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-rw-r--r--src/mesa/main/texgetimage.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
index 00134ea9ffb..30d1062a415 100644
--- a/src/mesa/main/texgetimage.c
+++ b/src/mesa/main/texgetimage.c
@@ -63,7 +63,7 @@ type_with_negative_values(GLenum type)
* glGetTexImage for color index pixels.
*/
static void
-get_tex_color_index(GLcontext *ctx, GLuint dimensions,
+get_tex_color_index(struct gl_context *ctx, GLuint dimensions,
GLenum format, GLenum type, GLvoid *pixels,
const struct gl_texture_image *texImage)
{
@@ -111,7 +111,7 @@ get_tex_color_index(GLcontext *ctx, GLuint dimensions,
* glGetTexImage for depth/Z pixels.
*/
static void
-get_tex_depth(GLcontext *ctx, GLuint dimensions,
+get_tex_depth(struct gl_context *ctx, GLuint dimensions,
GLenum format, GLenum type, GLvoid *pixels,
const struct gl_texture_image *texImage)
{
@@ -141,7 +141,7 @@ get_tex_depth(GLcontext *ctx, GLuint dimensions,
* glGetTexImage for depth/stencil pixels.
*/
static void
-get_tex_depth_stencil(GLcontext *ctx, GLuint dimensions,
+get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
GLenum format, GLenum type, GLvoid *pixels,
const struct gl_texture_image *texImage)
{
@@ -171,7 +171,7 @@ get_tex_depth_stencil(GLcontext *ctx, GLuint dimensions,
* glGetTexImage for YCbCr pixels.
*/
static void
-get_tex_ycbcr(GLcontext *ctx, GLuint dimensions,
+get_tex_ycbcr(struct gl_context *ctx, GLuint dimensions,
GLenum format, GLenum type, GLvoid *pixels,
const struct gl_texture_image *texImage)
{
@@ -234,7 +234,7 @@ linear_to_nonlinear(GLfloat cl)
* glGetTexImagefor sRGB pixels;
*/
static void
-get_tex_srgb(GLcontext *ctx, GLuint dimensions,
+get_tex_srgb(struct gl_context *ctx, GLuint dimensions,
GLenum format, GLenum type, GLvoid *pixels,
const struct gl_texture_image *texImage)
{
@@ -285,7 +285,7 @@ get_tex_srgb(GLcontext *ctx, GLuint dimensions,
static INLINE void
-get_tex_srgb(GLcontext *ctx, GLuint dimensions,
+get_tex_srgb(struct gl_context *ctx, GLuint dimensions,
GLenum format, GLenum type, GLvoid *pixels,
const struct gl_texture_image *texImage)
{
@@ -301,7 +301,7 @@ get_tex_srgb(GLcontext *ctx, GLuint dimensions,
* This is the slow way since we use texture sampling.
*/
static void
-get_tex_rgba(GLcontext *ctx, GLuint dimensions,
+get_tex_rgba(struct gl_context *ctx, GLuint dimensions,
GLenum format, GLenum type, GLvoid *pixels,
const struct gl_texture_image *texImage)
{
@@ -371,7 +371,7 @@ get_tex_rgba(GLcontext *ctx, GLuint dimensions,
* \return GL_TRUE if done, GL_FALSE otherwise
*/
static GLboolean
-get_tex_memcpy(GLcontext *ctx, GLenum format, GLenum type, GLvoid *pixels,
+get_tex_memcpy(struct gl_context *ctx, GLenum format, GLenum type, GLvoid *pixels,
const struct gl_texture_object *texObj,
const struct gl_texture_image *texImage)
{
@@ -451,7 +451,7 @@ get_tex_memcpy(GLcontext *ctx, GLenum format, GLenum type, GLvoid *pixels,
* The texture image must be mapped.
*/
void
-_mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level,
+_mesa_get_teximage(struct gl_context *ctx, GLenum target, GLint level,
GLenum format, GLenum type, GLvoid *pixels,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
@@ -528,7 +528,7 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level,
* All error checking will have been done before this routine is called.
*/
void
-_mesa_get_compressed_teximage(GLcontext *ctx, GLenum target, GLint level,
+_mesa_get_compressed_teximage(struct gl_context *ctx, GLenum target, GLint level,
GLvoid *img,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
@@ -585,7 +585,7 @@ _mesa_get_compressed_teximage(GLcontext *ctx, GLenum target, GLint level,
* \return GL_TRUE if any error, GL_FALSE if no errors.
*/
static GLboolean
-getteximage_error_check(GLcontext *ctx, GLenum target, GLint level,
+getteximage_error_check(struct gl_context *ctx, GLenum target, GLint level,
GLenum format, GLenum type, GLvoid *pixels )
{
struct gl_texture_object *texObj;
@@ -771,7 +771,7 @@ _mesa_GetTexImage( GLenum target, GLint level, GLenum format,
* \return GL_TRUE if any error, GL_FALSE if no errors.
*/
static GLboolean
-getcompressedteximage_error_check(GLcontext *ctx, GLenum target, GLint level,
+getcompressedteximage_error_check(struct gl_context *ctx, GLenum target, GLint level,
GLvoid *img)
{
struct gl_texture_object *texObj;