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Diffstat (limited to 'src/mesa/main/teximage.h')
-rw-r--r-- | src/mesa/main/teximage.h | 186 |
1 files changed, 186 insertions, 0 deletions
diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h new file mode 100644 index 00000000000..eb72f961e5a --- /dev/null +++ b/src/mesa/main/teximage.h @@ -0,0 +1,186 @@ +/* $Id: teximage.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */ + +/* + * Mesa 3-D graphics library + * Version: 3.1 + * + * Copyright (C) 1999 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + + + + +#ifndef TEXIMAGE_H +#define TEXIMAGE_H + + +#include "types.h" + + +/*** Internal functions ***/ + + +extern struct gl_texture_image *gl_alloc_texture_image( void ); + + +extern void gl_free_texture_image( struct gl_texture_image *teximage ); + + +extern struct gl_image * +gl_unpack_texsubimage( GLcontext *ctx, GLint width, GLint height, + GLenum format, GLenum type, const GLvoid *pixels ); + + +extern struct gl_image * +gl_unpack_texsubimage3D( GLcontext *ctx, GLint width, GLint height,GLint depth, + GLenum format, GLenum type, const GLvoid *pixels ); + + +extern struct gl_texture_image * +gl_unpack_texture( GLcontext *ctx, + GLint dimensions, + GLenum target, + GLint level, + GLint internalformat, + GLsizei width, GLsizei height, + GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +extern struct gl_texture_image * +gl_unpack_texture3D( GLcontext *ctx, + GLint dimensions, + GLenum target, + GLint level, + GLint internalformat, + GLsizei width, GLsizei height, GLsizei depth, + GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + + +extern void gl_tex_image_1D( GLcontext *ctx, + GLenum target, GLint level, GLint internalformat, + GLsizei width, GLint border, GLenum format, + GLenum type, const GLvoid *pixels ); + + +extern void gl_tex_image_2D( GLcontext *ctx, + GLenum target, GLint level, GLint internalformat, + GLsizei width, GLint height, GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + +extern void gl_tex_image_3D( GLcontext *ctx, + GLenum target, GLint level, GLint internalformat, + GLsizei width, GLint height, GLint depth, + GLint border, + GLenum format, GLenum type, + const GLvoid *pixels ); + + +/*** API entry points ***/ + + +extern void gl_TexImage1D( GLcontext *ctx, + GLenum target, GLint level, GLint internalformat, + GLsizei width, GLint border, GLenum format, + GLenum type, struct gl_image *teximage ); + + +extern void gl_TexImage2D( GLcontext *ctx, + GLenum target, GLint level, GLint internalformat, + GLsizei width, GLsizei height, GLint border, + GLenum format, GLenum type, + struct gl_image *teximage ); + + +extern void gl_TexImage3DEXT( GLcontext *ctx, + GLenum target, GLint level, GLint internalformat, + GLsizei width, GLsizei height, GLsizei depth, + GLint border, + GLenum format, GLenum type, + struct gl_image *teximage ); + + +extern void gl_GetTexImage( GLcontext *ctx, GLenum target, GLint level, + GLenum format, GLenum type, GLvoid *pixels ); + + + +extern void gl_TexSubImage1D( GLcontext *ctx, + GLenum target, GLint level, GLint xoffset, + GLsizei width, GLenum format, GLenum type, + struct gl_image *image ); + + +extern void gl_TexSubImage2D( GLcontext *ctx, + GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + struct gl_image *image ); + + +extern void gl_TexSubImage3DEXT( GLcontext *ctx, + GLenum target, GLint level, + GLint xoffset, GLint yoffset, GLint zoffset, + GLsizei width, GLsizei height, GLsizei depth, + GLenum format, GLenum type, + struct gl_image *image ); + + +extern void gl_CopyTexImage1D( GLcontext *ctx, + GLenum target, GLint level, + GLenum internalformat, + GLint x, GLint y, + GLsizei width, GLint border ); + + +extern void gl_CopyTexImage2D( GLcontext *ctx, + GLenum target, GLint level, + GLenum internalformat, GLint x, GLint y, + GLsizei width, GLsizei height, + GLint border ); + + +extern void gl_CopyTexSubImage1D( GLcontext *ctx, + GLenum target, GLint level, + GLint xoffset, GLint x, GLint y, + GLsizei width ); + + +extern void gl_CopyTexSubImage2D( GLcontext *ctx, + GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint x, GLint y, + GLsizei width, GLsizei height ); + + +extern void gl_CopyTexSubImage3DEXT( GLcontext *ctx, + GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLint zoffset, + GLint x, GLint y, + GLsizei width, GLsizei height ); + +#endif + |