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-rw-r--r--src/mesa/main/texcompress.c65
1 files changed, 46 insertions, 19 deletions
diff --git a/src/mesa/main/texcompress.c b/src/mesa/main/texcompress.c
index 3e06275c930..4c6eaae4cf3 100644
--- a/src/mesa/main/texcompress.c
+++ b/src/mesa/main/texcompress.c
@@ -73,6 +73,17 @@ _mesa_get_compressed_formats( GLcontext *ctx, GLint *formats )
n += 3;
}
}
+ if (ctx->Extensions.S3_s3tc) {
+ if (formats) {
+ formats[n++] = GL_RGB_S3TC;
+ formats[n++] = GL_RGB4_S3TC;
+ formats[n++] = GL_RGBA_S3TC;
+ formats[n++] = GL_RGBA4_S3TC;
+ }
+ else {
+ n += 4;
+ }
+ }
}
return n;
}
@@ -100,11 +111,16 @@ _mesa_compressed_texture_size( GLcontext *ctx,
return ctx->Driver.CompressedTextureSize(ctx, width, height, depth, format);
}
+ ASSERT(depth == 1);
+
switch (format) {
case GL_COMPRESSED_RGB_FXT1_3DFX:
case GL_COMPRESSED_RGBA_FXT1_3DFX:
- /* round up to multiples of 8, 4 */
- size = ((width + 7) / 8) * ((height + 3) / 4) * 16;
+ /* round up width to next multiple of 8, height to next multiple of 4 */
+ width = (width + 7) & ~7;
+ height = (height + 3) & ~3;
+ /* 16 bytes per 8x4 tile of RGB[A] texels */
+ size = width * height / 2;
/* Textures smaller than 8x4 will effectively be made into 8x4 and
* take 16 bytes.
*/
@@ -113,12 +129,13 @@ _mesa_compressed_texture_size( GLcontext *ctx,
return size;
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_RGB_S3TC:
+ case GL_RGB4_S3TC:
/* round up width, height to next multiple of 4 */
width = (width + 3) & ~3;
height = (height + 3) & ~3;
- ASSERT(depth == 1);
/* 8 bytes per 4x4 tile of RGB[A] texels */
- size = (width * height * 8) / 16;
+ size = width * height / 2;
/* Textures smaller than 4x4 will effectively be made into 4x4 and
* take 8 bytes.
*/
@@ -127,10 +144,11 @@ _mesa_compressed_texture_size( GLcontext *ctx,
return size;
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ case GL_RGBA_S3TC:
+ case GL_RGBA4_S3TC:
/* round up width, height to next multiple of 4 */
width = (width + 3) & ~3;
height = (height + 3) & ~3;
- ASSERT(depth == 1);
/* 16 bytes per 4x4 tile of RGBA texels */
size = width * height; /* simple! */
/* Textures smaller than 4x4 will effectively be made into 4x4 and
@@ -156,26 +174,29 @@ _mesa_compressed_texture_size( GLcontext *ctx,
GLint
_mesa_compressed_row_stride(GLenum format, GLsizei width)
{
- GLint bytesPerTile, stride;
+ GLint stride;
switch (format) {
case GL_COMPRESSED_RGB_FXT1_3DFX:
case GL_COMPRESSED_RGBA_FXT1_3DFX:
- bytesPerTile = 16;
+ stride = ((width + 7) / 8) * 16; /* 16 bytes per 8x4 tile */
break;
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- bytesPerTile = 8;
+ case GL_RGB_S3TC:
+ case GL_RGB4_S3TC:
+ stride = ((width + 3) / 4) * 8; /* 8 bytes per 4x4 tile */
break;
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- bytesPerTile = 16;
+ case GL_RGBA_S3TC:
+ case GL_RGBA4_S3TC:
+ stride = ((width + 3) / 4) * 16; /* 16 bytes per 4x4 tile */
break;
default:
return 0;
}
- stride = ((width + 3) / 4) * bytesPerTile;
return stride;
}
@@ -198,33 +219,39 @@ _mesa_compressed_image_address(GLint col, GLint row, GLint img,
GLenum format,
GLsizei width, const GLubyte *image)
{
- GLint bytesPerTile, stride;
GLubyte *addr;
- ASSERT((row & 3) == 0);
- ASSERT((col & 3) == 0);
(void) img;
+ /* We try to spot a "complete" subtexture "above" ROW, COL;
+ * this texture is given by appropriate rounding of WIDTH x ROW.
+ * Then we just add the amount left (usually on the left).
+ *
+ * Example for X*Y microtiles (Z bytes each)
+ * offset = Z * (((width + X - 1) / X) * (row / Y) + col / X);
+ */
+
switch (format) {
case GL_COMPRESSED_RGB_FXT1_3DFX:
case GL_COMPRESSED_RGBA_FXT1_3DFX:
- bytesPerTile = 16;
+ addr = (GLubyte *) image + 16 * (((width + 7) / 8) * (row / 4) + col / 8);
break;
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- bytesPerTile = 8;
+ case GL_RGB_S3TC:
+ case GL_RGB4_S3TC:
+ addr = (GLubyte *) image + 8 * (((width + 3) / 4) * (row / 4) + col / 4);
break;
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- bytesPerTile = 16;
+ case GL_RGBA_S3TC:
+ case GL_RGBA4_S3TC:
+ addr = (GLubyte *) image + 16 * (((width + 3) / 4) * (row / 4) + col / 4);
break;
default:
return 0;
}
- stride = ((width + 3) / 4) * bytesPerTile;
-
- addr = (GLubyte *) image + (row / 4) * stride + (col / 4) * bytesPerTile;
return addr;
}