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Diffstat (limited to 'src/mesa/main/texenvprogram.c')
-rw-r--r--src/mesa/main/texenvprogram.c23
1 files changed, 12 insertions, 11 deletions
diff --git a/src/mesa/main/texenvprogram.c b/src/mesa/main/texenvprogram.c
index 20f02cefe94..a8bffe416d9 100644
--- a/src/mesa/main/texenvprogram.c
+++ b/src/mesa/main/texenvprogram.c
@@ -62,7 +62,7 @@ struct texenvprog_cache_item
};
static GLboolean
-texenv_doing_secondary_color(GLcontext *ctx)
+texenv_doing_secondary_color(struct gl_context *ctx)
{
if (ctx->Light.Enabled &&
(ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR))
@@ -307,12 +307,13 @@ static GLuint translate_tex_src_bit( GLbitfield bit )
* has access to. The bitmask is later reduced to just those which
* are actually referenced.
*/
-static GLbitfield get_fp_input_mask( GLcontext *ctx )
+static GLbitfield get_fp_input_mask( struct gl_context *ctx )
{
/* _NEW_PROGRAM */
- const GLboolean vertexShader = (ctx->Shader.CurrentProgram &&
- ctx->Shader.CurrentProgram->LinkStatus &&
- ctx->Shader.CurrentProgram->VertexProgram);
+ const GLboolean vertexShader =
+ (ctx->Shader.CurrentVertexProgram &&
+ ctx->Shader.CurrentVertexProgram->LinkStatus &&
+ ctx->Shader.CurrentVertexProgram->VertexProgram);
const GLboolean vertexProgram = ctx->VertexProgram._Enabled;
GLbitfield fp_inputs = 0x0;
@@ -377,7 +378,7 @@ static GLbitfield get_fp_input_mask( GLcontext *ctx )
* validation (see additional comments in state.c).
*/
if (vertexShader)
- vprog = ctx->Shader.CurrentProgram->VertexProgram;
+ vprog = ctx->Shader.CurrentVertexProgram->VertexProgram;
else
vprog = ctx->VertexProgram.Current;
@@ -407,7 +408,7 @@ static GLbitfield get_fp_input_mask( GLcontext *ctx )
* Examine current texture environment state and generate a unique
* key to identify it.
*/
-static GLuint make_state_key( GLcontext *ctx, struct state_key *key )
+static GLuint make_state_key( struct gl_context *ctx, struct state_key *key )
{
GLuint i, j;
GLbitfield inputs_referenced = FRAG_BIT_COL0;
@@ -663,7 +664,7 @@ static void reserve_temp( struct texenv_fragment_program *p, struct ureg r )
}
-static void release_temps(GLcontext *ctx, struct texenv_fragment_program *p )
+static void release_temps(struct gl_context *ctx, struct texenv_fragment_program *p )
{
GLuint max_temp = ctx->Const.FragmentProgram.MaxTemps;
@@ -1415,7 +1416,7 @@ load_texunit_bumpmap( struct texenv_fragment_program *p, GLuint unit )
* current texture env/combine mode.
*/
static void
-create_new_program(GLcontext *ctx, struct state_key *key,
+create_new_program(struct gl_context *ctx, struct state_key *key,
struct gl_fragment_program *program)
{
struct prog_instruction instBuffer[MAX_INSTRUCTIONS];
@@ -1526,7 +1527,7 @@ create_new_program(GLcontext *ctx, struct state_key *key,
emit_arith( &p, OPCODE_END, undef, WRITEMASK_XYZW, 0, undef, undef, undef);
if (key->fog_enabled) {
- /* Pull fog mode from GLcontext, the value in the state key is
+ /* Pull fog mode from struct gl_context, the value in the state key is
* a reduced value and not what is expected in FogOption
*/
p.program->FogOption = ctx->Fog.Mode;
@@ -1590,7 +1591,7 @@ create_new_program(GLcontext *ctx, struct state_key *key,
* fixed-function texture, fog and color-sum operations.
*/
struct gl_fragment_program *
-_mesa_get_fixed_func_fragment_program(GLcontext *ctx)
+_mesa_get_fixed_func_fragment_program(struct gl_context *ctx)
{
struct gl_fragment_program *prog;
struct state_key key;