diff options
Diffstat (limited to 'src/mesa/main/texenvprogram.c')
-rw-r--r-- | src/mesa/main/texenvprogram.c | 23 |
1 files changed, 12 insertions, 11 deletions
diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c index 20f02cefe94..a8bffe416d9 100644 --- a/src/mesa/main/texenvprogram.c +++ b/src/mesa/main/texenvprogram.c @@ -62,7 +62,7 @@ struct texenvprog_cache_item }; static GLboolean -texenv_doing_secondary_color(GLcontext *ctx) +texenv_doing_secondary_color(struct gl_context *ctx) { if (ctx->Light.Enabled && (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)) @@ -307,12 +307,13 @@ static GLuint translate_tex_src_bit( GLbitfield bit ) * has access to. The bitmask is later reduced to just those which * are actually referenced. */ -static GLbitfield get_fp_input_mask( GLcontext *ctx ) +static GLbitfield get_fp_input_mask( struct gl_context *ctx ) { /* _NEW_PROGRAM */ - const GLboolean vertexShader = (ctx->Shader.CurrentProgram && - ctx->Shader.CurrentProgram->LinkStatus && - ctx->Shader.CurrentProgram->VertexProgram); + const GLboolean vertexShader = + (ctx->Shader.CurrentVertexProgram && + ctx->Shader.CurrentVertexProgram->LinkStatus && + ctx->Shader.CurrentVertexProgram->VertexProgram); const GLboolean vertexProgram = ctx->VertexProgram._Enabled; GLbitfield fp_inputs = 0x0; @@ -377,7 +378,7 @@ static GLbitfield get_fp_input_mask( GLcontext *ctx ) * validation (see additional comments in state.c). */ if (vertexShader) - vprog = ctx->Shader.CurrentProgram->VertexProgram; + vprog = ctx->Shader.CurrentVertexProgram->VertexProgram; else vprog = ctx->VertexProgram.Current; @@ -407,7 +408,7 @@ static GLbitfield get_fp_input_mask( GLcontext *ctx ) * Examine current texture environment state and generate a unique * key to identify it. */ -static GLuint make_state_key( GLcontext *ctx, struct state_key *key ) +static GLuint make_state_key( struct gl_context *ctx, struct state_key *key ) { GLuint i, j; GLbitfield inputs_referenced = FRAG_BIT_COL0; @@ -663,7 +664,7 @@ static void reserve_temp( struct texenv_fragment_program *p, struct ureg r ) } -static void release_temps(GLcontext *ctx, struct texenv_fragment_program *p ) +static void release_temps(struct gl_context *ctx, struct texenv_fragment_program *p ) { GLuint max_temp = ctx->Const.FragmentProgram.MaxTemps; @@ -1415,7 +1416,7 @@ load_texunit_bumpmap( struct texenv_fragment_program *p, GLuint unit ) * current texture env/combine mode. */ static void -create_new_program(GLcontext *ctx, struct state_key *key, +create_new_program(struct gl_context *ctx, struct state_key *key, struct gl_fragment_program *program) { struct prog_instruction instBuffer[MAX_INSTRUCTIONS]; @@ -1526,7 +1527,7 @@ create_new_program(GLcontext *ctx, struct state_key *key, emit_arith( &p, OPCODE_END, undef, WRITEMASK_XYZW, 0, undef, undef, undef); if (key->fog_enabled) { - /* Pull fog mode from GLcontext, the value in the state key is + /* Pull fog mode from struct gl_context, the value in the state key is * a reduced value and not what is expected in FogOption */ p.program->FogOption = ctx->Fog.Mode; @@ -1590,7 +1591,7 @@ create_new_program(GLcontext *ctx, struct state_key *key, * fixed-function texture, fog and color-sum operations. */ struct gl_fragment_program * -_mesa_get_fixed_func_fragment_program(GLcontext *ctx) +_mesa_get_fixed_func_fragment_program(struct gl_context *ctx) { struct gl_fragment_program *prog; struct state_key key; |