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Diffstat (limited to 'src/mesa/main/teximage.c')
-rw-r--r--src/mesa/main/teximage.c24
1 files changed, 11 insertions, 13 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 7766904c91f..916a38929d7 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -815,7 +815,6 @@ _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
* target and mipmap level. The target and level parameters should
* have already been error-checked.
*
- * \param ctx GL context.
* \param texObj texture unit.
* \param target texture target.
* \param level image level.
@@ -823,8 +822,7 @@ _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
* \return pointer to the texture image structure, or NULL on failure.
*/
struct gl_texture_image *
-_mesa_select_tex_image(struct gl_context *ctx,
- const struct gl_texture_object *texObj,
+_mesa_select_tex_image(const struct gl_texture_object *texObj,
GLenum target, GLint level)
{
const GLuint face = _mesa_tex_target_to_face(target);
@@ -851,7 +849,7 @@ _mesa_get_tex_image(struct gl_context *ctx, struct gl_texture_object *texObj,
if (!texObj)
return NULL;
- texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+ texImage = _mesa_select_tex_image(texObj, target, level);
if (!texImage) {
texImage = ctx->Driver.NewTextureImage(ctx);
if (!texImage) {
@@ -2488,7 +2486,7 @@ texsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
return GL_TRUE;
}
- texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+ texImage = _mesa_select_tex_image(texObj, target, level);
if (!texImage) {
/* non-existant texture level */
_mesa_error(ctx, GL_INVALID_OPERATION,
@@ -2838,7 +2836,7 @@ copytexsubimage_error_check(struct gl_context *ctx, GLuint dimensions,
return GL_TRUE;
}
- texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+ texImage = _mesa_select_tex_image(texObj, target, level);
if (!texImage) {
/* destination image does not exist */
_mesa_error(ctx, GL_INVALID_OPERATION,
@@ -3042,7 +3040,7 @@ _mesa_choose_texture_format(struct gl_context *ctx,
/* see if we've already chosen a format for the previous level */
if (level > 0) {
struct gl_texture_image *prevImage =
- _mesa_select_tex_image(ctx, texObj, target, level - 1);
+ _mesa_select_tex_image(texObj, target, level - 1);
/* See if the prev level is defined and has an internal format which
* matches the new internal format.
*/
@@ -3501,7 +3499,7 @@ texsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
_mesa_lock_texture(ctx, texObj);
{
- texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+ texImage = _mesa_select_tex_image(texObj, target, level);
if (width > 0 && height > 0 && depth > 0) {
/* If we have a border, offset=-1 is legal. Bias by border width. */
@@ -3844,7 +3842,7 @@ copytexsubimage(struct gl_context *ctx, GLuint dims, GLenum target, GLint level,
_mesa_lock_texture(ctx, texObj);
{
- texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+ texImage = _mesa_select_tex_image(texObj, target, level);
/* If we have a border, offset=-1 is legal. Bias by border width. */
switch (dims) {
@@ -4031,7 +4029,7 @@ get_tex_images_for_clear(struct gl_context *ctx,
for (i = 0; i < MAX_FACES; i++) {
target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + i;
- texImages[i] = _mesa_select_tex_image(ctx, texObj, target, level);
+ texImages[i] = _mesa_select_tex_image(texObj, target, level);
if (texImages[i] == NULL) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(invalid level)", function);
@@ -4042,7 +4040,7 @@ get_tex_images_for_clear(struct gl_context *ctx,
return MAX_FACES;
}
- texImages[0] = _mesa_select_tex_image(ctx, texObj, texObj->Target, level);
+ texImages[0] = _mesa_select_tex_image(texObj, texObj->Target, level);
if (texImages[0] == NULL) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid level)", function);
@@ -4263,7 +4261,7 @@ compressed_subtexture_error_check(struct gl_context *ctx, GLint dims,
return GL_TRUE;
}
- texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+ texImage = _mesa_select_tex_image(texObj, target, level);
if (!texImage) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glCompressedTexSubImage%uD(invalid texture image)", dims);
@@ -4354,7 +4352,7 @@ compressed_tex_sub_image(GLuint dims, GLenum target, GLint level,
_mesa_lock_texture(ctx, texObj);
{
- texImage = _mesa_select_tex_image(ctx, texObj, target, level);
+ texImage = _mesa_select_tex_image(texObj, target, level);
assert(texImage);
if (width > 0 && height > 0 && depth > 0) {