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Diffstat (limited to 'src/mesa/main/teximage.c')
-rw-r--r--src/mesa/main/teximage.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index f6ef4238646..1346e3d0679 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1,4 +1,4 @@
-/* $Id: teximage.c,v 1.3 1999/10/10 12:56:45 brianp Exp $ */
+/* $Id: teximage.c,v 1.4 1999/10/13 18:42:50 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -236,7 +236,7 @@ static GLint components_in_intformat( GLint format )
struct gl_texture_image *gl_alloc_texture_image( void )
{
- return GL_CALLOC_STRUCT(gl_texture_image);
+ return CALLOC_STRUCT(gl_texture_image);
}
@@ -244,9 +244,9 @@ struct gl_texture_image *gl_alloc_texture_image( void )
void gl_free_texture_image( struct gl_texture_image *teximage )
{
if (teximage->Data) {
- GL_FREE( teximage->Data );
+ FREE( teximage->Data );
}
- GL_FREE( teximage );
+ FREE( teximage );
}
@@ -389,7 +389,7 @@ image_to_texture( GLcontext *ctx, const struct gl_image *image,
texImage->Height2 = 1 << texImage->HeightLog2;
texImage->Depth2 = 1 << texImage->DepthLog2;
texImage->MaxLog2 = MAX2( texImage->WidthLog2, texImage->HeightLog2 );
- texImage->Data = (GLubyte *) GL_ALLOC( numPixels * components + EXTRA_BYTE );
+ texImage->Data = (GLubyte *) MALLOC( numPixels * components + EXTRA_BYTE );
if (!texImage->Data) {
/* out of memory */
@@ -872,7 +872,7 @@ make_null_texture( GLcontext *ctx, GLenum internalFormat,
/* XXX should we really allocate memory for the image or let it be NULL? */
/*texImage->Data = NULL;*/
- texImage->Data = (GLubyte *) GL_ALLOC( numPixels * components + EXTRA_BYTE );
+ texImage->Data = (GLubyte *) MALLOC( numPixels * components + EXTRA_BYTE );
/*
* Let's see if anyone finds this. If glTexImage2D() is called with
@@ -1882,7 +1882,7 @@ static struct gl_image *read_color_image( GLcontext *ctx, GLint x, GLint y,
/*
* Allocate image struct and image data buffer
*/
- image = GL_ALLOC_STRUCT( gl_image );
+ image = MALLOC_STRUCT( gl_image );
if (image) {
image->Width = width;
image->Height = height;
@@ -1891,9 +1891,9 @@ static struct gl_image *read_color_image( GLcontext *ctx, GLint x, GLint y,
image->Format = format;
image->Type = GL_UNSIGNED_BYTE;
image->RefCount = 0;
- image->Data = (GLubyte *) GL_ALLOC( width * height * components );
+ image->Data = (GLubyte *) MALLOC( width * height * components );
if (!image->Data) {
- GL_FREE(image);
+ FREE(image);
return NULL;
}
}