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Diffstat (limited to 'src/mesa/main/teximage.c')
-rw-r--r--src/mesa/main/teximage.c26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 5bbcae37103..c3c66bcbd36 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1325,7 +1325,7 @@ _mesa_init_teximage_fields(struct gl_context *ctx,
struct gl_texture_image *img,
GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLenum internalFormat,
- gl_format format)
+ mesa_format format)
{
GLenum target;
ASSERT(img);
@@ -1748,7 +1748,7 @@ error_check_subtexture_dimensions(struct gl_context *ctx,
*/
GLboolean
_mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
- gl_format format,
+ mesa_format format,
GLint width, GLint height, GLint depth, GLint border)
{
/* We just check if the image size is less than MaxTextureMbytes.
@@ -1957,7 +1957,7 @@ static GLuint
compressed_tex_size(GLsizei width, GLsizei height, GLsizei depth,
GLenum glformat)
{
- gl_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
+ mesa_format mesaFormat = _mesa_glenum_to_compressed_format(glformat);
return _mesa_format_image_size(mesaFormat, width, height, depth);
}
@@ -2964,13 +2964,13 @@ override_internal_format(GLenum internalFormat, GLint width, GLint height)
* for efficient texture memory layout/allocation. In particular, this
* comes up during automatic mipmap generation.
*/
-gl_format
+mesa_format
_mesa_choose_texture_format(struct gl_context *ctx,
struct gl_texture_object *texObj,
GLenum target, GLint level,
GLenum internalFormat, GLenum format, GLenum type)
{
- gl_format f;
+ mesa_format f;
/* see if we've already chosen a format for the previous level */
if (level > 0) {
@@ -3092,7 +3092,7 @@ teximage(struct gl_context *ctx, GLboolean compressed, GLuint dims,
struct gl_pixelstore_attrib unpack_no_border;
const struct gl_pixelstore_attrib *unpack = &ctx->Unpack;
struct gl_texture_object *texObj;
- gl_format texFormat;
+ mesa_format texFormat;
GLboolean dimensionsOK, sizeOK;
FLUSH_VERTICES(ctx, 0);
@@ -3516,7 +3516,7 @@ _mesa_TexSubImage3D( GLenum target, GLint level,
* from. This depends on whether the texture contains color or depth values.
*/
static struct gl_renderbuffer *
-get_copy_tex_image_source(struct gl_context *ctx, gl_format texFormat)
+get_copy_tex_image_source(struct gl_context *ctx, mesa_format texFormat)
{
if (_mesa_get_format_bits(texFormat, GL_DEPTH_BITS) > 0) {
/* reading from depth/stencil buffer */
@@ -3570,7 +3570,7 @@ copyteximage(struct gl_context *ctx, GLuint dims,
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
const GLuint face = _mesa_tex_target_to_face(target);
- gl_format texFormat;
+ mesa_format texFormat;
FLUSH_VERTICES(ctx, 0);
@@ -4008,7 +4008,7 @@ _mesa_CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset,
width, height, depth, format, imageSize, data);
}
-static gl_format
+static mesa_format
get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
{
if (ctx->API != API_OPENGL_CORE) {
@@ -4182,11 +4182,11 @@ get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
}
-gl_format
+mesa_format
_mesa_validate_texbuffer_format(const struct gl_context *ctx,
GLenum internalFormat)
{
- gl_format format = get_texbuffer_format(ctx, internalFormat);
+ mesa_format format = get_texbuffer_format(ctx, internalFormat);
GLenum datatype;
if (format == MESA_FORMAT_NONE)
@@ -4220,7 +4220,7 @@ texbufferrange(struct gl_context *ctx, GLenum target, GLenum internalFormat,
GLintptr offset, GLsizeiptr size)
{
struct gl_texture_object *texObj;
- gl_format format;
+ mesa_format format;
FLUSH_VERTICES(ctx, 0);
@@ -4357,7 +4357,7 @@ teximagemultisample(GLuint dims, GLenum target, GLsizei samples,
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
GLboolean sizeOK, dimensionsOK;
- gl_format texFormat;
+ mesa_format texFormat;
GLenum sample_count_error;
GET_CURRENT_CONTEXT(ctx);