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-rw-r--r--src/mesa/main/texfetch.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/main/texfetch.c b/src/mesa/main/texfetch.c
index 6b7db584f81..851659e9c53 100644
--- a/src/mesa/main/texfetch.c
+++ b/src/mesa/main/texfetch.c
@@ -595,6 +595,7 @@ fetch_texel_float_to_chan(const struct gl_texture_image *texImage,
}
+#if 0
/**
* Adaptor for fetching a float texel from a GLchan-valued texture.
*/
@@ -620,6 +621,7 @@ fetch_texel_chan_to_float(const struct gl_texture_image *texImage,
texelOut[3] = CHAN_TO_FLOAT(temp[3]);
}
}
+#endif
/**
@@ -631,17 +633,15 @@ _mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims)
ASSERT(dims == 1 || dims == 2 || dims == 3);
ASSERT(texImage->TexFormat);
- texImage->FetchTexelf =
- _mesa_get_texel_fetch_func(texImage->TexFormat, dims);
+ if (!texImage->FetchTexelf) {
+ texImage->FetchTexelf =
+ _mesa_get_texel_fetch_func(texImage->TexFormat, dims);
+ }
/* now check if we need to use a float/chan adaptor */
if (!texImage->FetchTexelc) {
texImage->FetchTexelc = fetch_texel_float_to_chan;
}
- else if (!texImage->FetchTexelf) {
- texImage->FetchTexelf = fetch_texel_chan_to_float;
- }
-
ASSERT(texImage->FetchTexelc);
ASSERT(texImage->FetchTexelf);