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-rw-r--r--src/mesa/main/tests/dispatch_sanity.cpp95
1 files changed, 95 insertions, 0 deletions
diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp
index c6f3c395733..ab66f884673 100644
--- a/src/mesa/main/tests/dispatch_sanity.cpp
+++ b/src/mesa/main/tests/dispatch_sanity.cpp
@@ -72,6 +72,7 @@ extern const struct function gl_core_functions_possible[];
extern const struct function gles11_functions_possible[];
extern const struct function gles2_functions_possible[];
extern const struct function gles3_functions_possible[];
+extern const struct function gles31_functions_possible[];
class DispatchSanity_test : public ::testing::Test {
public:
@@ -201,6 +202,15 @@ TEST_F(DispatchSanity_test, GLES3)
validate_nops(&ctx, nop_table);
}
+TEST_F(DispatchSanity_test, GLES31)
+{
+ SetUpCtx(API_OPENGLES2, 31);
+ validate_functions(&ctx, gles2_functions_possible, nop_table);
+ validate_functions(&ctx, gles3_functions_possible, nop_table);
+ validate_functions(&ctx, gles31_functions_possible, nop_table);
+ validate_nops(&ctx, nop_table);
+}
+
const struct function gl_core_functions_possible[] = {
{ "glCullFace", 10, -1 },
{ "glFrontFace", 10, -1 },
@@ -1611,3 +1621,88 @@ const struct function gles3_functions_possible[] = {
{ NULL, 0, -1 }
};
+
+const struct function gles31_functions_possible[] = {
+ { "glDispatchCompute", 31, -1 },
+ { "glDispatchComputeIndirect", 31, -1 },
+ { "glDrawArraysIndirect", 31, -1 },
+ { "glDrawElementsIndirect", 31, -1 },
+
+ // FINISHME: These two functions have not been implemented yet. They come
+ // FINISHME: from the ARB_framebuffer_no_attachments extension.
+ // { "glFramebufferParameteri", 31, -1 },
+ // { "glGetFramebufferParameteriv", 31, -1 },
+
+ { "glGetProgramInterfaceiv", 31, -1 },
+ { "glGetProgramResourceIndex", 31, -1 },
+ { "glGetProgramResourceName", 31, -1 },
+ { "glGetProgramResourceiv", 31, -1 },
+ { "glGetProgramResourceLocation", 31, -1 },
+
+ // We check for the aliased EXT versions in GLES 2
+ // { "glUseProgramStages", 31, -1 },
+ // { "glActiveShaderProgram", 31, -1 },
+ // { "glCreateShaderProgramv", 31, -1 },
+ // { "glBindProgramPipeline", 31, -1 },
+ // { "glDeleteProgramPipelines", 31, -1 },
+ // { "glGenProgramPipelines", 31, -1 },
+ // { "glIsProgramPipeline", 31, -1 },
+ // { "glGetProgramPipelineiv", 31, -1 },
+ // { "glProgramUniform1i", 31, -1 },
+ // { "glProgramUniform2i", 31, -1 },
+ // { "glProgramUniform3i", 31, -1 },
+ // { "glProgramUniform4i", 31, -1 },
+ // { "glProgramUniform1f", 31, -1 },
+ // { "glProgramUniform2f", 31, -1 },
+ // { "glProgramUniform3f", 31, -1 },
+ // { "glProgramUniform4f", 31, -1 },
+ // { "glProgramUniform1iv", 31, -1 },
+ // { "glProgramUniform2iv", 31, -1 },
+ // { "glProgramUniform3iv", 31, -1 },
+ // { "glProgramUniform4iv", 31, -1 },
+ // { "glProgramUniform1fv", 31, -1 },
+ // { "glProgramUniform2fv", 31, -1 },
+ // { "glProgramUniform3fv", 31, -1 },
+ // { "glProgramUniform4fv", 31, -1 },
+ // { "glProgramUniformMatrix2fv", 31, -1 },
+ // { "glProgramUniformMatrix3fv", 31, -1 },
+ // { "glProgramUniformMatrix4fv", 31, -1 },
+ // { "glProgramUniformMatrix2x3fv", 31, -1 },
+ // { "glProgramUniformMatrix3x2fv", 31, -1 },
+ // { "glProgramUniformMatrix2x4fv", 31, -1 },
+ // { "glProgramUniformMatrix4x2fv", 31, -1 },
+ // { "glProgramUniformMatrix3x4fv", 31, -1 },
+ // { "glProgramUniformMatrix4x3fv", 31, -1 },
+ // { "glValidateProgramPipeline", 31, -1 },
+ // { "glGetProgramPipelineInfoLog", 31, -1 },
+
+ // We check for the aliased EXT versions in GLES 3
+ // { "glProgramUniform1ui", 31, -1 },
+ // { "glProgramUniform2ui", 31, -1 },
+ // { "glProgramUniform3ui", 31, -1 },
+ // { "glProgramUniform4ui", 31, -1 },
+ // { "glProgramUniform1uiv", 31, -1 },
+ // { "glProgramUniform2uiv", 31, -1 },
+ // { "glProgramUniform3uiv", 31, -1 },
+ // { "glProgramUniform4uiv", 31, -1 },
+
+ { "glBindImageTexture", 31, -1 },
+ { "glGetBooleani_v", 31, -1 },
+ { "glMemoryBarrier", 31, -1 },
+
+ // FINISHME: This function has not been implemented yet.
+ // { "glMemoryBarrierByRegion", 31, -1 },
+
+ { "glTexStorage2DMultisample", 31, -1 },
+ { "glGetMultisamplefv", 31, -1 },
+ { "glSampleMaski", 31, -1 },
+ { "glGetTexLevelParameteriv", 31, -1 },
+ { "glGetTexLevelParameterfv", 31, -1 },
+ { "glBindVertexBuffer", 31, -1 },
+ { "glVertexAttribFormat", 31, -1 },
+ { "glVertexAttribIFormat", 31, -1 },
+ { "glVertexAttribBinding", 31, -1 },
+ { "glVertexBindingDivisor", 31, -1 },
+
+ { NULL, 0, -1 },
+ };