diff options
Diffstat (limited to 'src/mesa/main/teximage.c')
-rw-r--r-- | src/mesa/main/teximage.c | 472 |
1 files changed, 216 insertions, 256 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 2fb8e8b4041..92fd5cfb6bf 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -1,4 +1,4 @@ -/* $Id: teximage.c,v 1.44 2000/09/01 22:01:12 brianp Exp $ */ +/* $Id: teximage.c,v 1.45 2000/09/02 17:52:21 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -670,184 +670,157 @@ adjust_texture_size_for_convolution(const GLcontext *ctx, GLuint dimensions, -/* Need this to prevent an out-of-bounds memory access when using - * X86 optimized code. - */ -#ifdef USE_X86_ASM -# define EXTRA_BYTE 1 -#else -# define EXTRA_BYTE 0 -#endif - - - /* - * Called by glTexImage[123]D. Fill in a texture image with data given - * by the client. All pixel transfer and unpack modes are handled here. - * Input: dimensions (1, 2, or 3) - * texImage - destination texture image (we'll malloc the memory) - * width, height, depth - size of source image - * srcFormat, srcType - source image format and type - * pixels - source image data - * srcPacking - source image packing parameters - * - * NOTE: All texture image parameters should have already been error checked. - * - * NOTE: the texImage dimensions and source image dimensions must be correct - * with respect to convolution with border mode = reduce. + * This function is used to move user image data into a texture image. + * We handle full texture images and subtexture images. We also take + * care of all image transfer operations here, including convolution. + * Input: + * dstXoffset, dstYoffset, dstZoffset - offsets in pixels + * dstRowStride, dstImageStride - strides in bytes */ static void -make_texture_image( GLcontext *ctx, GLuint dimensions, - struct gl_texture_image *texImage, - GLint width, GLint height, GLint depth, - GLenum srcFormat, GLenum srcType, const GLvoid *pixels, +fill_texture_image( GLcontext *ctx, GLuint dimensions, + GLenum texFormat, GLubyte *texAddr, + GLint srcWidth, GLint srcHeight, GLint srcDepth, + GLint dstXoffset, GLint dstYoffset, GLint dstZoffset, + GLint dstRowStride, GLint dstImageStride, + GLenum srcFormat, GLenum srcType, const GLvoid *srcAddr, const struct gl_pixelstore_attrib *srcPacking) { - GLint components, numPixels; - GLint internalFormat, border; + GLint texComponents; ASSERT(ctx); - ASSERT(texImage); - ASSERT(!texImage->Data); - ASSERT(pixels); + ASSERT(dimensions >= 1 && dimensions <= 3); + ASSERT(texAddr); + ASSERT(srcWidth >= 1); + ASSERT(srcHeight >= 1); + ASSERT(srcDepth >= 1); + ASSERT(dstXoffset >= 0); + ASSERT(dstYoffset >= 0); + ASSERT(dstZoffset >= 0); + ASSERT(dstRowStride >= 0); + ASSERT(dstImageStride >= 0); + ASSERT(srcAddr); ASSERT(srcPacking); - internalFormat = texImage->IntFormat; - border = texImage->Border; - components = components_in_intformat(internalFormat); - - ASSERT(width > 0); - ASSERT(height > 0); - ASSERT(depth > 0); - ASSERT(border == 0 || border == 1); - ASSERT(components); - - numPixels = width * height * depth; - - texImage->Data = (GLubyte *) MALLOC(numPixels * components + EXTRA_BYTE); - if (!texImage->Data) - return; /* out of memory */ - - /* - * OK, the texture image struct has been initialized and the texture - * image memory has been allocated. - * Now fill in the texture image from the source data. - * This includes applying the pixel transfer operations. - */ - - if (ctx->ImageTransferState == UPDATE_IMAGE_TRANSFER_STATE) - _mesa_update_image_transfer_state(ctx); + texComponents = components_in_intformat(texFormat); /* try common 2D texture cases first */ - if (!ctx->ImageTransferState && srcType == GL_UNSIGNED_BYTE && depth == 1) { + if (!ctx->ImageTransferState && dimensions == 2 + && srcType == GL_UNSIGNED_BYTE) { - if (srcFormat == internalFormat || - (srcFormat == GL_LUMINANCE && internalFormat == 1) || - (srcFormat == GL_LUMINANCE_ALPHA && internalFormat == 2) || - (srcFormat == GL_RGB && internalFormat == 3) || - (srcFormat == GL_RGBA && internalFormat == 4)) { + if (srcFormat == texFormat) { /* This will cover the common GL_RGB, GL_RGBA, GL_ALPHA, - * GL_LUMINANCE_ALPHA, etc. texture formats. + * GL_LUMINANCE_ALPHA, etc. texture formats. Use memcpy(). */ const GLubyte *src = (const GLubyte *) _mesa_image_address( - srcPacking, pixels, width, height, srcFormat, srcType, 0, 0, 0); - const GLint srcStride = _mesa_image_row_stride(srcPacking, width, - srcFormat, srcType); - GLubyte *dst = texImage->Data; - GLint dstBytesPerRow = width * components * sizeof(GLubyte); - if (srcStride == dstBytesPerRow) { - MEMCPY(dst, src, height * dstBytesPerRow); + srcPacking, srcAddr, srcWidth, srcHeight, + srcFormat, srcType, 0, 0, 0); + const GLint srcRowStride = _mesa_image_row_stride(srcPacking, + srcWidth, srcFormat, srcType); + const GLint widthInBytes = srcWidth * texComponents; + GLubyte *dst = texAddr + dstYoffset * dstRowStride + + dstXoffset * texComponents * sizeof(GLubyte); + if (srcRowStride == widthInBytes && dstRowStride == widthInBytes) { + MEMCPY(dst, src, srcHeight * widthInBytes); } else { GLint i; - for (i = 0; i < height; i++) { - MEMCPY(dst, src, dstBytesPerRow); - src += srcStride; - dst += dstBytesPerRow; + for (i = 0; i < srcHeight; i++) { + MEMCPY(dst, src, widthInBytes); + src += srcRowStride; + dst += dstRowStride; } } return; /* all done */ } - else if (srcFormat == GL_RGBA && internalFormat == GL_RGB) { + else if (srcFormat == GL_RGBA && texFormat == GL_RGB) { /* commonly used by Quake */ const GLubyte *src = (const GLubyte *) _mesa_image_address( - srcPacking, pixels, width, height, srcFormat, srcType, 0, 0, 0); - const GLint srcStride = _mesa_image_row_stride(srcPacking, width, - srcFormat, srcType); - GLubyte *dst = texImage->Data; + srcPacking, srcAddr, srcWidth, srcHeight, + srcFormat, srcType, 0, 0, 0); + const GLint srcRowStride = _mesa_image_row_stride(srcPacking, + srcWidth, srcFormat, srcType); + GLubyte *dst = texAddr + dstYoffset * dstRowStride + + dstXoffset * texComponents * sizeof(GLubyte); GLint i, j; - for (i = 0; i < height; i++) { + for (i = 0; i < srcHeight; i++) { const GLubyte *s = src; - for (j = 0; j < width; j++) { - *dst++ = *s++; /*red*/ - *dst++ = *s++; /*green*/ - *dst++ = *s++; /*blue*/ - s++; /*alpha*/ + GLubyte *d = dst; + for (j = 0; j < srcWidth; j++) { + *d++ = *s++; /*red*/ + *d++ = *s++; /*green*/ + *d++ = *s++; /*blue*/ + s++; /*alpha*/ } - src += srcStride; + src += srcRowStride; + dst += dstRowStride; } return; /* all done */ } } - /* * General case solutions */ - if (texImage->Format == GL_COLOR_INDEX) { + if (texFormat == GL_COLOR_INDEX) { /* color index texture */ - const GLint destBytesPerRow = width * components * sizeof(GLubyte); - const GLenum dstType = GL_UNSIGNED_BYTE; - GLubyte *destTex = texImage->Data; + const GLenum texType = GL_UNSIGNED_BYTE; GLint img, row; - for (img = 0; img < depth; img++) { - for (row = 0; row < height; row++) { - const GLvoid *srcAddr = _mesa_image_address(srcPacking, - pixels, width, height, srcFormat, srcType, img, row, 0); - _mesa_unpack_index_span(ctx, width, dstType, destTex, - srcType, srcAddr, srcPacking, + GLubyte *dest = texAddr + dstZoffset * dstImageStride + + dstYoffset * dstRowStride + + dstXoffset * texComponents * sizeof(GLubyte); + for (img = 0; img < srcDepth; img++) { + GLubyte *destRow = dest; + for (row = 0; row < srcHeight; row++) { + const GLvoid *src = _mesa_image_address(srcPacking, + srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0); + _mesa_unpack_index_span(ctx, srcWidth, texType, destRow, + srcType, src, srcPacking, ctx->ImageTransferState); - destTex += destBytesPerRow; + destRow += dstRowStride; } + dest += dstImageStride; } } else { /* regular, color texture */ - GLint destBytesPerRow; - const GLenum dstFormat = texImage->Format; - GLubyte *destTex = texImage->Data; - GLint img, row; - GLint convWidth = width, convHeight = height; - if ((dimensions == 1 && ctx->Pixel.Convolution1DEnabled) || - (dimensions >= 2 && - (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) - )) { + (dimensions >= 2 && ctx->Pixel.Convolution2DEnabled) || + (dimensions >= 2 && ctx->Pixel.Separable2DEnabled)) { + /* + * Fill texture image with convolution + */ + GLint img, row; + GLint convWidth = srcWidth, convHeight = srcHeight; GLfloat *tmpImage, *convImage; - tmpImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat)); + tmpImage = (GLfloat *) MALLOC(srcWidth * srcHeight * 4 * sizeof(GLfloat)); if (!tmpImage) { gl_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); return; } - convImage = (GLfloat *) MALLOC(width * height * 4 * sizeof(GLfloat)); + convImage = (GLfloat *) MALLOC(srcWidth * srcHeight * 4 * sizeof(GLfloat)); if (!convImage) { gl_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); FREE(tmpImage); return; } - for (img = 0; img < depth; img++) { + for (img = 0; img < srcDepth; img++) { const GLfloat *srcf; GLfloat *dstf = tmpImage; + GLubyte *dest; + /* unpack and do transfer ops up to convolution */ - for (row = 0; row < height; row++) { - const GLvoid *srcAddr = _mesa_image_address(srcPacking, - pixels, width, height, srcFormat, srcType, img, row, 0); - _mesa_unpack_float_color_span(ctx, width, GL_RGBA, dstf, - srcFormat, srcType, srcAddr, srcPacking, - ctx->ImageTransferState & IMAGE_PRE_CONVOLUTION_BITS, - GL_TRUE); - dstf += width * 4; + for (row = 0; row < srcHeight; row++) { + const GLvoid *src = _mesa_image_address(srcPacking, + srcAddr, srcWidth, srcHeight, + srcFormat, srcType, img, row, 0); + _mesa_unpack_float_color_span(ctx, srcWidth, GL_RGBA, dstf, + srcFormat, srcType, src, srcPacking, + ctx->ImageTransferState & IMAGE_PRE_CONVOLUTION_BITS, + GL_TRUE); + dstf += srcWidth * 4; } /* convolve */ @@ -869,16 +842,17 @@ make_texture_image( GLcontext *ctx, GLuint dimensions, /* packing and transfer ops after convolution */ srcf = convImage; - destBytesPerRow = convWidth * components * sizeof(GLubyte); + dest = texAddr + (dstZoffset + img) * dstImageStride + + dstYoffset * dstRowStride; for (row = 0; row < convHeight; row++) { _mesa_pack_float_rgba_span(ctx, convWidth, (const GLfloat (*)[4]) srcf, - dstFormat, GL_UNSIGNED_BYTE, - destTex, &_mesa_native_packing, + texFormat, GL_UNSIGNED_BYTE, + dest, &_mesa_native_packing, ctx->ImageTransferState & IMAGE_POST_CONVOLUTION_BITS); srcf += convWidth * 4; - destTex += destBytesPerRow; + dest += dstRowStride; } } @@ -886,17 +860,25 @@ make_texture_image( GLcontext *ctx, GLuint dimensions, FREE(tmpImage); } else { - /* no convolution */ - destBytesPerRow = width * components * sizeof(GLubyte); - for (img = 0; img < depth; img++) { - for (row = 0; row < height; row++) { + /* + * no convolution + */ + GLint img, row; + GLubyte *dest = texAddr + dstZoffset * dstImageStride + + dstYoffset * dstRowStride + + dstXoffset * texComponents * sizeof(GLubyte); + for (img = 0; img < srcDepth; img++) { + GLubyte *destRow = dest; + for (row = 0; row < srcHeight; row++) { const GLvoid *srcAddr = _mesa_image_address(srcPacking, - pixels, width, height, srcFormat, srcType, img, row, 0); - _mesa_unpack_ubyte_color_span(ctx, width, dstFormat, destTex, - srcFormat, srcType, srcAddr, srcPacking, - ctx->ImageTransferState); - destTex += destBytesPerRow; + srcAddr, srcWidth, srcHeight, + srcFormat, srcType, img, row, 0); + _mesa_unpack_ubyte_color_span(ctx, srcWidth, texFormat, destRow, + srcFormat, srcType, srcAddr, srcPacking, + ctx->ImageTransferState); + destRow += dstRowStride; } + dest += dstImageStride; } } } @@ -904,6 +886,66 @@ make_texture_image( GLcontext *ctx, GLuint dimensions, +/* Need this to prevent an out-of-bounds memory access when using + * X86 optimized code. + */ +#ifdef USE_X86_ASM +# define EXTRA_BYTE 1 +#else +# define EXTRA_BYTE 0 +#endif + + + +/* + * Called by glTexImage[123]D. Fill in a texture image with data given + * by the client. All pixel transfer and unpack modes are handled here. + * Input: dimensions (1, 2, or 3) + * texImage - destination texture image (we'll malloc the memory) + * width, height, depth - size of source image + * srcFormat, srcType - source image format and type + * pixels - source image data + * srcPacking - source image packing parameters + * + * NOTE: All texture image parameters should have already been error checked. + * + * NOTE: the texImage dimensions and source image dimensions must be correct + * with respect to convolution with border mode = reduce. + */ +static void +make_texture_image( GLcontext *ctx, GLuint dimensions, + struct gl_texture_image *texImage, + GLint width, GLint height, GLint depth, + GLenum srcFormat, GLenum srcType, const GLvoid *pixels, + const struct gl_pixelstore_attrib *srcPacking) +{ + const GLint internalFormat = texImage->IntFormat; + const GLint components = components_in_intformat(internalFormat); + GLint convWidth = width, convHeight = height; + + if (ctx->ImageTransferState == UPDATE_IMAGE_TRANSFER_STATE) { + _mesa_update_image_transfer_state(ctx); + } + + if (ctx->ImageTransferState & IMAGE_CONVOLUTION_BIT) { + adjust_texture_size_for_convolution(ctx, dimensions, + &convWidth, &convHeight); + } + + texImage->Data = (GLubyte *) MALLOC(convWidth * convHeight * depth + * components + EXTRA_BYTE); + if (!texImage->Data) + return; /* out of memory */ + + fill_texture_image(ctx, dimensions, texImage->Format, texImage->Data, + width, height, depth, 0, 0, 0, + convWidth * components * sizeof(GLubyte), + convWidth * convHeight * components * sizeof(GLubyte), + srcFormat, srcType, pixels, srcPacking); +} + + + /* * glTexImage[123]D can accept a NULL image pointer. In this case we * create a texture image with unspecified image contents per the OpenGL @@ -2213,9 +2255,13 @@ _mesa_TexSubImage1D( GLenum target, GLint level, struct gl_texture_object *texObj; struct gl_texture_image *texImage; GLboolean success = GL_FALSE; + GLsizei postConvWidth; + + postConvWidth = width; + adjust_texture_size_for_convolution(ctx, 1, &postConvWidth, NULL); if (subtexture_error_check(ctx, 1, target, level, xoffset, 0, 0, - width, 1, 1, format, type)) { + postConvWidth, 1, 1, format, type)) { return; /* error was detected */ } @@ -2237,10 +2283,6 @@ _mesa_TexSubImage1D( GLenum target, GLint level, } if (!success) { /* XXX if Driver.TexSubImage1D, unpack image and try again? */ - - const GLint texComponents = components_in_intformat(texImage->Format); - const GLenum texFormat = texImage->Format; - const GLint xoffsetb = xoffset + texImage->Border; GLboolean retain = GL_TRUE; if (!texImage->Data) { _mesa_get_teximage_from_driver( ctx, target, level, texObj ); @@ -2251,25 +2293,10 @@ _mesa_TexSubImage1D( GLenum target, GLint level, return; /* we're really out of luck! */ } - if (texFormat == GL_COLOR_INDEX) { - /* color index texture */ - GLubyte *dst = texImage->Data + xoffsetb * texComponents; - const GLvoid *src = _mesa_image_address(&ctx->Unpack, pixels, width, - 1, format, type, 0, 0, 0); - _mesa_unpack_index_span(ctx, width, GL_UNSIGNED_BYTE, dst, - type, src, &ctx->Unpack, - ctx->ImageTransferState); - } - else { - /* color texture */ - GLubyte *dst = texImage->Data + xoffsetb * texComponents; - const GLvoid *src = _mesa_image_address(&ctx->Unpack, pixels, width, - 1, format, type, 0, 0, 0); - /* XXX change for convolution */ - _mesa_unpack_ubyte_color_span(ctx, width, texFormat, dst, format, - type, src, &ctx->Unpack, - ctx->ImageTransferState); - } + fill_texture_image(ctx, 1, texImage->Format, texImage->Data, + width, 1, 1, xoffset, 0, 0, /* size and offsets */ + 0, 0, /* strides */ + format, type, pixels, &ctx->Unpack); if (ctx->Driver.TexImage1D) { (*ctx->Driver.TexImage1D)( ctx, target, level, texImage->Format, @@ -2283,8 +2310,6 @@ _mesa_TexSubImage1D( GLenum target, GLint level, texImage->Data = NULL; } } - - /*gl_put_texobj_on_dirty_list( ctx, texUnit->CurrentD[1] );*/ } @@ -2300,9 +2325,14 @@ _mesa_TexSubImage2D( GLenum target, GLint level, struct gl_texture_object *texObj; struct gl_texture_image *texImage; GLboolean success = GL_FALSE; + GLsizei postConvWidth, postConvHeight; + + postConvWidth = width; + postConvHeight = height; + adjust_texture_size_for_convolution(ctx, 2, &postConvWidth,&postConvHeight); if (subtexture_error_check(ctx, 2, target, level, xoffset, yoffset, 0, - width, height, 1, format, type)) { + postConvWidth, postConvHeight, 1, format, type)) { return; /* error was detected */ } @@ -2324,14 +2354,8 @@ _mesa_TexSubImage2D( GLenum target, GLint level, } if (!success) { /* XXX if Driver.TexSubImage2D, unpack image and try again? */ - - const GLint texComponents = components_in_intformat(texImage->Format); - const GLenum texFormat = texImage->Format; - const GLint xoffsetb = xoffset + texImage->Border; - const GLint yoffsetb = yoffset + texImage->Border; - const GLint srcStride = _mesa_image_row_stride(&ctx->Unpack, width, - format, type); - const GLint dstStride = texImage->Width * texComponents *sizeof(GLubyte); + const GLint texComps = components_in_intformat(texImage->Format); + const GLint texRowStride = texImage->Width * texComps * sizeof(GLubyte); GLboolean retain = GL_TRUE; if (!texImage->Data) { @@ -2343,38 +2367,10 @@ _mesa_TexSubImage2D( GLenum target, GLint level, return; /* we're really out of luck! */ } - if (texFormat == GL_COLOR_INDEX) { - /* color index texture */ - GLubyte *dst = texImage->Data - + (yoffsetb * texImage->Width + xoffsetb) * texComponents; - const GLubyte *src = _mesa_image_address(&ctx->Unpack, pixels, - width, height, format, type, 0, 0, 0); - GLint row; - for (row = 0; row < height; row++) { - _mesa_unpack_index_span(ctx, width, GL_UNSIGNED_BYTE, dst, type, - (const GLvoid *) src, &ctx->Unpack, - ctx->ImageTransferState); - src += srcStride; - dst += dstStride; - } - } - else { - /* color texture */ - GLubyte *dst = texImage->Data - + (yoffsetb * texImage->Width + xoffsetb) * texComponents; - const GLubyte *src = _mesa_image_address(&ctx->Unpack, pixels, - width, height, format, type, 0, 0, 0); - GLint row; - /* XXX change for convolution */ - for (row = 0; row < height; row++) { - _mesa_unpack_ubyte_color_span(ctx, width, texFormat, dst, format, - type, (const GLvoid *) src, - &ctx->Unpack, - ctx->ImageTransferState); - src += srcStride; - dst += dstStride; - } - } + fill_texture_image(ctx, 2, texImage->Format, texImage->Data, + width, height, 1, xoffset, yoffset, 0, + texRowStride, 0, + format, type, pixels, &ctx->Unpack); if (ctx->Driver.TexImage2D) { (*ctx->Driver.TexImage2D)(ctx, target, level, texImage->Format, @@ -2441,57 +2437,25 @@ _mesa_TexSubImage3D( GLenum target, GLint level, } if (!success) { /* XXX if Driver.TexSubImage3D, unpack image and try again? */ - - const GLint texComponents = components_in_intformat(texImage->Format); - const GLenum texFormat = texImage->Format; - const GLint xoffsetb = xoffset + texImage->Border; - const GLint yoffsetb = yoffset + texImage->Border; - const GLint zoffsetb = zoffset + texImage->Border; - const GLint texWidth = texImage->Width; - const GLint dstRectArea = texWidth * texImage->Height; - const GLint srcStride = _mesa_image_row_stride(&ctx->Unpack, - width, format, type); - const GLint dstStride = texWidth * texComponents * sizeof(GLubyte); + const GLint texComps = components_in_intformat(texImage->Format); + const GLint texRowStride = texImage->Width * texComps * sizeof(GLubyte); + const GLint texImgStride = texRowStride * texImage->Height; GLboolean retain = GL_TRUE; - if (texFormat == GL_COLOR_INDEX) { - /* color index texture */ - GLint img, row; - for (img = 0; img < depth; img++) { - const GLubyte *src = _mesa_image_address(&ctx->Unpack, pixels, - width, height, format, type, img, 0, 0); - GLubyte *dst = texImage->Data + ((zoffsetb + img) * dstRectArea - + yoffsetb * texWidth + xoffsetb) * texComponents; - for (row = 0; row < height; row++) { - _mesa_unpack_index_span(ctx, width, GL_UNSIGNED_BYTE, dst, - type, (const GLvoid *) src, - &ctx->Unpack, ctx->ImageTransferState); - src += srcStride; - dst += dstStride; - } - } - } - else { - /* color texture */ - GLint img, row; - /* XXX convolution */ - for (img = 0; img < depth; img++) { - const GLubyte *src = _mesa_image_address(&ctx->Unpack, pixels, - width, height, format, type, img, 0, 0); - GLubyte *dst = texImage->Data + ((zoffsetb + img) * dstRectArea - + yoffsetb * texWidth + xoffsetb) * texComponents; - for (row = 0; row < height; row++) { - _mesa_unpack_ubyte_color_span(ctx, width, texFormat, dst, - format, type, - (const GLvoid *) src, - &ctx->Unpack, - ctx->ImageTransferState); - src += srcStride; - dst += dstStride; - } + if (!texImage->Data) { + _mesa_get_teximage_from_driver( ctx, target, level, texObj ); + if (!texImage->Data) { + make_null_texture(texImage); } + if (!texImage->Data) + return; /* we're really out of luck! */ } + fill_texture_image(ctx, 3, texImage->Format, texImage->Data, + width, height, depth, xoffset, yoffset, zoffset, + texRowStride, texImgStride, + format, type, pixels, &ctx->Unpack); + if (ctx->Driver.TexImage3D) { (*ctx->Driver.TexImage3D)(ctx, target, level, texImage->Format, GL_UNSIGNED_BYTE, texImage->Data, @@ -2510,7 +2474,7 @@ _mesa_TexSubImage3D( GLenum target, GLint level, /* * Read an RGBA image from the frame buffer. - * This is used by glCopyTexSubImage[12]D(). + * This is used by glCopyTex[Sub]Image[12]D(). * Input: ctx - the context * x, y - lower left corner * width, height - size of region to read @@ -2531,8 +2495,6 @@ read_color_image( GLcontext *ctx, GLint x, GLint y, (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer, ctx->Pixel.DriverReadBuffer ); - /* XXX TODO we have to apply pixel transfer ops here! */ - dst = image; stride = width * 4 * sizeof(GLubyte); for (i = 0; i < height; i++) { @@ -2568,12 +2530,11 @@ _mesa_CopyTexImage1D( GLenum target, GLint level, if (ctx->ImageTransferState || !ctx->Driver.CopyTexImage1D || !(*ctx->Driver.CopyTexImage1D)(ctx, target, level, - internalFormat, x, y, width, border)) - { + internalFormat, x, y, width, border)) { struct gl_pixelstore_attrib unpackSave; /* get image from framebuffer */ - GLubyte *image = read_color_image( ctx, x, y, width, 1 ); + GLubyte *image = read_color_image( ctx, x, y, width, 1 ); if (!image) { gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D" ); return; @@ -2609,12 +2570,11 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, if (ctx->ImageTransferState || !ctx->Driver.CopyTexImage2D || !(*ctx->Driver.CopyTexImage2D)(ctx, target, level, - internalFormat, x, y, width, height, border)) - { + internalFormat, x, y, width, height, border)) { struct gl_pixelstore_attrib unpackSave; /* get image from framebuffer */ - GLubyte *image = read_color_image( ctx, x, y, width, height ); + GLubyte *image = read_color_image( ctx, x, y, width, height ); if (!image) { gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D" ); return; |