diff options
Diffstat (limited to 'src/mesa/main/texformat.h')
-rw-r--r-- | src/mesa/main/texformat.h | 29 |
1 files changed, 26 insertions, 3 deletions
diff --git a/src/mesa/main/texformat.h b/src/mesa/main/texformat.h index c43da46d7b1..67bd4b5133c 100644 --- a/src/mesa/main/texformat.h +++ b/src/mesa/main/texformat.h @@ -75,12 +75,17 @@ enum _format { MESA_FORMAT_YCBCR_REV, /* UorV UorV YYYY YYYY */ /*@}*/ + /** + * \name Compressed texture formats. + */ + /*@{*/ MESA_FORMAT_RGB_FXT1, MESA_FORMAT_RGBA_FXT1, MESA_FORMAT_RGB_DXT1, MESA_FORMAT_RGBA_DXT1, MESA_FORMAT_RGBA_DXT3, MESA_FORMAT_RGBA_DXT5, + /*@}*/ #if 0 /** @@ -108,8 +113,8 @@ enum _format { * converted to one of these formats. Components are arrays of GLchan * values, so there will be no big/little endian issues. * - * \note Because these are based on the GLchan data type, one cannot assume 8 - * bits per channel with these formats. If you require GLubyte channels, + * \note Because these are based on the GLchan data type, one cannot assume + * 8 bits per channel with these formats. If you require GLubyte channels, * use one of the hardware formats above. */ /*@{*/ @@ -120,7 +125,17 @@ enum _format { MESA_FORMAT_LUMINANCE_ALPHA, MESA_FORMAT_INTENSITY, MESA_FORMAT_COLOR_INDEX, - MESA_FORMAT_DEPTH_COMPONENT + /*@}*/ + + /** + * \name Floating point texture formats. + */ + /*@{*/ + MESA_FORMAT_DEPTH_COMPONENT, + MESA_FORMAT_RGBA_FLOAT32, + MESA_FORMAT_RGBA_FLOAT16, + MESA_FORMAT_RGB_FLOAT32, + MESA_FORMAT_RGB_FLOAT16 /*@}*/ }; @@ -145,7 +160,15 @@ extern const struct gl_texture_format _mesa_texformat_luminance; extern const struct gl_texture_format _mesa_texformat_luminance_alpha; extern const struct gl_texture_format _mesa_texformat_intensity; extern const struct gl_texture_format _mesa_texformat_color_index; +/*@}*/ + +/** Floating point texture formats */ +/*@{*/ extern const struct gl_texture_format _mesa_texformat_depth_component; +extern const struct gl_texture_format _mesa_texformat_rgba_float32; +extern const struct gl_texture_format _mesa_texformat_rgba_float16; +extern const struct gl_texture_format _mesa_texformat_rgb_float32; +extern const struct gl_texture_format _mesa_texformat_rgb_float16; /*@}*/ /** \name The hardware-friendly formats */ |