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-rw-r--r--src/mesa/main/texcompress.c17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/mesa/main/texcompress.c b/src/mesa/main/texcompress.c
index c44d594d683..5ad936419b6 100644
--- a/src/mesa/main/texcompress.c
+++ b/src/mesa/main/texcompress.c
@@ -137,8 +137,10 @@ _mesa_compressed_texture_size( GLcontext *ctx,
ASSERT(depth == 1);
(void) depth;
+ (void) size;
switch (mesaFormat) {
+#if FEATURE_texture_fxt1
case MESA_FORMAT_RGB_FXT1:
case MESA_FORMAT_RGBA_FXT1:
/* round up width to next multiple of 8, height to next multiple of 4 */
@@ -152,6 +154,8 @@ _mesa_compressed_texture_size( GLcontext *ctx,
if (size < 16)
size = 16;
return size;
+#endif
+#if FEATURE_texture_s3tc
case MESA_FORMAT_RGB_DXT1:
case MESA_FORMAT_RGBA_DXT1:
/* round up width, height to next multiple of 4 */
@@ -178,6 +182,7 @@ _mesa_compressed_texture_size( GLcontext *ctx,
if (size < 16)
size = 16;
return size;
+#endif
default:
_mesa_problem(ctx, "bad mesaFormat in _mesa_compressed_texture_size");
return 0;
@@ -202,12 +207,15 @@ _mesa_compressed_texture_size_glenum(GLcontext *ctx,
GLuint mesaFormat;
switch (glformat) {
+#if FEATURE_texture_fxt1
case GL_COMPRESSED_RGB_FXT1_3DFX:
mesaFormat = MESA_FORMAT_RGB_FXT1;
break;
case GL_COMPRESSED_RGBA_FXT1_3DFX:
mesaFormat = MESA_FORMAT_RGBA_FXT1;
break;
+#endif
+#if FEATURE_texture_s3tc
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_RGB_S3TC:
mesaFormat = MESA_FORMAT_RGB_DXT1;
@@ -224,6 +232,7 @@ _mesa_compressed_texture_size_glenum(GLcontext *ctx,
case GL_RGBA4_S3TC:
mesaFormat = MESA_FORMAT_RGBA_DXT5;
break;
+#endif
default:
return 0;
}
@@ -245,10 +254,13 @@ _mesa_compressed_row_stride(GLuint mesaFormat, GLsizei width)
GLint stride;
switch (mesaFormat) {
+#if FEATURE_texture_fxt1
case MESA_FORMAT_RGB_FXT1:
case MESA_FORMAT_RGBA_FXT1:
stride = ((width + 7) / 8) * 16; /* 16 bytes per 8x4 tile */
break;
+#endif
+#if FEATURE_texture_s3tc
case MESA_FORMAT_RGB_DXT1:
case MESA_FORMAT_RGBA_DXT1:
stride = ((width + 3) / 4) * 8; /* 8 bytes per 4x4 tile */
@@ -257,6 +269,7 @@ _mesa_compressed_row_stride(GLuint mesaFormat, GLsizei width)
case MESA_FORMAT_RGBA_DXT5:
stride = ((width + 3) / 4) * 16; /* 16 bytes per 4x4 tile */
break;
+#endif
default:
_mesa_problem(NULL, "bad mesaFormat in _mesa_compressed_row_stride");
return 0;
@@ -293,10 +306,13 @@ _mesa_compressed_image_address(GLint col, GLint row, GLint img,
*/
switch (mesaFormat) {
+#if FEATURE_texture_fxt1
case MESA_FORMAT_RGB_FXT1:
case MESA_FORMAT_RGBA_FXT1:
addr = (GLubyte *) image + 16 * (((width + 7) / 8) * (row / 4) + col / 8);
break;
+#endif
+#if FEATURE_texture_s3tc
case MESA_FORMAT_RGB_DXT1:
case MESA_FORMAT_RGBA_DXT1:
addr = (GLubyte *) image + 8 * (((width + 3) / 4) * (row / 4) + col / 4);
@@ -305,6 +321,7 @@ _mesa_compressed_image_address(GLint col, GLint row, GLint img,
case MESA_FORMAT_RGBA_DXT5:
addr = (GLubyte *) image + 16 * (((width + 3) / 4) * (row / 4) + col / 4);
break;
+#endif
default:
_mesa_problem(NULL, "bad mesaFormat in _mesa_compressed_image_address");
addr = NULL;