diff options
Diffstat (limited to 'src/mesa/main/texformat_tmp.h')
-rw-r--r-- | src/mesa/main/texformat_tmp.h | 730 |
1 files changed, 620 insertions, 110 deletions
diff --git a/src/mesa/main/texformat_tmp.h b/src/mesa/main/texformat_tmp.h index 3df72291a11..73519298265 100644 --- a/src/mesa/main/texformat_tmp.h +++ b/src/mesa/main/texformat_tmp.h @@ -43,22 +43,22 @@ #if DIM == 1 -#define CHAN_SRC( t, i, j, k, sz ) \ +#define CHAN_ADDR( t, i, j, k, sz ) \ ((void) (j), (void) (k), \ ((GLchan *)(t)->Data + (i) * (sz))) -#define UBYTE_SRC( t, i, j, k, sz ) \ +#define UBYTE_ADDR( t, i, j, k, sz ) \ ((void) (j), (void) (k), \ ((GLubyte *)(t)->Data + (i) * (sz))) -#define USHORT_SRC( t, i, j, k ) \ +#define USHORT_ADDR( t, i, j, k ) \ ((void) (j), (void) (k), \ ((GLushort *)(t)->Data + (i))) -#define UINT_SRC( t, i, j, k ) \ +#define UINT_ADDR( t, i, j, k ) \ ((void) (j), (void) (k), \ ((GLuint *)(t)->Data + (i))) -#define FLOAT_SRC( t, i, j, k, sz ) \ +#define FLOAT_ADDR( t, i, j, k, sz ) \ ((void) (j), (void) (k), \ ((GLfloat *)(t)->Data + (i) * (sz))) -#define HALF_SRC( t, i, j, k, sz ) \ +#define HALF_ADDR( t, i, j, k, sz ) \ ((void) (j), (void) (k), \ ((GLhalfARB *)(t)->Data + (i) * (sz))) @@ -66,22 +66,22 @@ #elif DIM == 2 -#define CHAN_SRC( t, i, j, k, sz ) \ +#define CHAN_ADDR( t, i, j, k, sz ) \ ((void) (k), \ ((GLchan *)(t)->Data + ((t)->RowStride * (j) + (i)) * (sz))) -#define UBYTE_SRC( t, i, j, k, sz ) \ +#define UBYTE_ADDR( t, i, j, k, sz ) \ ((void) (k), \ ((GLubyte *)(t)->Data + ((t)->RowStride * (j) + (i)) * (sz))) -#define USHORT_SRC( t, i, j, k ) \ +#define USHORT_ADDR( t, i, j, k ) \ ((void) (k), \ ((GLushort *)(t)->Data + ((t)->RowStride * (j) + (i)))) -#define UINT_SRC( t, i, j, k ) \ +#define UINT_ADDR( t, i, j, k ) \ ((void) (k), \ ((GLuint *)(t)->Data + ((t)->RowStride * (j) + (i)))) -#define FLOAT_SRC( t, i, j, k, sz ) \ +#define FLOAT_ADDR( t, i, j, k, sz ) \ ((void) (k), \ ((GLfloat *)(t)->Data + ((t)->RowStride * (j) + (i)) * (sz))) -#define HALF_SRC( t, i, j, k, sz ) \ +#define HALF_ADDR( t, i, j, k, sz ) \ ((void) (k), \ ((GLhalfARB *)(t)->Data + ((t)->RowStride * (j) + (i)) * (sz))) @@ -89,22 +89,22 @@ #elif DIM == 3 -#define CHAN_SRC( t, i, j, k, sz ) \ +#define CHAN_ADDR( t, i, j, k, sz ) \ (GLchan *)(t)->Data + (((t)->Height * (k) + (j)) * \ (t)->RowStride + (i)) * (sz) -#define UBYTE_SRC( t, i, j, k, sz ) \ +#define UBYTE_ADDR( t, i, j, k, sz ) \ ((GLubyte *)(t)->Data + (((t)->Height * (k) + (j)) * \ (t)->RowStride + (i)) * (sz)) -#define USHORT_SRC( t, i, j, k ) \ +#define USHORT_ADDR( t, i, j, k ) \ ((GLushort *)(t)->Data + (((t)->Height * (k) + (j)) * \ (t)->RowStride + (i))) -#define UINT_SRC( t, i, j, k ) \ +#define UINT_ADDR( t, i, j, k ) \ ((GLuint *)(t)->Data + (((t)->Height * (k) + (j)) * \ (t)->RowStride + (i))) -#define FLOAT_SRC( t, i, j, k, sz ) \ +#define FLOAT_ADDR( t, i, j, k, sz ) \ ((GLfloat *)(t)->Data + (((t)->Height * (k) + (j)) * \ (t)->RowStride + (i)) * (sz)) -#define HALF_SRC( t, i, j, k, sz ) \ +#define HALF_ADDR( t, i, j, k, sz ) \ ((GLhalfARB *)(t)->Data + (((t)->Height * (k) + (j)) * \ (t)->RowStride + (i)) * (sz)) @@ -115,11 +115,13 @@ #endif +/* MESA_FORMAT_RGBA **********************************************************/ + /* Fetch texel from 1D, 2D or 3D RGBA texture, returning 4 GLchans */ static void FETCH(rgba)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { - const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 ); + const GLchan *src = CHAN_ADDR( texImage, i, j, k, 4 ); COPY_CHAN4( texel, src ); } @@ -127,19 +129,34 @@ static void FETCH(rgba)( const struct gl_texture_image *texImage, static void FETCH(f_rgba)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLchan *src = CHAN_SRC( texImage, i, j, k, 4 ); + const GLchan *src = CHAN_ADDR( texImage, i, j, k, 4 ); texel[RCOMP] = CHAN_TO_FLOAT(src[0]); texel[GCOMP] = CHAN_TO_FLOAT(src[1]); texel[BCOMP] = CHAN_TO_FLOAT(src[2]); texel[ACOMP] = CHAN_TO_FLOAT(src[3]); } +#if DIM == 3 +/* Store a GLchan RGBA texel */ +static void store_texel_rgba(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLchan *rgba = (const GLchan *) texel; + GLchan *dst = CHAN_ADDR(texImage, i, j, k, 4); + dst[0] = rgba[RCOMP]; + dst[1] = rgba[GCOMP]; + dst[2] = rgba[BCOMP]; + dst[3] = rgba[ACOMP]; +} +#endif + +/* MESA_FORMAT_RGB ***********************************************************/ /* Fetch texel from 1D, 2D or 3D RGB texture, returning 4 GLchans */ static void FETCH(rgb)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { - const GLchan *src = CHAN_SRC( texImage, i, j, k, 3 ); + const GLchan *src = CHAN_ADDR( texImage, i, j, k, 3 ); texel[RCOMP] = src[0]; texel[GCOMP] = src[1]; texel[BCOMP] = src[2]; @@ -150,18 +167,32 @@ static void FETCH(rgb)( const struct gl_texture_image *texImage, static void FETCH(f_rgb)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLchan *src = CHAN_SRC( texImage, i, j, k, 3 ); + const GLchan *src = CHAN_ADDR( texImage, i, j, k, 3 ); texel[RCOMP] = CHAN_TO_FLOAT(src[0]); texel[GCOMP] = CHAN_TO_FLOAT(src[1]); texel[BCOMP] = CHAN_TO_FLOAT(src[2]); texel[ACOMP] = 1.0F; } +#if DIM == 3 +static void store_texel_rgb(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLchan *rgba = (const GLchan *) texel; + GLchan *dst = CHAN_ADDR(texImage, i, j, k, 3); + dst[0] = rgba[RCOMP]; + dst[1] = rgba[GCOMP]; + dst[2] = rgba[BCOMP]; +} +#endif + +/* MESA_FORMAT_ALPHA *********************************************************/ + /* Fetch texel from 1D, 2D or 3D ALPHA texture, returning 4 GLchans */ static void FETCH(alpha)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { - const GLchan *src = CHAN_SRC( texImage, i, j, k, 1 ); + const GLchan *src = CHAN_ADDR( texImage, i, j, k, 1 ); texel[RCOMP] = texel[GCOMP] = texel[BCOMP] = 0; @@ -172,18 +203,30 @@ static void FETCH(alpha)( const struct gl_texture_image *texImage, static void FETCH(f_alpha)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLchan *src = CHAN_SRC( texImage, i, j, k, 1 ); + const GLchan *src = CHAN_ADDR( texImage, i, j, k, 1 ); texel[RCOMP] = texel[GCOMP] = texel[BCOMP] = 0.0; texel[ACOMP] = CHAN_TO_FLOAT(src[0]); } +#if DIM == 3 +static void store_texel_alpha(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLchan *rgba = (const GLchan *) texel; + GLchan *dst = CHAN_ADDR(texImage, i, j, k, 1); + dst[0] = rgba[ACOMP]; +} +#endif + +/* MESA_FORMAT_LUMINANCE *****************************************************/ + /* Fetch texel from 1D, 2D or 3D LUMIN texture, returning 4 GLchans */ static void FETCH(luminance)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { - const GLchan *src = CHAN_SRC( texImage, i, j, k, 1 ); + const GLchan *src = CHAN_ADDR( texImage, i, j, k, 1 ); texel[RCOMP] = texel[GCOMP] = texel[BCOMP] = src[0]; @@ -194,18 +237,30 @@ static void FETCH(luminance)( const struct gl_texture_image *texImage, static void FETCH(f_luminance)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLchan *src = CHAN_SRC( texImage, i, j, k, 1 ); + const GLchan *src = CHAN_ADDR( texImage, i, j, k, 1 ); texel[RCOMP] = texel[GCOMP] = texel[BCOMP] = CHAN_TO_FLOAT(src[0]); texel[ACOMP] = 1.0F; } +#if DIM == 3 +static void store_texel_luminance(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLchan *rgba = (const GLchan *) texel; + GLchan *dst = CHAN_ADDR(texImage, i, j, k, 1); + dst[0] = rgba[RCOMP]; +} +#endif + +/* MESA_FORMAT_LUMINANCE_ALPHA ***********************************************/ + /* Fetch texel from 1D, 2D or 3D L_A texture, returning 4 GLchans */ static void FETCH(luminance_alpha)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { - const GLchan *src = CHAN_SRC( texImage, i, j, k, 2 ); + const GLchan *src = CHAN_ADDR( texImage, i, j, k, 2 ); texel[RCOMP] = src[0]; texel[GCOMP] = src[0]; texel[BCOMP] = src[0]; @@ -216,19 +271,31 @@ static void FETCH(luminance_alpha)( const struct gl_texture_image *texImage, static void FETCH(f_luminance_alpha)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLchan *src = CHAN_SRC( texImage, i, j, k, 2 ); + const GLchan *src = CHAN_ADDR( texImage, i, j, k, 2 ); texel[RCOMP] = texel[GCOMP] = texel[BCOMP] = CHAN_TO_FLOAT(src[0]); texel[ACOMP] = CHAN_TO_FLOAT(src[1]); } +#if DIM == 3 +static void store_texel_luminance_alpha(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLchan *rgba = (const GLchan *) texel; + GLchan *dst = CHAN_ADDR(texImage, i, j, k, 2); + dst[0] = rgba[RCOMP]; + dst[1] = rgba[ACOMP]; +} +#endif + +/* MESA_FORMAT_INTENSITY *****************************************************/ /* Fetch texel from 1D, 2D or 3D INT. texture, returning 4 GLchans */ static void FETCH(intensity)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { - const GLchan *src = CHAN_SRC( texImage, i, j, k, 1 ); + const GLchan *src = CHAN_ADDR( texImage, i, j, k, 1 ); texel[RCOMP] = src[0]; texel[GCOMP] = src[0]; texel[BCOMP] = src[0]; @@ -239,13 +306,25 @@ static void FETCH(intensity)( const struct gl_texture_image *texImage, static void FETCH(f_intensity)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLchan *src = CHAN_SRC( texImage, i, j, k, 1 ); + const GLchan *src = CHAN_ADDR( texImage, i, j, k, 1 ); texel[RCOMP] = texel[GCOMP] = texel[BCOMP] = texel[ACOMP] = CHAN_TO_FLOAT(src[0]); } +#if DIM == 3 +static void store_texel_intensity(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLchan *rgba = (const GLchan *) texel; + GLchan *dst = CHAN_ADDR(texImage, i, j, k, 1); + dst[0] = rgba[RCOMP]; +} +#endif + + +/* MESA_FORMAT_DEPTH_COMPONENT_F32 *******************************************/ /* Fetch depth texel from 1D, 2D or 3D float32 DEPTH texture, * returning 1 GLfloat. @@ -254,56 +333,94 @@ static void FETCH(f_intensity)( const struct gl_texture_image *texImage, static void FETCH(f_depth_component_f32)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLfloat *src = FLOAT_SRC( texImage, i, j, k, 1 ); + const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 1 ); texel[0] = src[0]; } +#if DIM == 3 +static void store_texel_depth_component_f32(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLfloat *depth = (const GLfloat *) texel; + GLfloat *dst = FLOAT_ADDR(texImage, i, j, k, 1); + dst[0] = *depth; +} +#endif + + +/* MESA_FORMAT_DEPTH_COMPONENT16 *********************************************/ /* Fetch depth texel from 1D, 2D or 3D float32 DEPTH texture, * returning 1 GLfloat. * Note: no GLchan version of this function. */ -static void FETCH(f_depth_component16)( const struct gl_texture_image *texImage, +static void FETCH(f_depth_component16)(const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLushort *src = USHORT_SRC( texImage, i, j, k ); + const GLushort *src = USHORT_ADDR( texImage, i, j, k ); texel[0] = src[0] * (1.0F / 65535.0F); } +#if DIM == 3 +static void store_texel_depth_component16(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLushort *depth = (const GLushort *) texel; + GLushort *dst = USHORT_ADDR(texImage, i, j, k); + dst[0] = *depth; +} +#endif + -/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT32 texture, - * returning 4 GLchans. +/* MESA_FORMAT_RGBA_F32 ******************************************************/ + +/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT32 texture, returning 4 GLchans. */ static void FETCH(rgba_f32)( const struct gl_texture_image *texImage, - GLint i, GLint j, GLint k, GLchan *texel ) + GLint i, GLint j, GLint k, GLchan *texel ) { - const GLfloat *src = FLOAT_SRC( texImage, i, j, k, 4 ); + const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 4 ); UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], src[0]); UNCLAMPED_FLOAT_TO_CHAN(texel[GCOMP], src[1]); UNCLAMPED_FLOAT_TO_CHAN(texel[BCOMP], src[2]); UNCLAMPED_FLOAT_TO_CHAN(texel[ACOMP], src[3]); } -/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT32 texture, - * returning 4 GLfloats. +/* Fetch texel from 1D, 2D or 3D RGBA_FLOAT32 texture, returning 4 GLfloats. */ static void FETCH(f_rgba_f32)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLfloat *src = FLOAT_SRC( texImage, i, j, k, 4 ); + const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 4 ); texel[RCOMP] = src[0]; texel[GCOMP] = src[1]; texel[BCOMP] = src[2]; texel[ACOMP] = src[3]; } +#if DIM == 3 +static void store_texel_rgba_f32(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLfloat *depth = (const GLfloat *) texel; + GLfloat *dst = FLOAT_ADDR(texImage, i, j, k, 1); + dst[0] = depth[RCOMP]; + dst[1] = depth[GCOMP]; + dst[2] = depth[BCOMP]; + dst[3] = depth[ACOMP]; +} +#endif + + +/* MESA_FORMAT_RGBA_F16 ******************************************************/ + /* Fetch texel from 1D, 2D or 3D RGBA_FLOAT16 texture, * returning 4 GLchans. */ static void FETCH(rgba_f16)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { - const GLhalfARB *src = HALF_SRC( texImage, i, j, k, 4 ); + const GLhalfARB *src = HALF_ADDR( texImage, i, j, k, 4 ); UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], _mesa_half_to_float(src[0])); UNCLAMPED_FLOAT_TO_CHAN(texel[GCOMP], _mesa_half_to_float(src[1])); UNCLAMPED_FLOAT_TO_CHAN(texel[BCOMP], _mesa_half_to_float(src[2])); @@ -316,20 +433,32 @@ static void FETCH(rgba_f16)( const struct gl_texture_image *texImage, static void FETCH(f_rgba_f16)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLhalfARB *src = HALF_SRC( texImage, i, j, k, 4 ); + const GLhalfARB *src = HALF_ADDR( texImage, i, j, k, 4 ); texel[RCOMP] = _mesa_half_to_float(src[0]); texel[GCOMP] = _mesa_half_to_float(src[1]); texel[BCOMP] = _mesa_half_to_float(src[2]); texel[ACOMP] = _mesa_half_to_float(src[3]); } +#if DIM == 3 +static void store_texel_rgba_f16(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLfloat *depth = (const GLfloat *) texel; + GLhalfARB *dst = HALF_ADDR(texImage, i, j, k, 1); + dst[0] = _mesa_float_to_half(*depth); +} +#endif + +/* MESA_FORMAT_RGB_F32 *******************************************************/ + /* Fetch texel from 1D, 2D or 3D RGB_FLOAT32 texture, * returning 4 GLchans. */ static void FETCH(rgb_f32)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { - const GLfloat *src = FLOAT_SRC( texImage, i, j, k, 3 ); + const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 3 ); UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], src[0]); UNCLAMPED_FLOAT_TO_CHAN(texel[GCOMP], src[1]); UNCLAMPED_FLOAT_TO_CHAN(texel[BCOMP], src[2]); @@ -342,20 +471,33 @@ static void FETCH(rgb_f32)( const struct gl_texture_image *texImage, static void FETCH(f_rgb_f32)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLfloat *src = FLOAT_SRC( texImage, i, j, k, 3 ); + const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 3 ); texel[RCOMP] = src[0]; texel[GCOMP] = src[1]; texel[BCOMP] = src[2]; texel[ACOMP] = 1.0F; } +#if DIM == 3 +static void store_texel_rgb_f32(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLfloat *depth = (const GLfloat *) texel; + GLfloat *dst = FLOAT_ADDR(texImage, i, j, k, 1); + dst[0] = *depth; +} +#endif + + +/* MESA_FORAMT_RGB_F16 *******************************************************/ + /* Fetch texel from 1D, 2D or 3D RGBA_FLOAT16 texture, * returning 4 GLchans. */ static void FETCH(rgb_f16)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { - const GLhalfARB *src = HALF_SRC( texImage, i, j, k, 3 ); + const GLhalfARB *src = HALF_ADDR( texImage, i, j, k, 3 ); UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], _mesa_half_to_float(src[0])); UNCLAMPED_FLOAT_TO_CHAN(texel[GCOMP], _mesa_half_to_float(src[1])); UNCLAMPED_FLOAT_TO_CHAN(texel[BCOMP], _mesa_half_to_float(src[2])); @@ -368,20 +510,33 @@ static void FETCH(rgb_f16)( const struct gl_texture_image *texImage, static void FETCH(f_rgb_f16)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLhalfARB *src = HALF_SRC( texImage, i, j, k, 3 ); + const GLhalfARB *src = HALF_ADDR( texImage, i, j, k, 3 ); texel[RCOMP] = _mesa_half_to_float(src[0]); texel[GCOMP] = _mesa_half_to_float(src[1]); texel[BCOMP] = _mesa_half_to_float(src[2]); texel[ACOMP] = 1.0F; } +#if DIM == 3 +static void store_texel_rgb_f16(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLfloat *depth = (const GLfloat *) texel; + GLhalfARB *dst = HALF_ADDR(texImage, i, j, k, 1); + dst[0] = _mesa_float_to_half(*depth); +} +#endif + + +/* MESA_FORMAT_ALPHA_F32 *****************************************************/ + /* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT32 texture, * returning 4 GLchans. */ static void FETCH(alpha_f32)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { - const GLfloat *src = FLOAT_SRC( texImage, i, j, k, 1 ); + const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 1 ); texel[RCOMP] = texel[GCOMP] = texel[BCOMP] = 0; @@ -394,20 +549,33 @@ static void FETCH(alpha_f32)( const struct gl_texture_image *texImage, static void FETCH(f_alpha_f32)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLfloat *src = FLOAT_SRC( texImage, i, j, k, 1 ); + const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 1 ); texel[RCOMP] = texel[GCOMP] = texel[BCOMP] = 0.0F; texel[ACOMP] = src[0]; } +#if DIM == 3 +static void store_texel_alpha_f32(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLfloat *rgba = (const GLfloat *) texel; + GLfloat *dst = FLOAT_ADDR(texImage, i, j, k, 1); + dst[0] = rgba[ACOMP]; +} +#endif + + +/* MESA_FORMAT_ALPHA_F32 *****************************************************/ + /* Fetch texel from 1D, 2D or 3D ALPHA_FLOAT16 texture, * returning 4 GLchans. */ static void FETCH(alpha_f16)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { - const GLhalfARB *src = HALF_SRC( texImage, i, j, k, 1 ); + const GLhalfARB *src = HALF_ADDR( texImage, i, j, k, 1 ); texel[RCOMP] = texel[GCOMP] = texel[BCOMP] = 0; @@ -420,20 +588,33 @@ static void FETCH(alpha_f16)( const struct gl_texture_image *texImage, static void FETCH(f_alpha_f16)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLhalfARB *src = HALF_SRC( texImage, i, j, k, 1 ); + const GLhalfARB *src = HALF_ADDR( texImage, i, j, k, 1 ); texel[RCOMP] = texel[GCOMP] = texel[BCOMP] = 0.0F; texel[ACOMP] = _mesa_half_to_float(src[0]); } +#if DIM == 3 +static void store_texel_alpha_f16(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLfloat *rgba = (const GLfloat *) texel; + GLhalfARB *dst = HALF_ADDR(texImage, i, j, k, 1); + dst[0] = _mesa_float_to_half(rgba[ACOMP]); +} +#endif + + +/* MESA_FORMAT_LUMINANCE_F32 *************************************************/ + /* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT32 texture, * returning 4 GLchans. */ static void FETCH(luminance_f32)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { - const GLfloat *src = FLOAT_SRC( texImage, i, j, k, 1 ); + const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 1 ); UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], src[0]); texel[GCOMP] = texel[BCOMP] = texel[RCOMP]; @@ -446,20 +627,33 @@ static void FETCH(luminance_f32)( const struct gl_texture_image *texImage, static void FETCH(f_luminance_f32)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLfloat *src = FLOAT_SRC( texImage, i, j, k, 1 ); + const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 1 ); texel[RCOMP] = texel[GCOMP] = texel[BCOMP] = src[0]; texel[ACOMP] = 1.0F; } +#if DIM == 3 +static void store_texel_luminance_f32(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLfloat *rgba = (const GLfloat *) texel; + GLfloat *dst = FLOAT_ADDR(texImage, i, j, k, 1); + dst[0] = rgba[RCOMP]; +} +#endif + + +/* MESA_FORMAT_LUMINANCE_F16 *************************************************/ + /* Fetch texel from 1D, 2D or 3D LUMINANCE_FLOAT16 texture, * returning 4 GLchans. */ static void FETCH(luminance_f16)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { - const GLhalfARB *src = HALF_SRC( texImage, i, j, k, 1 ); + const GLhalfARB *src = HALF_ADDR( texImage, i, j, k, 1 ); UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], _mesa_half_to_float(src[0])); texel[GCOMP] = texel[BCOMP] = texel[RCOMP]; @@ -472,20 +666,33 @@ static void FETCH(luminance_f16)( const struct gl_texture_image *texImage, static void FETCH(f_luminance_f16)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLhalfARB *src = HALF_SRC( texImage, i, j, k, 1 ); + const GLhalfARB *src = HALF_ADDR( texImage, i, j, k, 1 ); texel[RCOMP] = texel[GCOMP] = texel[BCOMP] = _mesa_half_to_float(src[0]); texel[ACOMP] = 1.0F; } +#if DIM == 3 +static void store_texel_luminance_f16(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLfloat *rgba = (const GLfloat *) texel; + GLhalfARB *dst = HALF_ADDR(texImage, i, j, k, 1); + dst[0] = _mesa_float_to_half(rgba[RCOMP]); +} +#endif + + +/* MESA_FORMAT_LUMINANCE_ALPHA_F32 *******************************************/ + /* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT32 texture, * returning 4 GLchans. */ static void FETCH(luminance_alpha_f32)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { - const GLfloat *src = FLOAT_SRC( texImage, i, j, k, 2 ); + const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 2 ); UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], src[0]); texel[GCOMP] = texel[BCOMP] = texel[RCOMP]; @@ -498,20 +705,34 @@ static void FETCH(luminance_alpha_f32)( const struct gl_texture_image *texImage, static void FETCH(f_luminance_alpha_f32)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLfloat *src = FLOAT_SRC( texImage, i, j, k, 2 ); + const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 2 ); texel[RCOMP] = texel[GCOMP] = texel[BCOMP] = src[0]; texel[ACOMP] = src[1]; } +#if DIM == 3 +static void store_texel_luminance_alpha_f32(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLfloat *rgba = (const GLfloat *) texel; + GLfloat *dst = FLOAT_ADDR(texImage, i, j, k, 2); + dst[0] = rgba[RCOMP]; + dst[1] = rgba[ACOMP]; +} +#endif + + +/* MESA_FORMAT_LUMINANCE_ALPHA_F16 *******************************************/ + /* Fetch texel from 1D, 2D or 3D LUMINANCE_ALPHA_FLOAT16 texture, * returning 4 GLfloats. */ static void FETCH(luminance_alpha_f16)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { - const GLhalfARB *src = HALF_SRC( texImage, i, j, k, 2 ); + const GLhalfARB *src = HALF_ADDR( texImage, i, j, k, 2 ); UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], _mesa_half_to_float(src[0])); texel[GCOMP] = texel[BCOMP] = texel[RCOMP]; @@ -524,20 +745,34 @@ static void FETCH(luminance_alpha_f16)( const struct gl_texture_image *texImage, static void FETCH(f_luminance_alpha_f16)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLhalfARB *src = HALF_SRC( texImage, i, j, k, 2 ); + const GLhalfARB *src = HALF_ADDR( texImage, i, j, k, 2 ); texel[RCOMP] = texel[GCOMP] = texel[BCOMP] = _mesa_half_to_float(src[0]); texel[ACOMP] = _mesa_half_to_float(src[1]); } +#if DIM == 3 +static void store_texel_luminance_alpha_f16(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLfloat *rgba = (const GLfloat *) texel; + GLhalfARB *dst = HALF_ADDR(texImage, i, j, k, 2); + dst[0] = _mesa_float_to_half(rgba[RCOMP]); + dst[1] = _mesa_float_to_half(rgba[ACOMP]); +} +#endif + + +/* MESA_FORMAT_INTENSITY_F32 *************************************************/ + /* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT32 texture, * returning 4 GLchans. */ static void FETCH(intensity_f32)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { - const GLfloat *src = FLOAT_SRC( texImage, i, j, k, 1 ); + const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 1 ); UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], src[0]); texel[GCOMP] = texel[BCOMP] = @@ -550,20 +785,33 @@ static void FETCH(intensity_f32)( const struct gl_texture_image *texImage, static void FETCH(f_intensity_f32)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLfloat *src = FLOAT_SRC( texImage, i, j, k, 1 ); + const GLfloat *src = FLOAT_ADDR( texImage, i, j, k, 1 ); texel[RCOMP] = texel[GCOMP] = texel[BCOMP] = texel[ACOMP] = src[0]; } +#if DIM == 3 +static void store_texel_intensity_f32(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLfloat *rgba = (const GLfloat *) texel; + GLfloat *dst = FLOAT_ADDR(texImage, i, j, k, 1); + dst[0] = rgba[RCOMP]; +} +#endif + + +/* MESA_FORMAT_INTENSITY_F16 *************************************************/ + /* Fetch texel from 1D, 2D or 3D INTENSITY_FLOAT16 texture, * returning 4 GLchans. */ static void FETCH(intensity_f16)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { - const GLhalfARB *src = HALF_SRC( texImage, i, j, k, 1 ); + const GLhalfARB *src = HALF_ADDR( texImage, i, j, k, 1 ); UNCLAMPED_FLOAT_TO_CHAN(texel[RCOMP], _mesa_half_to_float(src[0])); texel[GCOMP] = texel[BCOMP] = @@ -576,24 +824,37 @@ static void FETCH(intensity_f16)( const struct gl_texture_image *texImage, static void FETCH(f_intensity_f16)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLhalfARB *src = HALF_SRC( texImage, i, j, k, 1 ); + const GLhalfARB *src = HALF_ADDR( texImage, i, j, k, 1 ); texel[RCOMP] = texel[GCOMP] = texel[BCOMP] = texel[ACOMP] = _mesa_half_to_float(src[0]); } +#if DIM == 3 +static void store_texel_intensity_f16(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLfloat *rgba = (const GLfloat *) texel; + GLhalfARB *dst = HALF_ADDR(texImage, i, j, k, 1); + dst[0] = _mesa_float_to_half(rgba[RCOMP]); +} +#endif + + /* * Begin Hardware formats */ +/* MESA_FORMAT_RGBA8888 ******************************************************/ + /* Fetch texel from 1D, 2D or 3D rgba8888 texture, return 4 GLchans */ static void FETCH(rgba8888)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { - const GLuint s = *UINT_SRC( texImage, i, j, k ); + const GLuint s = *UINT_ADDR( texImage, i, j, k ); texel[RCOMP] = UBYTE_TO_CHAN( (s >> 24) ); texel[GCOMP] = UBYTE_TO_CHAN( (s >> 16) & 0xff ); texel[BCOMP] = UBYTE_TO_CHAN( (s >> 8) & 0xff ); @@ -604,19 +865,31 @@ static void FETCH(rgba8888)( const struct gl_texture_image *texImage, static void FETCH(f_rgba8888)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLuint s = *UINT_SRC( texImage, i, j, k ); + const GLuint s = *UINT_ADDR( texImage, i, j, k ); texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 24) ); texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); } +#if DIM == 3 +static void store_texel_rgba8888(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLuint *dst = UINT_ADDR(texImage, i, j, k); + *dst = PACK_COLOR_8888(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]); +} +#endif + + +/* MESA_FORMAT_RGBA888_REV ***************************************************/ /* Fetch texel from 1D, 2D or 3D abgr8888 texture, return 4 GLchans */ static void FETCH(rgba8888_rev)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { - const GLuint s = *UINT_SRC( texImage, i, j, k ); + const GLuint s = *UINT_ADDR( texImage, i, j, k ); texel[RCOMP] = UBYTE_TO_CHAN( (s ) & 0xff ); texel[GCOMP] = UBYTE_TO_CHAN( (s >> 8) & 0xff ); texel[BCOMP] = UBYTE_TO_CHAN( (s >> 16) & 0xff ); @@ -627,19 +900,31 @@ static void FETCH(rgba8888_rev)( const struct gl_texture_image *texImage, static void FETCH(f_rgba8888_rev)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLuint s = *UINT_SRC( texImage, i, j, k ); + const GLuint s = *UINT_ADDR( texImage, i, j, k ); texel[RCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) ); } +#if DIM == 3 +static void store_texel_rgba8888_rev(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLuint *dst = UINT_ADDR(texImage, i, j, k); + *dst = PACK_COLOR_8888_REV(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]); +} +#endif + + +/* MESA_FORMAT_ARGB8888 ******************************************************/ /* Fetch texel from 1D, 2D or 3D argb8888 texture, return 4 GLchans */ static void FETCH(argb8888)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { - const GLuint s = *UINT_SRC( texImage, i, j, k ); + const GLuint s = *UINT_ADDR( texImage, i, j, k ); texel[RCOMP] = UBYTE_TO_CHAN( (s >> 16) & 0xff ); texel[GCOMP] = UBYTE_TO_CHAN( (s >> 8) & 0xff ); texel[BCOMP] = UBYTE_TO_CHAN( (s ) & 0xff ); @@ -650,43 +935,66 @@ static void FETCH(argb8888)( const struct gl_texture_image *texImage, static void FETCH(f_argb8888)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLuint s = *UINT_SRC( texImage, i, j, k ); + const GLuint s = *UINT_ADDR( texImage, i, j, k ); texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); texel[BCOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); texel[ACOMP] = UBYTE_TO_FLOAT( (s >> 24) ); } +#if DIM == 3 +static void store_texel_argb8888(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLuint *dst = UINT_ADDR(texImage, i, j, k); + *dst = PACK_COLOR_8888(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]); +} +#endif + + +/* MESA_FORMAT_ARGB8888_REV **************************************************/ /* Fetch texel from 1D, 2D or 3D argb8888_rev texture, return 4 GLchans */ static void FETCH(argb8888_rev)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { - const GLuint s = *UINT_SRC( texImage, i, j, k ); + const GLuint s = *UINT_ADDR( texImage, i, j, k ); texel[RCOMP] = UBYTE_TO_CHAN( (s >> 8) & 0xff ); texel[GCOMP] = UBYTE_TO_CHAN( (s >> 16) & 0xff ); texel[BCOMP] = UBYTE_TO_CHAN( (s >> 24) ); texel[ACOMP] = UBYTE_TO_CHAN( (s ) & 0xff ); } - /* Fetch texel from 1D, 2D or 3D argb8888_rev texture, return 4 GLfloats */ static void FETCH(f_argb8888_rev)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLuint s = *UINT_SRC( texImage, i, j, k ); + const GLuint s = *UINT_ADDR( texImage, i, j, k ); texel[RCOMP] = UBYTE_TO_FLOAT( (s >> 8) & 0xff ); texel[GCOMP] = UBYTE_TO_FLOAT( (s >> 16) & 0xff ); texel[BCOMP] = UBYTE_TO_FLOAT( (s >> 24) ); texel[ACOMP] = UBYTE_TO_FLOAT( (s ) & 0xff ); } +#if DIM == 3 +static void store_texel_argb8888_rev(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLuint *dst = UINT_ADDR(texImage, i, j, k); + *dst = PACK_COLOR_8888(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]); +} +#endif + + +/* MESA_FORMAT_RGB888 ********************************************************/ /* Fetch texel from 1D, 2D or 3D rgb888 texture, return 4 GLchans */ static void FETCH(rgb888)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { - const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 3 ); + const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 3 ); texel[RCOMP] = UBYTE_TO_CHAN( src[2] ); texel[GCOMP] = UBYTE_TO_CHAN( src[1] ); texel[BCOMP] = UBYTE_TO_CHAN( src[0] ); @@ -697,19 +1005,33 @@ static void FETCH(rgb888)( const struct gl_texture_image *texImage, static void FETCH(f_rgb888)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 3 ); + const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 3 ); texel[RCOMP] = UBYTE_TO_FLOAT( src[2] ); texel[GCOMP] = UBYTE_TO_FLOAT( src[1] ); texel[BCOMP] = UBYTE_TO_FLOAT( src[0] ); texel[ACOMP] = 1.0F; } +#if DIM == 3 +static void store_texel_rgb888(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLubyte *dst = UBYTE_ADDR(texImage, i, j, k, 3); + dst[0] = rgba[RCOMP]; + dst[1] = rgba[GCOMP]; + dst[2] = rgba[BCOMP]; +} +#endif + + +/* MESA_FORMAT_BGR888 ********************************************************/ /* Fetch texel from 1D, 2D or 3D bgr888 texture, return 4 GLchans */ static void FETCH(bgr888)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { - const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 3 ); + const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 3 ); texel[RCOMP] = UBYTE_TO_CHAN( src[0] ); texel[GCOMP] = UBYTE_TO_CHAN( src[1] ); texel[BCOMP] = UBYTE_TO_CHAN( src[2] ); @@ -720,19 +1042,33 @@ static void FETCH(bgr888)( const struct gl_texture_image *texImage, static void FETCH(f_bgr888)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 3 ); + const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 3 ); texel[RCOMP] = UBYTE_TO_FLOAT( src[0] ); texel[GCOMP] = UBYTE_TO_FLOAT( src[1] ); texel[BCOMP] = UBYTE_TO_FLOAT( src[2] ); texel[ACOMP] = 1.0F; } +#if DIM == 3 +static void store_texel_bgr888(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLubyte *dst = UBYTE_ADDR(texImage, i, j, k, 3); + dst[0] = rgba[BCOMP]; + dst[1] = rgba[GCOMP]; + dst[2] = rgba[RCOMP]; +} +#endif + + +/* MESA_FORMAT_RGB565 ********************************************************/ /* Fetch texel from 1D, 2D or 3D rgb565 texture, return 4 GLchans */ static void FETCH(rgb565)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { - const GLushort *src = USHORT_SRC( texImage, i, j, k ); + const GLushort *src = USHORT_ADDR( texImage, i, j, k ); const GLushort s = *src; texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf8) * 255 / 0xf8 ); texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 3) & 0xfc) * 255 / 0xfc ); @@ -744,7 +1080,7 @@ static void FETCH(rgb565)( const struct gl_texture_image *texImage, static void FETCH(f_rgb565)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLushort *src = USHORT_SRC( texImage, i, j, k ); + const GLushort *src = USHORT_ADDR( texImage, i, j, k ); const GLushort s = *src; texel[RCOMP] = ((s >> 8) & 0xf8) * (1.0F / 248.0F); texel[GCOMP] = ((s >> 3) & 0xfc) * (1.0F / 252.0F); @@ -752,12 +1088,24 @@ static void FETCH(f_rgb565)( const struct gl_texture_image *texImage, texel[ACOMP] = 1.0F; } +#if DIM == 3 +static void store_texel_rgb565(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLushort *dst = USHORT_ADDR(texImage, i, j, k); + *dst = PACK_COLOR_565(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]); +} +#endif + + +/* MESA_FORMAT_RGB565_REV ****************************************************/ /* Fetch texel from 1D, 2D or 3D rgb565_rev texture, return 4 GLchans */ static void FETCH(rgb565_rev)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { - const GLushort *src = USHORT_SRC( texImage, i, j, k ); + const GLushort *src = USHORT_ADDR( texImage, i, j, k ); const GLushort s = (*src >> 8) | (*src << 8); /* byte swap */ texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf8) * 255 / 0xf8 ); texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 3) & 0xfc) * 255 / 0xfc ); @@ -769,7 +1117,7 @@ static void FETCH(rgb565_rev)( const struct gl_texture_image *texImage, static void FETCH(f_rgb565_rev)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLushort *src = USHORT_SRC( texImage, i, j, k ); + const GLushort *src = USHORT_ADDR( texImage, i, j, k ); const GLushort s = (*src >> 8) | (*src << 8); /* byte swap */ texel[RCOMP] = ((s >> 8) & 0xf8) * (1.0F / 248.0F); texel[GCOMP] = ((s >> 3) & 0xfc) * (1.0F / 252.0F); @@ -777,12 +1125,24 @@ static void FETCH(f_rgb565_rev)( const struct gl_texture_image *texImage, texel[ACOMP] = 1.0F; } +#if DIM == 3 +static void store_texel_rgb565_rev(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLushort *dst = USHORT_ADDR(texImage, i, j, k); + *dst = PACK_COLOR_565(rgba[BCOMP], rgba[GCOMP], rgba[RCOMP]); +} +#endif + + +/* MESA_FORMAT_ARGB4444 ******************************************************/ /* Fetch texel from 1D, 2D or 3D argb444 texture, return 4 GLchans */ static void FETCH(argb4444)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { - const GLushort *src = USHORT_SRC( texImage, i, j, k ); + const GLushort *src = USHORT_ADDR( texImage, i, j, k ); const GLushort s = *src; texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) * 255 / 0xf ); texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 4) & 0xf) * 255 / 0xf ); @@ -794,7 +1154,7 @@ static void FETCH(argb4444)( const struct gl_texture_image *texImage, static void FETCH(f_argb4444)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLushort *src = USHORT_SRC( texImage, i, j, k ); + const GLushort *src = USHORT_ADDR( texImage, i, j, k ); const GLushort s = *src; texel[RCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F); texel[GCOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F); @@ -802,12 +1162,24 @@ static void FETCH(f_argb4444)( const struct gl_texture_image *texImage, texel[ACOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F); } +#if DIM == 3 +static void store_texel_argb4444(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLushort *dst = USHORT_ADDR(texImage, i, j, k); + *dst = PACK_COLOR_4444(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP], rgba[ACOMP]); +} +#endif + + +/* MESA_FORMAT_ARGB4444_REV **************************************************/ /* Fetch texel from 1D, 2D or 3D argb4444_rev texture, return 4 GLchans */ static void FETCH(argb4444_rev)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { - const GLushort s = *USHORT_SRC( texImage, i, j, k ); + const GLushort s = *USHORT_ADDR( texImage, i, j, k ); texel[RCOMP] = UBYTE_TO_CHAN( ((s ) & 0xf) * 255 / 0xf ); texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 12) & 0xf) * 255 / 0xf ); texel[BCOMP] = UBYTE_TO_CHAN( ((s >> 8) & 0xf) * 255 / 0xf ); @@ -818,19 +1190,31 @@ static void FETCH(argb4444_rev)( const struct gl_texture_image *texImage, static void FETCH(f_argb4444_rev)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLushort s = *USHORT_SRC( texImage, i, j, k ); + const GLushort s = *USHORT_ADDR( texImage, i, j, k ); texel[RCOMP] = ((s ) & 0xf) * (1.0F / 15.0F); texel[GCOMP] = ((s >> 12) & 0xf) * (1.0F / 15.0F); texel[BCOMP] = ((s >> 8) & 0xf) * (1.0F / 15.0F); texel[ACOMP] = ((s >> 4) & 0xf) * (1.0F / 15.0F); } +#if DIM == 3 +static void store_texel_argb4444_rev(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLushort *dst = USHORT_ADDR(texImage, i, j, k); + *dst = PACK_COLOR_4444(rgba[ACOMP], rgba[BCOMP], rgba[GCOMP], rgba[RCOMP]); +} +#endif + + +/* MESA_FORMAT_ARGB1555 ******************************************************/ /* Fetch texel from 1D, 2D or 3D argb1555 texture, return 4 GLchans */ static void FETCH(argb1555)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { - const GLushort *src = USHORT_SRC( texImage, i, j, k ); + const GLushort *src = USHORT_ADDR( texImage, i, j, k ); const GLushort s = *src; texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0x1f) * 255 / 0x1f ); texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 5) & 0x1f) * 255 / 0x1f ); @@ -842,7 +1226,7 @@ static void FETCH(argb1555)( const struct gl_texture_image *texImage, static void FETCH(f_argb1555)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLushort *src = USHORT_SRC( texImage, i, j, k ); + const GLushort *src = USHORT_ADDR( texImage, i, j, k ); const GLushort s = *src; texel[RCOMP] = ((s >> 10) & 0x1f) * (1.0F / 31.0F); texel[GCOMP] = ((s >> 5) & 0x1f) * (1.0F / 31.0F); @@ -850,12 +1234,24 @@ static void FETCH(f_argb1555)( const struct gl_texture_image *texImage, texel[ACOMP] = ((s >> 15) & 0x01); } +#if DIM == 3 +static void store_texel_argb1555(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLushort *dst = USHORT_ADDR(texImage, i, j, k); + *dst = PACK_COLOR_1555(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]); +} +#endif + + +/* MESA_FORMAT_ARGB1555_REV **************************************************/ /* Fetch texel from 1D, 2D or 3D argb1555_rev texture, return 4 GLchans */ static void FETCH(argb1555_rev)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { - const GLushort *src = USHORT_SRC( texImage, i, j, k ); + const GLushort *src = USHORT_ADDR( texImage, i, j, k ); const GLushort s = (*src << 8) | (*src >> 8); /* byteswap */ texel[RCOMP] = UBYTE_TO_CHAN( ((s >> 10) & 0x1f) * 255 / 0x1f ); texel[GCOMP] = UBYTE_TO_CHAN( ((s >> 5) & 0x1f) * 255 / 0x1f ); @@ -867,7 +1263,7 @@ static void FETCH(argb1555_rev)( const struct gl_texture_image *texImage, static void FETCH(f_argb1555_rev)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLushort *src = USHORT_SRC( texImage, i, j, k ); + const GLushort *src = USHORT_ADDR( texImage, i, j, k ); const GLushort s = (*src << 8) | (*src >> 8); /* byteswap */ texel[RCOMP] = ((s >> 10) & 0x1f) * (1.0F / 31.0F); texel[GCOMP] = ((s >> 5) & 0x1f) * (1.0F / 31.0F); @@ -875,12 +1271,24 @@ static void FETCH(f_argb1555_rev)( const struct gl_texture_image *texImage, texel[ACOMP] = ((s >> 15) & 0x01); } +#if DIM == 3 +static void store_texel_argb1555_rev(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLushort *dst = USHORT_ADDR(texImage, i, j, k); + *dst = PACK_COLOR_1555_REV(rgba[ACOMP], rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]); +} +#endif + + +/* MESA_FORMAT_AL88 **********************************************************/ /* Fetch texel from 1D, 2D or 3D al88 texture, return 4 GLchans */ static void FETCH(al88)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { - const GLushort s = *USHORT_SRC( texImage, i, j, k ); + const GLushort s = *USHORT_ADDR( texImage, i, j, k ); texel[RCOMP] = texel[GCOMP] = texel[BCOMP] = UBYTE_TO_CHAN( s & 0xff ); @@ -891,19 +1299,31 @@ static void FETCH(al88)( const struct gl_texture_image *texImage, static void FETCH(f_al88)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLushort s = *USHORT_SRC( texImage, i, j, k ); + const GLushort s = *USHORT_ADDR( texImage, i, j, k ); texel[RCOMP] = texel[GCOMP] = texel[BCOMP] = UBYTE_TO_FLOAT( s & 0xff ); texel[ACOMP] = UBYTE_TO_FLOAT( s >> 8 ); } +#if DIM == 3 +static void store_texel_al88(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLushort *dst = USHORT_ADDR(texImage, i, j, k); + *dst = PACK_COLOR_88(rgba[ACOMP], rgba[RCOMP]); +} +#endif + + +/* MESA_FORMAT_AL88_REV ******************************************************/ /* Fetch texel from 1D, 2D or 3D al88_rev texture, return 4 GLchans */ static void FETCH(al88_rev)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { - const GLushort s = *USHORT_SRC( texImage, i, j, k ); + const GLushort s = *USHORT_ADDR( texImage, i, j, k ); texel[RCOMP] = texel[GCOMP] = texel[BCOMP] = UBYTE_TO_CHAN( s >> 8 ); @@ -914,19 +1334,31 @@ static void FETCH(al88_rev)( const struct gl_texture_image *texImage, static void FETCH(f_al88_rev)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLushort s = *USHORT_SRC( texImage, i, j, k ); + const GLushort s = *USHORT_ADDR( texImage, i, j, k ); texel[RCOMP] = texel[GCOMP] = texel[BCOMP] = UBYTE_TO_FLOAT( s >> 8 ); texel[ACOMP] = UBYTE_TO_FLOAT( s & 0xff ); } +#if DIM == 3 +static void store_texel_al88_rev(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLushort *dst = USHORT_ADDR(texImage, i, j, k); + *dst = PACK_COLOR_88(rgba[RCOMP], rgba[ACOMP]); +} +#endif + + +/* MESA_FORMAT_RGB332 ********************************************************/ /* Fetch texel from 1D, 2D or 3D rgb332 texture, return 4 GLchans */ static void FETCH(rgb332)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { - const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 1 ); + const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 1 ); const GLubyte s = *src; texel[RCOMP] = UBYTE_TO_CHAN( ((s ) & 0xe0) * 255 / 0xe0 ); texel[GCOMP] = UBYTE_TO_CHAN( ((s << 3) & 0xe0) * 255 / 0xe0 ); @@ -938,7 +1370,7 @@ static void FETCH(rgb332)( const struct gl_texture_image *texImage, static void FETCH(f_rgb332)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 1 ); + const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 1 ); const GLubyte s = *src; texel[RCOMP] = ((s ) & 0xe0) * (1.0F / 224.0F); texel[GCOMP] = ((s << 3) & 0xe0) * (1.0F / 224.0F); @@ -946,12 +1378,24 @@ static void FETCH(f_rgb332)( const struct gl_texture_image *texImage, texel[ACOMP] = 1.0F; } +#if DIM == 3 +static void store_texel_rgb332(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLubyte *dst = UBYTE_ADDR(texImage, i, j, k, 1); + *dst = PACK_COLOR_332(rgba[RCOMP], rgba[GCOMP], rgba[BCOMP]); +} +#endif + + +/* MESA_FORMAT_A8 ************************************************************/ /* Fetch texel from 1D, 2D or 3D a8 texture, return 4 GLchans */ static void FETCH(a8)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { - const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 1 ); + const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 1 ); texel[RCOMP] = texel[GCOMP] = texel[BCOMP] = 0; @@ -962,19 +1406,31 @@ static void FETCH(a8)( const struct gl_texture_image *texImage, static void FETCH(f_a8)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 1 ); + const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 1 ); texel[RCOMP] = texel[GCOMP] = texel[BCOMP] = 0.0; texel[ACOMP] = UBYTE_TO_FLOAT( src[0] ); } +#if DIM == 3 +static void store_texel_a8(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLubyte *dst = UBYTE_ADDR(texImage, i, j, k, 1); + *dst = rgba[ACOMP]; +} +#endif + + +/* MESA_FORMAT_L8 ************************************************************/ /* Fetch texel from 1D, 2D or 3D l8 texture, return 4 GLchans */ static void FETCH(l8)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { - const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 1 ); + const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 1 ); texel[RCOMP] = texel[GCOMP] = texel[BCOMP] = UBYTE_TO_CHAN( src[0] ); @@ -985,19 +1441,31 @@ static void FETCH(l8)( const struct gl_texture_image *texImage, static void FETCH(f_l8)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 1 ); + const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 1 ); texel[RCOMP] = texel[GCOMP] = texel[BCOMP] = UBYTE_TO_FLOAT( src[0] ); texel[ACOMP] = 1.0F; } +#if DIM == 3 +static void store_texel_l8(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLubyte *dst = UBYTE_ADDR(texImage, i, j, k, 1); + *dst = rgba[RCOMP]; +} +#endif + + +/* MESA_FORMAT_I8 ************************************************************/ /* Fetch texel from 1D, 2D or 3D i8 texture, return 4 GLchans */ static void FETCH(i8)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { - const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 1 ); + const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 1 ); texel[RCOMP] = texel[GCOMP] = texel[BCOMP] = @@ -1008,13 +1476,25 @@ static void FETCH(i8)( const struct gl_texture_image *texImage, static void FETCH(f_i8)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 1 ); + const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 1 ); texel[RCOMP] = texel[GCOMP] = texel[BCOMP] = texel[ACOMP] = UBYTE_TO_FLOAT( src[0] ); } +#if DIM == 3 +static void store_texel_i8(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *rgba = (const GLubyte *) texel; + GLubyte *dst = UBYTE_ADDR(texImage, i, j, k, 1); + *dst = rgba[RCOMP]; +} +#endif + + +/* MESA_FORMAT_CI8 ***********************************************************/ /* Fetch CI texel from 1D, 2D or 3D ci8 texture, lookup the index in a * color table, and return 4 GLchans. @@ -1022,7 +1502,7 @@ static void FETCH(f_i8)( const struct gl_texture_image *texImage, static void FETCH(ci8)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { - const GLubyte *src = UBYTE_SRC( texImage, i, j, k, 1 ); + const GLubyte *src = UBYTE_ADDR( texImage, i, j, k, 1 ); const struct gl_color_table *palette; const GLchan *table; GLuint index; @@ -1101,6 +1581,18 @@ static void FETCH(f_ci8)( const struct gl_texture_image *texImage, texel[ACOMP] = CHAN_TO_FLOAT(rgba[ACOMP]); } +#if DIM == 3 +static void store_texel_ci8(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + const GLubyte *index = (const GLubyte *) texel; + GLubyte *dst = UBYTE_ADDR(texImage, i, j, k, 1); + *dst = *index; +} +#endif + + +/* MESA_FORMAT_YCBCR *********************************************************/ /* Fetch texel from 1D, 2D or 3D ycbcr texture, return 4 GLchans */ /* We convert YCbCr to RGB here */ @@ -1108,7 +1600,7 @@ static void FETCH(f_ci8)( const struct gl_texture_image *texImage, static void FETCH(ycbcr)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { - const GLushort *src0 = USHORT_SRC( texImage, (i & ~1), j, k ); /* even */ + const GLushort *src0 = USHORT_ADDR( texImage, (i & ~1), j, k ); /* even */ const GLushort *src1 = src0 + 1; /* odd */ const GLubyte y0 = (*src0 >> 8) & 0xff; /* luminance */ const GLubyte cb = *src0 & 0xff; /* chroma U */ @@ -1138,7 +1630,7 @@ static void FETCH(ycbcr)( const struct gl_texture_image *texImage, static void FETCH(f_ycbcr)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLushort *src0 = USHORT_SRC( texImage, (i & ~1), j, k ); /* even */ + const GLushort *src0 = USHORT_ADDR( texImage, (i & ~1), j, k ); /* even */ const GLushort *src1 = src0 + 1; /* odd */ const GLubyte y0 = (*src0 >> 8) & 0xff; /* luminance */ const GLubyte cb = *src0 & 0xff; /* chroma U */ @@ -1168,6 +1660,16 @@ static void FETCH(f_ycbcr)( const struct gl_texture_image *texImage, texel[ACOMP] = 1.0F; } +#if DIM == 3 +static void store_texel_ycbcr(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + /* XXX to do */ +} +#endif + + +/* MESA_FORMAT_YCBCR_REV *****************************************************/ /* Fetch texel from 1D, 2D or 3D ycbcr_rev texture, return 4 GLchans */ /* We convert YCbCr to RGB here */ @@ -1175,7 +1677,7 @@ static void FETCH(f_ycbcr)( const struct gl_texture_image *texImage, static void FETCH(ycbcr_rev)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLchan *texel ) { - const GLushort *src0 = USHORT_SRC( texImage, (i & ~1), j, k ); /* even */ + const GLushort *src0 = USHORT_ADDR( texImage, (i & ~1), j, k ); /* even */ const GLushort *src1 = src0 + 1; /* odd */ const GLubyte y0 = *src0 & 0xff; /* luminance */ const GLubyte cr = (*src0 >> 8) & 0xff; /* chroma V */ @@ -1205,7 +1707,7 @@ static void FETCH(ycbcr_rev)( const struct gl_texture_image *texImage, static void FETCH(f_ycbcr_rev)( const struct gl_texture_image *texImage, GLint i, GLint j, GLint k, GLfloat *texel ) { - const GLushort *src0 = USHORT_SRC( texImage, (i & ~1), j, k ); /* even */ + const GLushort *src0 = USHORT_ADDR( texImage, (i & ~1), j, k ); /* even */ const GLushort *src1 = src0 + 1; /* odd */ const GLubyte y0 = *src0 & 0xff; /* luminance */ const GLubyte cr = (*src0 >> 8) & 0xff; /* chroma V */ @@ -1235,13 +1737,21 @@ static void FETCH(f_ycbcr_rev)( const struct gl_texture_image *texImage, texel[ACOMP] = 1.0F; } +#if DIM == 3 +static void store_texel_ycbcr_rev(struct gl_texture_image *texImage, + GLint i, GLint j, GLint k, const void *texel) +{ + /* XXX to do */ +} +#endif + -#undef CHAN_SRC -#undef UBYTE_SRC -#undef USHORT_SRC -#undef UINT_SRC -#undef FLOAT_SRC -#undef HALF_SRC +#undef CHAN_ADDR +#undef UBYTE_ADDR +#undef USHORT_ADDR +#undef UINT_ADDR +#undef FLOAT_ADDR +#undef HALF_ADDR #undef FETCH #undef DIM |