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-rw-r--r--src/mesa/main/texobj.c31
1 files changed, 14 insertions, 17 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index c96226df597..e08df0f7fed 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -53,7 +53,7 @@
* Return the gl_texture_object for a given ID.
*/
struct gl_texture_object *
-_mesa_lookup_texture(GLcontext *ctx, GLuint id)
+_mesa_lookup_texture(struct gl_context *ctx, GLuint id)
{
return (struct gl_texture_object *)
_mesa_HashLookup(ctx->Shared->TexObjects, id);
@@ -77,7 +77,7 @@ _mesa_lookup_texture(GLcontext *ctx, GLuint id)
* \return pointer to new texture object.
*/
struct gl_texture_object *
-_mesa_new_texture_object( GLcontext *ctx, GLuint name, GLenum target )
+_mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target )
{
struct gl_texture_object *obj;
(void) ctx;
@@ -149,7 +149,7 @@ _mesa_initialize_texture_object( struct gl_texture_object *obj,
* target it's getting bound to (GL_TEXTURE_1D/2D/etc).
*/
static void
-finish_texture_init(GLcontext *ctx, GLenum target,
+finish_texture_init(struct gl_context *ctx, GLenum target,
struct gl_texture_object *obj)
{
assert(obj->Target == 0);
@@ -181,7 +181,7 @@ finish_texture_init(GLcontext *ctx, GLenum target,
* \param texObj the texture object to delete.
*/
void
-_mesa_delete_texture_object( GLcontext *ctx, struct gl_texture_object *texObj )
+_mesa_delete_texture_object( struct gl_context *ctx, struct gl_texture_object *texObj )
{
GLuint i, face;
@@ -265,7 +265,7 @@ _mesa_copy_texture_object( struct gl_texture_object *dest,
* \sa _mesa_clear_texture_image().
*/
void
-_mesa_clear_texture_object(GLcontext *ctx, struct gl_texture_object *texObj)
+_mesa_clear_texture_object(struct gl_context *ctx, struct gl_texture_object *texObj)
{
GLuint i, j;
@@ -330,11 +330,8 @@ _mesa_reference_texobj(struct gl_texture_object **ptr,
GLboolean deleteFlag = GL_FALSE;
struct gl_texture_object *oldTex = *ptr;
- {
- GLboolean valid = valid_texture_object(oldTex);
- ASSERT(valid);
- (void) valid;
- }
+ ASSERT(valid_texture_object(oldTex));
+ (void) valid_texture_object; /* silence warning in release builds */
_glthread_LOCK_MUTEX(oldTex->Mutex);
ASSERT(oldTex->RefCount > 0);
@@ -407,7 +404,7 @@ incomplete(const struct gl_texture_object *t, const char *why)
* present and has the expected size.
*/
void
-_mesa_test_texobj_completeness( const GLcontext *ctx,
+_mesa_test_texobj_completeness( const struct gl_context *ctx,
struct gl_texture_object *t )
{
const GLint baseLevel = t->BaseLevel;
@@ -699,7 +696,7 @@ _mesa_test_texobj_completeness( const GLcontext *ctx,
* \param invalidate_state also invalidate context state.
*/
void
-_mesa_dirty_texobj(GLcontext *ctx, struct gl_texture_object *texObj,
+_mesa_dirty_texobj(struct gl_context *ctx, struct gl_texture_object *texObj,
GLboolean invalidate_state)
{
texObj->_Complete = GL_FALSE;
@@ -715,7 +712,7 @@ _mesa_dirty_texobj(GLcontext *ctx, struct gl_texture_object *texObj,
* incomplete texture.
*/
struct gl_texture_object *
-_mesa_get_fallback_texture(GLcontext *ctx)
+_mesa_get_fallback_texture(struct gl_context *ctx)
{
if (!ctx->Shared->FallbackTex) {
/* create fallback texture now */
@@ -833,7 +830,7 @@ _mesa_GenTextures( GLsizei n, GLuint *textures )
* read framebuffer. If so, Unbind it.
*/
static void
-unbind_texobj_from_fbo(GLcontext *ctx, struct gl_texture_object *texObj)
+unbind_texobj_from_fbo(struct gl_context *ctx, struct gl_texture_object *texObj)
{
const GLuint n = (ctx->DrawBuffer == ctx->ReadBuffer) ? 1 : 2;
GLuint i;
@@ -858,7 +855,7 @@ unbind_texobj_from_fbo(GLcontext *ctx, struct gl_texture_object *texObj)
* unbind it if so (revert to default textures).
*/
static void
-unbind_texobj_from_texunits(GLcontext *ctx, struct gl_texture_object *texObj)
+unbind_texobj_from_texunits(struct gl_context *ctx, struct gl_texture_object *texObj)
{
GLuint u, tex;
@@ -1217,7 +1214,7 @@ _mesa_IsTexture( GLuint texture )
* See also _mesa_lock/unlock_texture() in teximage.h
*/
void
-_mesa_lock_context_textures( GLcontext *ctx )
+_mesa_lock_context_textures( struct gl_context *ctx )
{
_glthread_LOCK_MUTEX(ctx->Shared->TexMutex);
@@ -1229,7 +1226,7 @@ _mesa_lock_context_textures( GLcontext *ctx )
void
-_mesa_unlock_context_textures( GLcontext *ctx )
+_mesa_unlock_context_textures( struct gl_context *ctx )
{
assert(ctx->Shared->TextureStateStamp == ctx->TextureStateTimestamp);
_glthread_UNLOCK_MUTEX(ctx->Shared->TexMutex);