diff options
Diffstat (limited to 'src/mesa/main/teximage.c')
-rw-r--r-- | src/mesa/main/teximage.c | 190 |
1 files changed, 128 insertions, 62 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 3a556a6ad6e..274ecad44e9 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -1785,18 +1785,36 @@ compressedteximage_only_format(const struct gl_context *ctx, GLenum format) } +/* Writes to an GL error pointer if non-null and returns whether or not the + * error is GL_NO_ERROR */ +static bool +write_error(GLenum *err_ptr, GLenum error) +{ + if (err_ptr) + *err_ptr = error; + + return error == GL_NO_ERROR; +} + /** * Helper function to determine whether a target and specific compression - * format are supported. + * format are supported. The error parameter returns GL_NO_ERROR if the + * target can be compressed. Otherwise it returns either GL_INVALID_OPERATION + * or GL_INVALID_ENUM, whichever is more appropriate. */ GLboolean _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target, - GLenum intFormat) + GLenum intFormat, GLenum *error) { + GLboolean target_can_be_compresed = GL_FALSE; + mesa_format format = _mesa_glenum_to_compressed_format(intFormat); + enum mesa_format_layout layout = _mesa_get_format_layout(format); + switch (target) { case GL_TEXTURE_2D: case GL_PROXY_TEXTURE_2D: - return GL_TRUE; /* true for any compressed format so far */ + target_can_be_compresed = GL_TRUE; /* true for any compressed format so far */ + break; case GL_PROXY_TEXTURE_CUBE_MAP: case GL_TEXTURE_CUBE_MAP: case GL_TEXTURE_CUBE_MAP_POSITIVE_X: @@ -1805,26 +1823,46 @@ _mesa_target_can_be_compressed(const struct gl_context *ctx, GLenum target, case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: - return ctx->Extensions.ARB_texture_cube_map; + target_can_be_compresed = ctx->Extensions.ARB_texture_cube_map; + break; case GL_PROXY_TEXTURE_2D_ARRAY_EXT: case GL_TEXTURE_2D_ARRAY_EXT: - return ctx->Extensions.EXT_texture_array; + target_can_be_compresed = ctx->Extensions.EXT_texture_array; + break; case GL_PROXY_TEXTURE_CUBE_MAP_ARRAY: case GL_TEXTURE_CUBE_MAP_ARRAY: - return ctx->Extensions.ARB_texture_cube_map_array; + /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec: + * + * "The ETC2/EAC texture compression algorithm supports only + * two-dimensional images. If internalformat is an ETC2/EAC format, + * glCompressedTexImage3D will generate an INVALID_OPERATION error if + * target is not TEXTURE_2D_ARRAY." + * + * This should also be applicable for glTexStorage3D(). Other available + * targets for these functions are: TEXTURE_3D and TEXTURE_CUBE_MAP_ARRAY. + */ + if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx)) + return write_error(error, GL_INVALID_OPERATION); + + target_can_be_compresed = ctx->Extensions.ARB_texture_cube_map_array; + break; case GL_TEXTURE_3D: - switch (intFormat) { - case GL_COMPRESSED_RGBA_BPTC_UNORM: - case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM: - case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT: - case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT: - return ctx->Extensions.ARB_texture_compression_bptc; - default: - return GL_FALSE; + + /* See ETC2/EAC comment in switch case GL_TEXTURE_CUBE_MAP_ARRAY. */ + if (layout == MESA_FORMAT_LAYOUT_ETC2 && _mesa_is_gles3(ctx)) + return write_error(error, GL_INVALID_OPERATION); + + if (layout == MESA_FORMAT_LAYOUT_BPTC) { + target_can_be_compresed = ctx->Extensions.ARB_texture_compression_bptc; + break; } + + break; default: - return GL_FALSE; + break; } + return write_error(error, + target_can_be_compresed ? GL_NO_ERROR : GL_INVALID_ENUM); } @@ -2284,8 +2322,9 @@ texture_error_check( struct gl_context *ctx, /* additional checks for compressed textures */ if (_mesa_is_compressed_format(ctx, internalFormat)) { - if (!_mesa_target_can_be_compressed(ctx, target, internalFormat)) { - _mesa_error(ctx, GL_INVALID_ENUM, + GLenum err; + if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) { + _mesa_error(ctx, err, "glTexImage%dD(target can't be compressed)", dimensions); return GL_TRUE; } @@ -2340,16 +2379,8 @@ compressed_texture_error_check(struct gl_context *ctx, GLint dimensions, GLenum error = GL_NO_ERROR; char *reason = ""; /* no error */ - if (!_mesa_target_can_be_compressed(ctx, target, internalFormat)) { + if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &error)) { reason = "target"; - /* From section 3.8.6, page 146 of OpenGL ES 3.0 spec: - * - * "The ETC2/EAC texture compression algorithm supports only - * two-dimensional images. If internalformat is an ETC2/EAC format, - * CompressedTexImage3D will generate an INVALID_OPERATION error if - * target is not TEXTURE_2D_ARRAY." - */ - error = _mesa_is_desktop_gl(ctx) ? GL_INVALID_ENUM : GL_INVALID_OPERATION; goto error; } @@ -2813,9 +2844,10 @@ copytexture_error_check( struct gl_context *ctx, GLuint dimensions, } if (_mesa_is_compressed_format(ctx, internalFormat)) { - if (!_mesa_target_can_be_compressed(ctx, target, internalFormat)) { - _mesa_error(ctx, GL_INVALID_ENUM, - "glCopyTexImage%dD(target)", dimensions); + GLenum err; + if (!_mesa_target_can_be_compressed(ctx, target, internalFormat, &err)) { + _mesa_error(ctx, err, + "glCopyTexImage%dD(target can't be compressed)", dimensions); return GL_TRUE; } if (compressedteximage_only_format(ctx, internalFormat)) { @@ -5569,10 +5601,13 @@ static GLboolean is_renderable_texture_format(struct gl_context *ctx, GLenum internalformat) { /* Everything that is allowed for renderbuffers, - * except for a base format of GL_STENCIL_INDEX. + * except for a base format of GL_STENCIL_INDEX, unless supported. */ GLenum baseFormat = _mesa_base_fbo_format(ctx, internalformat); - return baseFormat != 0 && baseFormat != GL_STENCIL_INDEX; + if (ctx->Extensions.ARB_texture_stencil8) + return baseFormat != 0; + else + return baseFormat != 0 && baseFormat != GL_STENCIL_INDEX; } @@ -5596,13 +5631,13 @@ check_multisample_target(GLuint dims, GLenum target, bool dsa) static void -_mesa_texture_image_multisample(struct gl_context *ctx, GLuint dims, - struct gl_texture_object *texObj, - GLenum target, GLsizei samples, - GLint internalformat, GLsizei width, - GLsizei height, GLsizei depth, - GLboolean fixedsamplelocations, - GLboolean immutable, const char *func) +texture_image_multisample(struct gl_context *ctx, GLuint dims, + struct gl_texture_object *texObj, + GLenum target, GLsizei samples, + GLint internalformat, GLsizei width, + GLsizei height, GLsizei depth, + GLboolean fixedsamplelocations, + GLboolean immutable, const char *func) { struct gl_texture_image *texImage; GLboolean sizeOK, dimensionsOK, samplesOK; @@ -5616,6 +5651,11 @@ _mesa_texture_image_multisample(struct gl_context *ctx, GLuint dims, return; } + if (samples < 1) { + _mesa_error(ctx, GL_INVALID_VALUE, "%s(samples < 1)", func); + return; + } + if (!check_multisample_target(dims, target, dsa)) { if (dsa) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(target)", func); @@ -5763,10 +5803,10 @@ _mesa_TexImage2DMultisample(GLenum target, GLsizei samples, if (!texObj) return; - _mesa_texture_image_multisample(ctx, 2, texObj, target, samples, - internalformat, width, height, 1, - fixedsamplelocations, GL_FALSE, - "glTexImage2DMultisample"); + texture_image_multisample(ctx, 2, texObj, target, samples, + internalformat, width, height, 1, + fixedsamplelocations, GL_FALSE, + "glTexImage2DMultisample"); } @@ -5783,12 +5823,26 @@ _mesa_TexImage3DMultisample(GLenum target, GLsizei samples, if (!texObj) return; - _mesa_texture_image_multisample(ctx, 3, texObj, target, samples, - internalformat, width, height, depth, - fixedsamplelocations, GL_FALSE, - "glTexImage3DMultisample"); + texture_image_multisample(ctx, 3, texObj, target, samples, + internalformat, width, height, depth, + fixedsamplelocations, GL_FALSE, + "glTexImage3DMultisample"); } +static bool +valid_texstorage_ms_parameters(GLsizei width, GLsizei height, GLsizei depth, + GLsizei samples, unsigned dims) +{ + GET_CURRENT_CONTEXT(ctx); + + if (!_mesa_valid_tex_storage_dim(width, height, depth)) { + _mesa_error(ctx, GL_INVALID_VALUE, + "glTexStorage%uDMultisample(width=%d,height=%d,depth=%d)", + dims, width, height, depth); + return false; + } + return true; +} void GLAPIENTRY _mesa_TexStorage2DMultisample(GLenum target, GLsizei samples, @@ -5802,10 +5856,13 @@ _mesa_TexStorage2DMultisample(GLenum target, GLsizei samples, if (!texObj) return; - _mesa_texture_image_multisample(ctx, 2, texObj, target, samples, - internalformat, width, height, 1, - fixedsamplelocations, GL_TRUE, - "glTexStorage2DMultisample"); + if (!valid_texstorage_ms_parameters(width, height, 1, samples, 2)) + return; + + texture_image_multisample(ctx, 2, texObj, target, samples, + internalformat, width, height, 1, + fixedsamplelocations, GL_TRUE, + "glTexStorage2DMultisample"); } void GLAPIENTRY @@ -5821,10 +5878,13 @@ _mesa_TexStorage3DMultisample(GLenum target, GLsizei samples, if (!texObj) return; - _mesa_texture_image_multisample(ctx, 3, texObj, target, samples, - internalformat, width, height, depth, - fixedsamplelocations, GL_TRUE, - "glTexStorage3DMultisample"); + if (!valid_texstorage_ms_parameters(width, height, depth, samples, 3)) + return; + + texture_image_multisample(ctx, 3, texObj, target, samples, + internalformat, width, height, depth, + fixedsamplelocations, GL_TRUE, + "glTexStorage3DMultisample"); } void GLAPIENTRY @@ -5841,10 +5901,13 @@ _mesa_TextureStorage2DMultisample(GLuint texture, GLsizei samples, if (!texObj) return; - _mesa_texture_image_multisample(ctx, 2, texObj, texObj->Target, samples, - internalformat, width, height, 1, - fixedsamplelocations, GL_TRUE, - "glTextureStorage2DMultisample"); + if (!valid_texstorage_ms_parameters(width, height, 1, samples, 2)) + return; + + texture_image_multisample(ctx, 2, texObj, texObj->Target, samples, + internalformat, width, height, 1, + fixedsamplelocations, GL_TRUE, + "glTextureStorage2DMultisample"); } void GLAPIENTRY @@ -5862,8 +5925,11 @@ _mesa_TextureStorage3DMultisample(GLuint texture, GLsizei samples, if (!texObj) return; - _mesa_texture_image_multisample(ctx, 3, texObj, texObj->Target, samples, - internalformat, width, height, depth, - fixedsamplelocations, GL_TRUE, - "glTextureStorage3DMultisample"); + if (!valid_texstorage_ms_parameters(width, height, depth, samples, 3)) + return; + + texture_image_multisample(ctx, 3, texObj, texObj->Target, samples, + internalformat, width, height, depth, + fixedsamplelocations, GL_TRUE, + "glTextureStorage3DMultisample"); } |