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+/* $Id: stencil.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 3.1
+ *
+ * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
+
+
+
+#ifndef STENCIL_H
+#define STENCIL_H
+
+
+#include "types.h"
+
+
+extern void gl_ClearStencil( GLcontext *ctx, GLint s );
+
+
+extern void gl_StencilFunc( GLcontext *ctx, GLenum func,
+ GLint ref, GLuint mask );
+
+
+extern void gl_StencilMask( GLcontext *ctx, GLuint mask );
+
+
+extern void gl_StencilOp( GLcontext *ctx, GLenum fail,
+ GLenum zfail, GLenum zpass );
+
+
+
+extern GLint gl_stencil_span( GLcontext *ctx,
+ GLuint n, GLint x, GLint y, GLubyte mask[] );
+
+
+extern void gl_depth_stencil_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
+ const GLdepth z[], GLubyte mask[] );
+
+
+extern GLint gl_stencil_pixels( GLcontext *ctx,
+ GLuint n, const GLint x[], const GLint y[],
+ GLubyte mask[] );
+
+
+extern void gl_depth_stencil_pixels( GLcontext *ctx,
+ GLuint n, const GLint x[],
+ const GLint y[], const GLdepth z[],
+ GLubyte mask[] );
+
+
+extern void gl_read_stencil_span( GLcontext *ctx,
+ GLuint n, GLint x, GLint y,
+ GLstencil stencil[] );
+
+
+extern void gl_write_stencil_span( GLcontext *ctx,
+ GLuint n, GLint x, GLint y,
+ const GLstencil stencil[] );
+
+
+extern void gl_alloc_stencil_buffer( GLcontext *ctx );
+
+
+extern void gl_clear_stencil_buffer( GLcontext *ctx );
+
+
+#endif