diff options
Diffstat (limited to 'src/mesa/main/texgetimage.c')
-rw-r--r-- | src/mesa/main/texgetimage.c | 233 |
1 files changed, 229 insertions, 4 deletions
diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c index 02409d80098..14d6fc76590 100644 --- a/src/mesa/main/texgetimage.c +++ b/src/mesa/main/texgetimage.c @@ -30,11 +30,14 @@ #include "glheader.h" +#include "bufferobj.h" #include "context.h" #include "image.h" #include "texcompress.h" #include "texformat.h" #include "texgetimage.h" +#include "teximage.h" +#include "texstate.h" @@ -116,7 +119,7 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level, { const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2; - if (ctx->Pack.BufferObj->Name) { + if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { /* Packing texture image into a PBO. * Map the (potentially) VRAM-based buffer into our process space so * we can write into it with the code below. @@ -296,7 +299,7 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level, } /* img */ } - if (ctx->Pack.BufferObj->Name) { + if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, ctx->Pack.BufferObj); } @@ -316,7 +319,7 @@ _mesa_get_compressed_teximage(GLcontext *ctx, GLenum target, GLint level, { GLuint size; - if (ctx->Pack.BufferObj->Name) { + if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { /* pack texture image into a PBO */ GLubyte *buf; if ((const GLubyte *) img + texImage->CompressedSize > @@ -349,8 +352,230 @@ _mesa_get_compressed_teximage(GLcontext *ctx, GLenum target, GLint level, /* just memcpy, no pixelstore or pixel transfer */ _mesa_memcpy(img, texImage->Data, size); - if (ctx->Pack.BufferObj->Name) { + if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, ctx->Pack.BufferObj); } } + + + +/** + * Do error checking for a glGetTexImage() call. + * \return GL_TRUE if any error, GL_FALSE if no errors. + */ +static GLboolean +getteximage_error_check(GLcontext *ctx, GLenum target, GLint level, + GLenum format, GLenum type, GLvoid *pixels ) +{ + const struct gl_texture_unit *texUnit; + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + const GLuint maxLevels = _mesa_max_texture_levels(ctx, target); + + if (maxLevels == 0) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target=0x%x)", target); + return GL_TRUE; + } + + if (level < 0 || level >= maxLevels) { + _mesa_error( ctx, GL_INVALID_VALUE, "glGetTexImage(level)" ); + return GL_TRUE; + } + + if (_mesa_sizeof_packed_type(type) <= 0) { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(type)" ); + return GL_TRUE; + } + + if (_mesa_components_in_format(format) <= 0 || + format == GL_STENCIL_INDEX) { + _mesa_error( ctx, GL_INVALID_ENUM, "glGetTexImage(format)" ); + return GL_TRUE; + } + + if (!ctx->Extensions.EXT_paletted_texture && _mesa_is_index_format(format)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); + return GL_TRUE; + } + + if (!ctx->Extensions.ARB_depth_texture && _mesa_is_depth_format(format)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); + return GL_TRUE; + } + + if (!ctx->Extensions.MESA_ycbcr_texture && _mesa_is_ycbcr_format(format)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); + return GL_TRUE; + } + + if (!ctx->Extensions.EXT_packed_depth_stencil + && _mesa_is_depthstencil_format(format)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); + return GL_TRUE; + } + + if (!ctx->Extensions.ATI_envmap_bumpmap + && _mesa_is_dudv_format(format)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(format)"); + return GL_TRUE; + } + + texUnit = _mesa_get_current_tex_unit(ctx); + texObj = _mesa_select_tex_object(ctx, texUnit, target); + + if (!texObj || _mesa_is_proxy_texture(target)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetTexImage(target)"); + return GL_TRUE; + } + + texImage = _mesa_select_tex_image(ctx, texObj, target, level); + if (!texImage) { + /* out of memory */ + return GL_TRUE; + } + + /* Make sure the requested image format is compatible with the + * texture's format. Note that a color index texture can be converted + * to RGBA so that combo is allowed. + */ + if (_mesa_is_color_format(format) + && !_mesa_is_color_format(texImage->TexFormat->BaseFormat) + && !_mesa_is_index_format(texImage->TexFormat->BaseFormat)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); + return GL_TRUE; + } + else if (_mesa_is_index_format(format) + && !_mesa_is_index_format(texImage->TexFormat->BaseFormat)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); + return GL_TRUE; + } + else if (_mesa_is_depth_format(format) + && !_mesa_is_depth_format(texImage->TexFormat->BaseFormat) + && !_mesa_is_depthstencil_format(texImage->TexFormat->BaseFormat)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); + return GL_TRUE; + } + else if (_mesa_is_ycbcr_format(format) + && !_mesa_is_ycbcr_format(texImage->TexFormat->BaseFormat)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); + return GL_TRUE; + } + else if (_mesa_is_depthstencil_format(format) + && !_mesa_is_depthstencil_format(texImage->TexFormat->BaseFormat)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); + return GL_TRUE; + } + else if (_mesa_is_dudv_format(format) + && !_mesa_is_dudv_format(texImage->TexFormat->BaseFormat)) { + _mesa_error(ctx, GL_INVALID_OPERATION, "glGetTexImage(format mismatch)"); + return GL_TRUE; + } + + if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { + /* packing texture image into a PBO */ + const GLuint dimensions = (target == GL_TEXTURE_3D) ? 3 : 2; + if (!_mesa_validate_pbo_access(dimensions, &ctx->Pack, texImage->Width, + texImage->Height, texImage->Depth, + format, type, pixels)) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetTexImage(invalid PBO access)"); + return GL_TRUE; + } + } + + return GL_FALSE; +} + + + +/** + * Get texture image. Called by glGetTexImage. + * + * \param target texture target. + * \param level image level. + * \param format pixel data format for returned image. + * \param type pixel data type for returned image. + * \param pixels returned pixel data. + */ +void GLAPIENTRY +_mesa_GetTexImage( GLenum target, GLint level, GLenum format, + GLenum type, GLvoid *pixels ) +{ + const struct gl_texture_unit *texUnit; + struct gl_texture_object *texObj; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + if (getteximage_error_check(ctx, target, level, format, type, pixels)) { + return; + } + + texUnit = _mesa_get_current_tex_unit(ctx); + texObj = _mesa_select_tex_object(ctx, texUnit, target); + + _mesa_lock_texture(ctx, texObj); + { + struct gl_texture_image *texImage = + _mesa_select_tex_image(ctx, texObj, target, level); + + /* typically, this will call _mesa_get_teximage() */ + ctx->Driver.GetTexImage(ctx, target, level, format, type, pixels, + texObj, texImage); + } + _mesa_unlock_texture(ctx, texObj); +} + + +void GLAPIENTRY +_mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img) +{ + const struct gl_texture_unit *texUnit; + struct gl_texture_object *texObj; + struct gl_texture_image *texImage; + GLint maxLevels; + GET_CURRENT_CONTEXT(ctx); + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); + + texUnit = _mesa_get_current_tex_unit(ctx); + texObj = _mesa_select_tex_object(ctx, texUnit, target); + if (!texObj) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB"); + return; + } + + maxLevels = _mesa_max_texture_levels(ctx, target); + ASSERT(maxLevels > 0); /* 0 indicates bad target, caught above */ + + if (level < 0 || level >= maxLevels) { + _mesa_error(ctx, GL_INVALID_VALUE, "glGetCompressedTexImageARB(level)"); + return; + } + + if (_mesa_is_proxy_texture(target)) { + _mesa_error(ctx, GL_INVALID_ENUM, "glGetCompressedTexImageARB(target)"); + return; + } + + _mesa_lock_texture(ctx, texObj); + { + texImage = _mesa_select_tex_image(ctx, texObj, target, level); + if (texImage) { + if (texImage->IsCompressed) { + /* this typically calls _mesa_get_compressed_teximage() */ + ctx->Driver.GetCompressedTexImage(ctx, target, level, img, + texObj, texImage); + } + else { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glGetCompressedTexImageARB"); + } + } + else { + /* probably invalid mipmap level */ + _mesa_error(ctx, GL_INVALID_VALUE, + "glGetCompressedTexImageARB(level)"); + } + } + _mesa_unlock_texture(ctx, texObj); +} |