summaryrefslogtreecommitdiffstats
path: root/src/mesa/main/teximage.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/mesa/main/teximage.c')
-rw-r--r--src/mesa/main/teximage.c118
1 files changed, 60 insertions, 58 deletions
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 6e20fe87760..718e561cf67 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1,4 +1,4 @@
-/* $Id: teximage.c,v 1.53 2000/10/28 18:34:48 brianp Exp $ */
+/* $Id: teximage.c,v 1.54 2000/10/29 18:12:15 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -45,7 +45,7 @@
/*
* NOTES:
*
- * Mesa's native texture datatype is GLubyte. Native formats are
+ * Mesa's native texture datatype is GLchan. Native formats are
* GL_ALPHA, GL_LUMINANCE, GL_LUMANCE_ALPHA, GL_INTENSITY, GL_RGB, GL_RGBA,
* and GL_COLOR_INDEX.
* Device drivers are free to implement any internal format they want.
@@ -56,7 +56,7 @@
static void PrintTexture(const struct gl_texture_image *img)
{
int i, j, c;
- GLubyte *data = img->Data;
+ GLchan *data = img->Data;
if (!data) {
printf("No texture data\n");
@@ -676,11 +676,11 @@ adjust_texture_size_for_convolution(const GLcontext *ctx, GLuint dimensions,
* care of all image transfer operations here, including convolution.
* Input:
* dstXoffset, dstYoffset, dstZoffset - offsets in pixels
- * dstRowStride, dstImageStride - strides in bytes
+ * dstRowStride, dstImageStride - strides in GLchan's
*/
static void
fill_texture_image( GLcontext *ctx, GLuint dimensions,
- GLenum texFormat, GLubyte *texAddr,
+ GLenum texFormat, GLchan *texAddr,
GLint srcWidth, GLint srcHeight, GLint srcDepth,
GLint dstXoffset, GLint dstYoffset, GLint dstZoffset,
GLint dstRowStride, GLint dstImageStride,
@@ -713,14 +713,14 @@ fill_texture_image( GLcontext *ctx, GLuint dimensions,
/* This will cover the common GL_RGB, GL_RGBA, GL_ALPHA,
* GL_LUMINANCE_ALPHA, etc. texture formats. Use memcpy().
*/
- const GLubyte *src = (const GLubyte *) _mesa_image_address(
+ const GLchan *src = (const GLchan *) _mesa_image_address(
srcPacking, srcAddr, srcWidth, srcHeight,
srcFormat, srcType, 0, 0, 0);
const GLint srcRowStride = _mesa_image_row_stride(srcPacking,
srcWidth, srcFormat, srcType);
- const GLint widthInBytes = srcWidth * texComponents;
- GLubyte *dst = texAddr + dstYoffset * dstRowStride
- + dstXoffset * texComponents * sizeof(GLubyte);
+ const GLint widthInBytes = srcWidth * texComponents * sizeof(GLchan);
+ GLchan *dst = texAddr + dstYoffset * dstRowStride
+ + dstXoffset * texComponents;
if (srcRowStride == widthInBytes && dstRowStride == widthInBytes) {
MEMCPY(dst, src, srcHeight * widthInBytes);
}
@@ -736,17 +736,17 @@ fill_texture_image( GLcontext *ctx, GLuint dimensions,
}
else if (srcFormat == GL_RGBA && texFormat == GL_RGB) {
/* commonly used by Quake */
- const GLubyte *src = (const GLubyte *) _mesa_image_address(
+ const GLchan *src = (const GLchan *) _mesa_image_address(
srcPacking, srcAddr, srcWidth, srcHeight,
srcFormat, srcType, 0, 0, 0);
const GLint srcRowStride = _mesa_image_row_stride(srcPacking,
srcWidth, srcFormat, srcType);
- GLubyte *dst = texAddr + dstYoffset * dstRowStride
- + dstXoffset * texComponents * sizeof(GLubyte);
+ GLchan *dst = texAddr + dstYoffset * dstRowStride
+ + dstXoffset * texComponents;
GLint i, j;
for (i = 0; i < srcHeight; i++) {
- const GLubyte *s = src;
- GLubyte *d = dst;
+ const GLchan *s = src;
+ GLchan *d = dst;
for (j = 0; j < srcWidth; j++) {
*d++ = *s++; /*red*/
*d++ = *s++; /*green*/
@@ -767,11 +767,11 @@ fill_texture_image( GLcontext *ctx, GLuint dimensions,
/* color index texture */
const GLenum texType = GL_UNSIGNED_BYTE;
GLint img, row;
- GLubyte *dest = texAddr + dstZoffset * dstImageStride
+ GLchan *dest = texAddr + dstZoffset * dstImageStride
+ dstYoffset * dstRowStride
- + dstXoffset * texComponents * sizeof(GLubyte);
+ + dstXoffset * texComponents;
for (img = 0; img < srcDepth; img++) {
- GLubyte *destRow = dest;
+ GLchan *destRow = dest;
for (row = 0; row < srcHeight; row++) {
const GLvoid *src = _mesa_image_address(srcPacking,
srcAddr, srcWidth, srcHeight, srcFormat, srcType, img, row, 0);
@@ -809,7 +809,7 @@ fill_texture_image( GLcontext *ctx, GLuint dimensions,
for (img = 0; img < srcDepth; img++) {
const GLfloat *srcf;
GLfloat *dstf = tmpImage;
- GLubyte *dest;
+ GLchan *dest;
/* unpack and do transfer ops up to convolution */
for (row = 0; row < srcHeight; row++) {
@@ -864,16 +864,16 @@ fill_texture_image( GLcontext *ctx, GLuint dimensions,
* no convolution
*/
GLint img, row;
- GLubyte *dest = texAddr + dstZoffset * dstImageStride
+ GLchan *dest = texAddr + dstZoffset * dstImageStride
+ dstYoffset * dstRowStride
- + dstXoffset * texComponents * sizeof(GLubyte);
+ + dstXoffset * texComponents;
for (img = 0; img < srcDepth; img++) {
- GLubyte *destRow = dest;
+ GLchan *destRow = dest;
for (row = 0; row < srcHeight; row++) {
const GLvoid *srcRow = _mesa_image_address(srcPacking,
srcAddr, srcWidth, srcHeight,
srcFormat, srcType, img, row, 0);
- _mesa_unpack_ubyte_color_span(ctx, srcWidth, texFormat, destRow,
+ _mesa_unpack_chan_color_span(ctx, srcWidth, texFormat, destRow,
srcFormat, srcType, srcRow, srcPacking,
ctx->ImageTransferState);
destRow += dstRowStride;
@@ -890,7 +890,7 @@ fill_texture_image( GLcontext *ctx, GLuint dimensions,
* X86 optimized code.
*/
#ifdef USE_X86_ASM
-# define EXTRA_BYTE 1
+# define EXTRA_BYTE sizeof(GLchan)
#else
# define EXTRA_BYTE 0
#endif
@@ -932,15 +932,15 @@ make_texture_image( GLcontext *ctx, GLuint dimensions,
&convWidth, &convHeight);
}
- texImage->Data = (GLubyte *) MALLOC(convWidth * convHeight * depth
- * components + EXTRA_BYTE);
+ texImage->Data = (GLchan *) MALLOC(convWidth * convHeight * depth
+ * components * sizeof(GLchan) + EXTRA_BYTE);
if (!texImage->Data)
return; /* out of memory */
fill_texture_image(ctx, dimensions, texImage->Format, texImage->Data,
width, height, depth, 0, 0, 0,
- convWidth * components * sizeof(GLubyte),
- convWidth * convHeight * components * sizeof(GLubyte),
+ convWidth * components * sizeof(GLchan),
+ convWidth * convHeight * components * sizeof(GLchan),
srcFormat, srcType, pixels, srcPacking);
}
@@ -963,7 +963,8 @@ make_null_texture( struct gl_texture_image *texImage )
components = components_in_intformat(texImage->IntFormat);
numPixels = texImage->Width * texImage->Height * texImage->Depth;
- texImage->Data = (GLubyte *) MALLOC( numPixels * components + EXTRA_BYTE );
+ texImage->Data = (GLchan *) MALLOC( numPixels * components * sizeof(GLchan)
+ + EXTRA_BYTE );
/*
* Let's see if anyone finds this. If glTexImage2D() is called with
@@ -982,7 +983,7 @@ make_null_texture( struct gl_texture_image *texImage )
" "
};
- GLubyte *imgPtr = texImage->Data;
+ GLchan *imgPtr = texImage->Data;
GLint i, j, k;
for (i = 0; i < texImage->Height; i++) {
GLint srcRow = 7 - i % 8;
@@ -990,7 +991,7 @@ make_null_texture( struct gl_texture_image *texImage )
GLint srcCol = j % 32;
GLint texel = (message[srcRow][srcCol]=='X') ? CHAN_MAX : 70;
for (k=0;k<components;k++) {
- *imgPtr++ = (GLubyte) texel;
+ *imgPtr++ = (GLchan) texel;
}
}
}
@@ -2059,7 +2060,8 @@ _mesa_get_teximage_from_driver( GLcontext *ctx, GLenum target, GLint level,
if (!texImage->Data) {
/* Allocate memory for the texture image data */
- texImage->Data = (GLubyte *) MALLOC(numPixels * destComponents + EXTRA_BYTE);
+ texImage->Data = (GLchan *) MALLOC(numPixels * destComponents
+ * sizeof(GLchan) + EXTRA_BYTE);
}
if (imgFormat == texImage->Format && imgType == GL_UNSIGNED_BYTE) {
@@ -2079,8 +2081,8 @@ _mesa_get_teximage_from_driver( GLcontext *ctx, GLenum target, GLint level,
const GLint srcBytesPerRow = width * srcBytesPerTexel;
const GLenum dstType = GL_UNSIGNED_BYTE;
const GLenum dstFormat = texImage->Format;
- const GLubyte *srcPtr = (const GLubyte *) image;
- GLubyte *destPtr = texImage->Data;
+ const GLchan *srcPtr = (const GLchan *) image;
+ GLchan *destPtr = texImage->Data;
if (texImage->Format == GL_COLOR_INDEX) {
/* color index texture */
@@ -2100,7 +2102,7 @@ _mesa_get_teximage_from_driver( GLcontext *ctx, GLenum target, GLint level,
GLint img, row;
for (img = 0; img < depth; img++) {
for (row = 0; row < height; row++) {
- _mesa_unpack_ubyte_color_span(ctx, width, dstFormat, destPtr,
+ _mesa_unpack_chan_color_span(ctx, width, dstFormat, destPtr,
imgFormat, imgType, srcPtr, &_mesa_native_packing, GL_FALSE);
destPtr += destBytesPerRow;
srcPtr += srcBytesPerRow;
@@ -2250,7 +2252,7 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format,
/* convert to GL_RGBA */
for (row = 0; row < height; row++) {
- const GLubyte *src = texImage->Data
+ const GLchan *src = texImage->Data
+ (img * height + row ) * width * comps;
GLfloat *dst = tmpImage + row * width * 4;
_mesa_unpack_float_color_span(ctx, width, GL_RGBA, dst,
@@ -2306,20 +2308,20 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format,
assert(dest);
if (texImage->Format == GL_RGBA) {
/* simple case */
- const GLubyte *src = texImage->Data
+ const GLchan *src = texImage->Data
+ (img * height + row ) * width * 4;
- _mesa_pack_rgba_span( ctx, width, (CONST GLubyte (*)[4]) src,
+ _mesa_pack_rgba_span( ctx, width, (CONST GLchan (*)[4]) src,
format, type, dest, &ctx->Pack,
ctx->ImageTransferState );
}
else {
/* general case: convert row to RGBA format */
- GLubyte rgba[MAX_WIDTH][4];
+ GLchan rgba[MAX_WIDTH][4];
GLint i;
- const GLubyte *src;
+ const GLchan *src;
switch (texImage->Format) {
case GL_ALPHA:
- src = texImage->Data + row * width * sizeof(GLubyte);
+ src = texImage->Data + row * width;
for (i = 0; i < width; i++) {
rgba[i][RCOMP] = CHAN_MAX;
rgba[i][GCOMP] = CHAN_MAX;
@@ -2328,7 +2330,7 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format,
}
break;
case GL_LUMINANCE:
- src = texImage->Data + row * width * sizeof(GLubyte);
+ src = texImage->Data + row * width;
for (i = 0; i < width; i++) {
rgba[i][RCOMP] = src[i];
rgba[i][GCOMP] = src[i];
@@ -2337,7 +2339,7 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format,
}
break;
case GL_LUMINANCE_ALPHA:
- src = texImage->Data + row * 2 * width * sizeof(GLubyte);
+ src = texImage->Data + row * 2 * width;
for (i = 0; i < width; i++) {
rgba[i][RCOMP] = src[i*2+0];
rgba[i][GCOMP] = src[i*2+0];
@@ -2346,7 +2348,7 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format,
}
break;
case GL_INTENSITY:
- src = texImage->Data + row * width * sizeof(GLubyte);
+ src = texImage->Data + row * width;
for (i = 0; i < width; i++) {
rgba[i][RCOMP] = src[i];
rgba[i][GCOMP] = src[i];
@@ -2355,7 +2357,7 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format,
}
break;
case GL_RGB:
- src = texImage->Data + row * 3 * width * sizeof(GLubyte);
+ src = texImage->Data + row * 3 * width;
for (i = 0; i < width; i++) {
rgba[i][RCOMP] = src[i*3+0];
rgba[i][GCOMP] = src[i*3+1];
@@ -2370,7 +2372,7 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format,
default:
gl_problem( ctx, "bad format in gl_GetTexImage" );
}
- _mesa_pack_rgba_span( ctx, width, (const GLubyte (*)[4])rgba,
+ _mesa_pack_rgba_span( ctx, width, (const GLchan (*)[4])rgba,
format, type, dest, &ctx->Pack,
ctx->ImageTransferState );
} /* format */
@@ -2499,7 +2501,7 @@ _mesa_TexSubImage2D( GLenum target, GLint level,
if (!success) {
/* XXX if Driver.TexSubImage2D, unpack image and try again? */
const GLint texComps = components_in_intformat(texImage->Format);
- const GLint texRowStride = texImage->Width * texComps * sizeof(GLubyte);
+ const GLint texRowStride = texImage->Width * texComps;
GLboolean retain = GL_TRUE;
if (!texImage->Data) {
@@ -2582,7 +2584,7 @@ _mesa_TexSubImage3D( GLenum target, GLint level,
if (!success) {
/* XXX if Driver.TexSubImage3D, unpack image and try again? */
const GLint texComps = components_in_intformat(texImage->Format);
- const GLint texRowStride = texImage->Width * texComps * sizeof(GLubyte);
+ const GLint texRowStride = texImage->Width * texComps;
const GLint texImgStride = texRowStride * texImage->Height;
GLboolean retain = GL_TRUE;
@@ -2622,16 +2624,16 @@ _mesa_TexSubImage3D( GLenum target, GLint level,
* Input: ctx - the context
* x, y - lower left corner
* width, height - size of region to read
- * Return: pointer to block of GL_RGBA, GLubyte data.
+ * Return: pointer to block of GL_RGBA, GLchan data.
*/
-static GLubyte *
+static GLchan *
read_color_image( GLcontext *ctx, GLint x, GLint y,
GLsizei width, GLsizei height )
{
GLint stride, i;
- GLubyte *image, *dst;
+ GLchan *image, *dst;
- image = (GLubyte *) MALLOC(width * height * 4 * sizeof(GLubyte));
+ image = (GLchan *) MALLOC(width * height * 4 * sizeof(GLchan));
if (!image)
return NULL;
@@ -2640,10 +2642,10 @@ read_color_image( GLcontext *ctx, GLint x, GLint y,
ctx->Pixel.DriverReadBuffer );
dst = image;
- stride = width * 4 * sizeof(GLubyte);
+ stride = width * 4;
for (i = 0; i < height; i++) {
gl_read_rgba_span( ctx, ctx->ReadBuffer, width, x, y + i,
- (GLubyte (*)[4]) dst );
+ (GLchan (*)[4]) dst );
dst += stride;
}
@@ -2678,7 +2680,7 @@ _mesa_CopyTexImage1D( GLenum target, GLint level,
struct gl_pixelstore_attrib unpackSave;
/* get image from framebuffer */
- GLubyte *image = read_color_image( ctx, x, y, width, 1 );
+ GLchan *image = read_color_image( ctx, x, y, width, 1 );
if (!image) {
gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D" );
return;
@@ -2718,7 +2720,7 @@ _mesa_CopyTexImage2D( GLenum target, GLint level, GLenum internalFormat,
struct gl_pixelstore_attrib unpackSave;
/* get image from framebuffer */
- GLubyte *image = read_color_image( ctx, x, y, width, height );
+ GLchan *image = read_color_image( ctx, x, y, width, height );
if (!image) {
gl_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D" );
return;
@@ -2757,7 +2759,7 @@ _mesa_CopyTexSubImage1D( GLenum target, GLint level,
struct gl_texture_unit *texUnit;
struct gl_texture_image *teximage;
struct gl_pixelstore_attrib unpackSave;
- GLubyte *image;
+ GLchan *image;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
teximage = texUnit->CurrentD[1]->Image[level];
@@ -2804,7 +2806,7 @@ _mesa_CopyTexSubImage2D( GLenum target, GLint level,
struct gl_texture_unit *texUnit;
struct gl_texture_image *teximage;
struct gl_pixelstore_attrib unpackSave;
- GLubyte *image;
+ GLchan *image;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
teximage = texUnit->CurrentD[2]->Image[level];
@@ -2851,7 +2853,7 @@ _mesa_CopyTexSubImage3D( GLenum target, GLint level,
struct gl_texture_unit *texUnit;
struct gl_texture_image *teximage;
struct gl_pixelstore_attrib unpackSave;
- GLubyte *image;
+ GLchan *image;
texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
teximage = texUnit->CurrentD[3]->Image[level];