diff options
Diffstat (limited to 'src/mesa/main/texcompress.c')
-rw-r--r-- | src/mesa/main/texcompress.c | 26 |
1 files changed, 14 insertions, 12 deletions
diff --git a/src/mesa/main/texcompress.c b/src/mesa/main/texcompress.c index 1cc13a50ce1..1c128e42c2a 100644 --- a/src/mesa/main/texcompress.c +++ b/src/mesa/main/texcompress.c @@ -361,25 +361,26 @@ _mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats) * "Interactions with OpenGL 4.2 * * OpenGL 4.2 supports the feature that compressed textures can be - * compressed online, by passing the compressed texture format enum as - * the internal format when uploading a texture using TexImage1D, + * compressed online, by passing the compressed texture format enum + * as the internal format when uploading a texture using TexImage1D, * TexImage2D or TexImage3D (see Section 3.9.3, Texture Image * Specification, subsection Encoding of Special Internal Formats). * - * Due to the complexity of the ASTC compression algorithm, it is not - * usually suitable for online use, and therefore ASTC support will be - * limited to pre-compressed textures only. Where on-device compression - * is required, a domain-specific limited compressor will typically - * be used, and this is therefore not suitable for implementation in - * the driver. + * Due to the complexity of the ASTC compression algorithm, it is + * not usually suitable for online use, and therefore ASTC support + * will be limited to pre-compressed textures only. Where on-device + * compression is required, a domain-specific limited compressor + * will typically be used, and this is therefore not suitable for + * implementation in the driver. * * In particular, the ASTC format specifiers will not be added to * Table 3.14, and thus will not be accepted by the TexImage*D * functions, and will not be returned by the (already deprecated) * COMPRESSED_TEXTURE_FORMATS query." * - * The ES and the desktop specs diverge here. In OpenGL ES, the COMPRESSED_TEXTURE_FORMATS - * query returns the set of supported specific compressed formats. + * The ES and the desktop specs diverge here. In OpenGL ES, the + * COMPRESSED_TEXTURE_FORMATS query returns the set of supported specific + * compressed formats. */ if (ctx->API == API_OPENGLES2 && ctx->Extensions.KHR_texture_compression_astc_ldr) { @@ -642,7 +643,8 @@ _mesa_glenum_to_compressed_format(GLenum format) * internal format unchanged. */ GLenum -_mesa_compressed_format_to_glenum(struct gl_context *ctx, mesa_format mesaFormat) +_mesa_compressed_format_to_glenum(struct gl_context *ctx, + mesa_format mesaFormat) { switch (mesaFormat) { case MESA_FORMAT_RGB_FXT1: @@ -900,7 +902,7 @@ _mesa_decompress_image(mesa_format format, GLuint width, GLuint height, _mesa_problem(NULL, "Unexpected format in _mesa_decompress_image()"); return; } - + stride = srcRowStride * bh / bytes; for (j = 0; j < height; j++) { |