj.c +++ b/src/mesa/main/texobj.c @@ -1,4 +1,4 @@ -/* $Id: texobj.c,v 1.54 2002/06/15 02:38:16 brianp Exp $ */ +/* $Id: texobj.c,v 1.55 2002/06/15 03:03:09 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -49,17 +49,23 @@ * table. * Input: shared - the shared GL state structure to contain the texture object * name - integer name for the texture object - * dimensions - either 1, 2, 3 or 6 (cube map) + * target - either GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, + * GL_TEXTURE_CUBE_MAP_ARB or GL_TEXTURE_RECTANGLE_NV * zero is ok for the sake of GenTextures() * Return: pointer to new texture object */ struct gl_texture_object * _mesa_alloc_texture_object( struct gl_shared_state *shared, - GLuint name, GLuint dimensions ) + GLuint name, GLenum target ) { struct gl_texture_object *obj; - ASSERT(dimensions <= 3 || dimensions == 6); + ASSERT(target == 0 || + target == GL_TEXTURE_1D || + target == GL_TEXTURE_2D || + target == GL_TEXTURE_3D || + target == GL_TEXTURE_CUBE_MAP_ARB || + target == GL_TEXTURE_RECTANGLE_NV); obj = CALLOC_STRUCT(gl_texture_object); @@ -68,12 +74,20 @@ _mesa_alloc_texture_object( struct gl_shared_state *shared, _glthread_INIT_MUTEX(obj->Mutex); obj->RefCount = 1; obj->Name = name; - obj->Dimensions = dimensions; + obj->Target = target; obj->Priority = 1.0F; - obj->WrapS = GL_REPEAT; - obj->WrapT = GL_REPEAT; - obj->WrapR = GL_REPEAT; - obj->MinFilter = GL_NEAREST_MIPMAP_LINEAR; + if (target == GL_TEXTURE_RECTANGLE_NV) { + obj->WrapS = GL_CLAMP_TO_EDGE; + obj->WrapT = GL_CLAMP_TO_EDGE; + obj->WrapR = GL_CLAMP_TO_EDGE; + obj->MinFilter = GL_LINEAR; + } + else { + obj->WrapS = GL_REPEAT; + obj->WrapT = GL_REPEAT; + obj->WrapR = GL_REPEAT; + obj->MinFilter = GL_NEAREST_MIPMAP_LINEAR; + } obj->MagFilter = GL_LINEAR; obj->MinLod = -1000.0; obj->MaxLod = 1000.0; @@ -196,24 +210,32 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, } /* Compute _MaxLevel */ - if (t->Dimensions == 1) { + if (t->Target == GL_TEXTURE_1D) { maxLog2 = t->Image[baseLevel]->WidthLog2; maxLevels = ctx->Const.MaxTextureLevels; } - else if (t->Dimensions == 2 || t->Dimensions == 6) { + else if (t->Target == GL_TEXTURE_2D) { maxLog2 = MAX2(t->Image[baseLevel]->WidthLog2, t->Image[baseLevel]->HeightLog2); - maxLevels = (t->Dimensions == 2) ? - ctx->Const.MaxTextureLevels : ctx->Const.MaxCubeTextureLevels; + maxLevels = ctx->Const.MaxTextureLevels; } - else if (t->Dimensions == 3) { + else if (t->Target == GL_TEXTURE_3D) { GLint max = MAX2(t->Image[baseLevel]->WidthLog2, t->Image[baseLevel]->HeightLog2); maxLog2 = MAX2(max, (GLint)(t->Image[baseLevel]->DepthLog2)); maxLevels = ctx->Const.Max3DTextureLevels; } + else if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) { + maxLog2 = MAX2(t->Image[baseLevel]->WidthLog2, + t->Image[baseLevel]->HeightLog2); + maxLevels = ctx->Const.MaxCubeTextureLevels; + } + else if (t->Target == GL_TEXTURE_RECTANGLE_NV) { + maxLog2 = 0; /* not applicable */ + maxLevels = 1; /* no mipmapping */ + } else { - _mesa_problem(ctx, "Bad t->Dimension in _mesa_test_texobj_completeness"); + _mesa_problem(ctx, "Bad t->Target in _mesa_test_texobj_completeness"); return; } @@ -226,7 +248,7 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, /* Compute _MaxLambda = q - b (see the 1.2 spec) used during mipmapping */ t->_MaxLambda = (GLfloat) (t->_MaxLevel - t->BaseLevel); - if (t->Dimensions == 6) { + if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) { /* make sure that all six cube map level 0 images are the same size */ const GLuint w = t->Image[baseLevel]->Width2; const GLuint h = t->Image[baseLevel]->Height2; @@ -282,7 +304,7 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, } /* Test things which depend on number of texture image dimensions */ - if (t->Dimensions == 1) { + if (t->Target == GL_TEXTURE_1D) { /* Test 1-D mipmaps */ GLuint width = t->Image[baseLevel]->Width2; for (i = baseLevel + 1; i < maxLevels; i++) { @@ -306,7 +328,7 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, } } } - else if (t->Dimensions == 2) { + else if (t->Target == GL_TEXTURE_2D) { /* Test 2-D mipmaps */ GLuint width = t->Image[baseLevel]->Width2; GLuint height = t->Image[baseLevel]->Height2; @@ -339,7 +361,7 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, } } } - else if (t->Dimensions == 3) { + else if (t->Target == GL_TEXTURE_3D) { /* Test 3-D mipmaps */ GLuint width = t->Image[baseLevel]->Width2; GLuint height = t->Image[baseLevel]->Height2; @@ -386,7 +408,7 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, } } } - else if (t->Dimensions == 6) { + else if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) { /* make sure 6 cube faces are consistant */ GLuint width = t->Image[baseLevel]->Width2; GLuint height = t->Image[baseLevel]->Height2; @@ -428,8 +450,12 @@ _mesa_test_texobj_completeness( const GLcontext *ctx, } } } + else if (t->Target == GL_TEXTURE_RECTANGLE_NV) { + /* XXX special checking? */ + + } else { - /* Dimensions = ??? */ + /* Target = ??? */ _mesa_problem(ctx, "Bug in gl_test_texture_object_completeness\n"); } } @@ -473,8 +499,8 @@ _mesa_GenTextures( GLsizei n, GLuint *texName ) /* Allocate new, empty texture objects */ for (i=0;i<n;i++) { GLuint name = first + i; - GLuint dims = 0; - (void) _mesa_alloc_texture_object( ctx->Shared, name, dims); + GLenum target = 0; + (void) _mesa_alloc_texture_object( ctx->Shared, name, target); } _glthread_UNLOCK_MUTEX(GenTexturesLock); @@ -561,7 +587,6 @@ _mesa_BindTexture( GLenum target, GLuint texName ) struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; struct gl_texture_object *oldTexObj; struct gl_texture_object *newTexObj = 0; - GLuint targetDim; ASSERT_OUTSIDE_BEGIN_END(ctx); if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE)) @@ -570,24 +595,28 @@ _mesa_BindTexture( GLenum target, GLuint texName ) switch (target) { case GL_TEXTURE_1D: - targetDim = 1; oldTexObj = texUnit->Current1D; break; case GL_TEXTURE_2D: - targetDim = 2; oldTexObj = texUnit->Current2D; break; case GL_TEXTURE_3D: - targetDim = 3; oldTexObj = texUnit->Current3D; break; case GL_TEXTURE_CUBE_MAP_ARB: - if (ctx->Extensions.ARB_texture_cube_map) { - targetDim = 6; - oldTexObj = texUnit->CurrentCubeMap; - break; + if (!ctx->Extensions.ARB_texture_cube_map) { + _mesa_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" ); + return; + } + oldTexObj = texUnit->CurrentCubeMap; + break; + case GL_TEXTURE_RECTANGLE_NV: + if (!ctx->Extensions.NV_texture_rectangle) { + _mesa_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" ); + return; } - /* fallthrough */ + oldTexObj = texUnit->CurrentRect; + break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glBindTexture(target)" ); return; @@ -614,6 +643,9 @@ _mesa_BindTexture( GLenum target, GLuint texName ) case GL_TEXTURE_CUBE_MAP_ARB: newTexObj = ctx->Shared->DefaultCubeMap; break; + case GL_TEXTURE_RECTANGLE_NV: + newTexObj = ctx->Shared->DefaultRect; + break; default: ; /* Bad targets are caught above */ } @@ -624,23 +656,30 @@ _mesa_BindTexture( GLenum target, GLuint texName ) newTexObj = (struct gl_texture_object *) _mesa_HashLookup(hash, texName); if (newTexObj) { /* error checking */ - if (newTexObj->Dimensions > 0 && newTexObj->Dimensions != targetDim) { + if (newTexObj->Target != 0 && newTexObj->Target != target) { /* the named texture object's dimensions don't match the target */ _mesa_error( ctx, GL_INVALID_OPERATION, "glBindTexture(wrong dimensionality)" ); return; } + if (newTexObj->Target == 0 && target == GL_TEXTURE_RECTANGLE_NV) { + /* have to init wrap and filter state here - kind of klunky */ + newTexObj->WrapS = GL_CLAMP_TO_EDGE; + newTexObj->WrapT = GL_CLAMP_TO_EDGE; + newTexObj->WrapR = GL_CLAMP_TO_EDGE; + newTexObj->MinFilter = GL_LINEAR; + } } else { /* if this is a new texture id, allocate a texture object now */ newTexObj = _mesa_alloc_texture_object( ctx->Shared, texName, - targetDim); + target); if (!newTexObj) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindTexture"); return; } } - newTexObj->Dimensions = targetDim; + newTexObj->Target = target; } newTexObj->RefCount++; @@ -662,8 +701,12 @@ _mesa_BindTexture( GLenum target, GLuint texName ) case GL_TEXTURE_CUBE_MAP_ARB: texUnit->CurrentCubeMap = newTexObj; break; + case GL_TEXTURE_RECTANGLE_NV: + texUnit->CurrentRect = newTexObj; + break; default: _mesa_problem(ctx, "bad target in BindTexture"); + return; } /* Pass BindTexture call to device driver */ |