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-rw-r--r--src/mesa/main/texcompress.c71
1 files changed, 58 insertions, 13 deletions
diff --git a/src/mesa/main/texcompress.c b/src/mesa/main/texcompress.c
index 0653407048c..04f0f3ab138 100644
--- a/src/mesa/main/texcompress.c
+++ b/src/mesa/main/texcompress.c
@@ -3,6 +3,7 @@
* Version: 6.5.1
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (c) 2008 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -84,6 +85,25 @@ _mesa_get_compressed_formats(GLcontext *ctx, GLint *formats, GLboolean all)
if (all)
n += 1;
}
+#if FEATURE_EXT_texture_sRGB
+ if (ctx->Extensions.EXT_texture_sRGB) {
+ if (formats) {
+ if (all) {
+ /* according to sRGB spec, these should not be returned
+ via the GL_COMPRESSED_TEXTURE_FORMATS query as they
+ aren't really general purpose */
+ formats[n++] = GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
+ formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
+ formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
+ formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
+ }
+ }
+ else {
+ if (all)
+ n += 4;
+ }
+ }
+#endif /* FEATURE_EXT_texture_sRGB */
}
if (ctx->Extensions.S3_s3tc) {
if (formats) {
@@ -96,19 +116,6 @@ _mesa_get_compressed_formats(GLcontext *ctx, GLint *formats, GLboolean all)
n += 4;
}
}
-#if FEATURE_EXT_texture_sRGB
- if (ctx->Extensions.EXT_texture_sRGB) {
- if (formats) {
- formats[n++] = GL_COMPRESSED_SRGB_S3TC_DXT1_EXT;
- formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
- formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
- formats[n++] = GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
- }
- else {
- n += 4;
- }
- }
-#endif /* FEATURE_EXT_texture_sRGB */
}
return n;
}
@@ -156,6 +163,10 @@ _mesa_compressed_texture_size( GLcontext *ctx,
#if FEATURE_texture_s3tc
case MESA_FORMAT_RGB_DXT1:
case MESA_FORMAT_RGBA_DXT1:
+#if FEATURE_EXT_texture_sRGB
+ case MESA_FORMAT_SRGB_DXT1:
+ case MESA_FORMAT_SRGBA_DXT1:
+#endif
/* round up width, height to next multiple of 4 */
width = (width + 3) & ~3;
height = (height + 3) & ~3;
@@ -167,6 +178,10 @@ _mesa_compressed_texture_size( GLcontext *ctx,
return size;
case MESA_FORMAT_RGBA_DXT3:
case MESA_FORMAT_RGBA_DXT5:
+#if FEATURE_EXT_texture_sRGB
+ case MESA_FORMAT_SRGBA_DXT3:
+ case MESA_FORMAT_SRGBA_DXT5:
+#endif
/* round up width, height to next multiple of 4 */
width = (width + 3) & ~3;
height = (height + 3) & ~3;
@@ -226,6 +241,20 @@ _mesa_compressed_texture_size_glenum(GLcontext *ctx,
case GL_RGBA4_S3TC:
mesaFormat = MESA_FORMAT_RGBA_DXT5;
break;
+#if FEATURE_EXT_texture_sRGB
+ case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+ mesaFormat = MESA_FORMAT_SRGB_DXT1;
+ break;
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ mesaFormat = MESA_FORMAT_SRGBA_DXT1;
+ break;
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+ mesaFormat = MESA_FORMAT_SRGBA_DXT3;
+ break;
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+ mesaFormat = MESA_FORMAT_SRGBA_DXT5;
+ break;
+#endif
#endif
default:
return 0;
@@ -257,10 +286,18 @@ _mesa_compressed_row_stride(GLuint mesaFormat, GLsizei width)
#if FEATURE_texture_s3tc
case MESA_FORMAT_RGB_DXT1:
case MESA_FORMAT_RGBA_DXT1:
+#if FEATURE_EXT_texture_sRGB
+ case MESA_FORMAT_SRGB_DXT1:
+ case MESA_FORMAT_SRGBA_DXT1:
+#endif
stride = ((width + 3) / 4) * 8; /* 8 bytes per 4x4 tile */
break;
case MESA_FORMAT_RGBA_DXT3:
case MESA_FORMAT_RGBA_DXT5:
+#if FEATURE_EXT_texture_sRGB
+ case MESA_FORMAT_SRGBA_DXT3:
+ case MESA_FORMAT_SRGBA_DXT5:
+#endif
stride = ((width + 3) / 4) * 16; /* 16 bytes per 4x4 tile */
break;
#endif
@@ -309,10 +346,18 @@ _mesa_compressed_image_address(GLint col, GLint row, GLint img,
#if FEATURE_texture_s3tc
case MESA_FORMAT_RGB_DXT1:
case MESA_FORMAT_RGBA_DXT1:
+#if FEATURE_EXT_texture_sRGB
+ case MESA_FORMAT_SRGB_DXT1:
+ case MESA_FORMAT_SRGBA_DXT1:
+#endif
addr = (GLubyte *) image + 8 * (((width + 3) / 4) * (row / 4) + col / 4);
break;
case MESA_FORMAT_RGBA_DXT3:
case MESA_FORMAT_RGBA_DXT5:
+#if FEATURE_EXT_texture_sRGB
+ case MESA_FORMAT_SRGBA_DXT3:
+ case MESA_FORMAT_SRGBA_DXT5:
+#endif
addr = (GLubyte *) image + 16 * (((width + 3) / 4) * (row / 4) + col / 4);
break;
#endif