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-rw-r--r--src/mesa/main/texgetimage.c45
1 files changed, 45 insertions, 0 deletions
diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
index d1c00e80039..7299a4b23e9 100644
--- a/src/mesa/main/texgetimage.c
+++ b/src/mesa/main/texgetimage.c
@@ -367,6 +367,7 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
GLuint (*rgba_uint)[4];
GLboolean tex_is_integer = _mesa_is_format_integer_color(texImage->TexFormat);
GLboolean tex_is_uint = _mesa_is_format_unsigned(texImage->TexFormat);
+ GLenum texBaseFormat = _mesa_get_format_base_format(texImage->TexFormat);
/* Allocate buffer for one row of texels */
rgba = malloc(4 * width * sizeof(GLfloat));
@@ -403,6 +404,50 @@ get_tex_rgba_uncompressed(struct gl_context *ctx, GLuint dimensions,
*/
rebaseFormat = GL_LUMINANCE_ALPHA; /* this covers GL_LUMINANCE too */
}
+ else if (texImage->_BaseFormat != texBaseFormat) {
+ /* The internal format and the real format differ, so we can't rely
+ * on the unpack functions setting the correct constant values.
+ * (e.g. reading back GL_RGB8 which is actually RGBA won't set alpha=1)
+ */
+ switch (texImage->_BaseFormat) {
+ case GL_RED:
+ if ((texBaseFormat == GL_RGBA ||
+ texBaseFormat == GL_RGB ||
+ texBaseFormat == GL_RG) &&
+ (destBaseFormat == GL_RGBA ||
+ destBaseFormat == GL_RGB ||
+ destBaseFormat == GL_RG ||
+ destBaseFormat == GL_GREEN)) {
+ rebaseFormat = texImage->_BaseFormat;
+ break;
+ }
+ /* fall through */
+ case GL_RG:
+ if ((texBaseFormat == GL_RGBA ||
+ texBaseFormat == GL_RGB) &&
+ (destBaseFormat == GL_RGBA ||
+ destBaseFormat == GL_RGB ||
+ destBaseFormat == GL_BLUE)) {
+ rebaseFormat = texImage->_BaseFormat;
+ break;
+ }
+ /* fall through */
+ case GL_RGB:
+ if (texBaseFormat == GL_RGBA &&
+ (destBaseFormat == GL_RGBA ||
+ destBaseFormat == GL_ALPHA ||
+ destBaseFormat == GL_LUMINANCE_ALPHA)) {
+ rebaseFormat = texImage->_BaseFormat;
+ }
+ break;
+
+ case GL_ALPHA:
+ if (destBaseFormat != GL_ALPHA) {
+ rebaseFormat = texImage->_BaseFormat;
+ }
+ break;
+ }
+ }
for (img = 0; img < depth; img++) {
GLubyte *srcMap;