diff options
Diffstat (limited to 'src/mesa/main/texcompress.c')
-rw-r--r-- | src/mesa/main/texcompress.c | 65 |
1 files changed, 46 insertions, 19 deletions
diff --git a/src/mesa/main/texcompress.c b/src/mesa/main/texcompress.c index 3e06275c930..4c6eaae4cf3 100644 --- a/src/mesa/main/texcompress.c +++ b/src/mesa/main/texcompress.c @@ -73,6 +73,17 @@ _mesa_get_compressed_formats( GLcontext *ctx, GLint *formats ) n += 3; } } + if (ctx->Extensions.S3_s3tc) { + if (formats) { + formats[n++] = GL_RGB_S3TC; + formats[n++] = GL_RGB4_S3TC; + formats[n++] = GL_RGBA_S3TC; + formats[n++] = GL_RGBA4_S3TC; + } + else { + n += 4; + } + } } return n; } @@ -100,11 +111,16 @@ _mesa_compressed_texture_size( GLcontext *ctx, return ctx->Driver.CompressedTextureSize(ctx, width, height, depth, format); } + ASSERT(depth == 1); + switch (format) { case GL_COMPRESSED_RGB_FXT1_3DFX: case GL_COMPRESSED_RGBA_FXT1_3DFX: - /* round up to multiples of 8, 4 */ - size = ((width + 7) / 8) * ((height + 3) / 4) * 16; + /* round up width to next multiple of 8, height to next multiple of 4 */ + width = (width + 7) & ~7; + height = (height + 3) & ~3; + /* 16 bytes per 8x4 tile of RGB[A] texels */ + size = width * height / 2; /* Textures smaller than 8x4 will effectively be made into 8x4 and * take 16 bytes. */ @@ -113,12 +129,13 @@ _mesa_compressed_texture_size( GLcontext *ctx, return size; case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + case GL_RGB_S3TC: + case GL_RGB4_S3TC: /* round up width, height to next multiple of 4 */ width = (width + 3) & ~3; height = (height + 3) & ~3; - ASSERT(depth == 1); /* 8 bytes per 4x4 tile of RGB[A] texels */ - size = (width * height * 8) / 16; + size = width * height / 2; /* Textures smaller than 4x4 will effectively be made into 4x4 and * take 8 bytes. */ @@ -127,10 +144,11 @@ _mesa_compressed_texture_size( GLcontext *ctx, return size; case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: + case GL_RGBA_S3TC: + case GL_RGBA4_S3TC: /* round up width, height to next multiple of 4 */ width = (width + 3) & ~3; height = (height + 3) & ~3; - ASSERT(depth == 1); /* 16 bytes per 4x4 tile of RGBA texels */ size = width * height; /* simple! */ /* Textures smaller than 4x4 will effectively be made into 4x4 and @@ -156,26 +174,29 @@ _mesa_compressed_texture_size( GLcontext *ctx, GLint _mesa_compressed_row_stride(GLenum format, GLsizei width) { - GLint bytesPerTile, stride; + GLint stride; switch (format) { case GL_COMPRESSED_RGB_FXT1_3DFX: case GL_COMPRESSED_RGBA_FXT1_3DFX: - bytesPerTile = 16; + stride = ((width + 7) / 8) * 16; /* 16 bytes per 8x4 tile */ break; case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - bytesPerTile = 8; + case GL_RGB_S3TC: + case GL_RGB4_S3TC: + stride = ((width + 3) / 4) * 8; /* 8 bytes per 4x4 tile */ break; case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - bytesPerTile = 16; + case GL_RGBA_S3TC: + case GL_RGBA4_S3TC: + stride = ((width + 3) / 4) * 16; /* 16 bytes per 4x4 tile */ break; default: return 0; } - stride = ((width + 3) / 4) * bytesPerTile; return stride; } @@ -198,33 +219,39 @@ _mesa_compressed_image_address(GLint col, GLint row, GLint img, GLenum format, GLsizei width, const GLubyte *image) { - GLint bytesPerTile, stride; GLubyte *addr; - ASSERT((row & 3) == 0); - ASSERT((col & 3) == 0); (void) img; + /* We try to spot a "complete" subtexture "above" ROW, COL; + * this texture is given by appropriate rounding of WIDTH x ROW. + * Then we just add the amount left (usually on the left). + * + * Example for X*Y microtiles (Z bytes each) + * offset = Z * (((width + X - 1) / X) * (row / Y) + col / X); + */ + switch (format) { case GL_COMPRESSED_RGB_FXT1_3DFX: case GL_COMPRESSED_RGBA_FXT1_3DFX: - bytesPerTile = 16; + addr = (GLubyte *) image + 16 * (((width + 7) / 8) * (row / 4) + col / 8); break; case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - bytesPerTile = 8; + case GL_RGB_S3TC: + case GL_RGB4_S3TC: + addr = (GLubyte *) image + 8 * (((width + 3) / 4) * (row / 4) + col / 4); break; case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - bytesPerTile = 16; + case GL_RGBA_S3TC: + case GL_RGBA4_S3TC: + addr = (GLubyte *) image + 16 * (((width + 3) / 4) * (row / 4) + col / 4); break; default: return 0; } - stride = ((width + 3) / 4) * bytesPerTile; - - addr = (GLubyte *) image + (row / 4) * stride + (col / 4) * bytesPerTile; return addr; } |