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Diffstat (limited to 'src/mesa/main/state.c')
-rw-r--r--src/mesa/main/state.c50
1 files changed, 19 insertions, 31 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 2a926a182b9..5cb58a469bb 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -95,17 +95,17 @@ update_program_enables(struct gl_context *ctx)
static GLbitfield
update_program(struct gl_context *ctx)
{
- const struct gl_shader_program *vsProg =
+ struct gl_program *vsProg =
ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
- const struct gl_shader_program *tcsProg =
+ struct gl_program *tcsProg =
ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
- const struct gl_shader_program *tesProg =
+ struct gl_program *tesProg =
ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
- const struct gl_shader_program *gsProg =
+ struct gl_program *gsProg =
ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
- struct gl_shader_program *fsProg =
+ struct gl_program *fsProg =
ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
- const struct gl_shader_program *csProg =
+ struct gl_program *csProg =
ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
const struct gl_program *prevVP = ctx->VertexProgram._Current;
const struct gl_program *prevFP = ctx->FragmentProgram._Current;
@@ -132,13 +132,11 @@ update_program(struct gl_context *ctx)
* come up, or matter.
*/
- if (fsProg && fsProg->data->LinkStatus
- && fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]) {
+ if (fsProg) {
/* Use GLSL fragment shader */
_mesa_reference_program(ctx, &ctx->_Shader->_CurrentFragmentProgram,
- fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program);
- _mesa_reference_program(ctx, &ctx->FragmentProgram._Current,
- fsProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program);
+ fsProg);
+ _mesa_reference_program(ctx, &ctx->FragmentProgram._Current, fsProg);
_mesa_reference_program(ctx, &ctx->FragmentProgram._TexEnvProgram,
NULL);
}
@@ -179,32 +177,26 @@ update_program(struct gl_context *ctx)
NULL);
}
- if (gsProg && gsProg->data->LinkStatus
- && gsProg->_LinkedShaders[MESA_SHADER_GEOMETRY]) {
+ if (gsProg) {
/* Use GLSL geometry shader */
- _mesa_reference_program(ctx, &ctx->GeometryProgram._Current,
- gsProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program);
+ _mesa_reference_program(ctx, &ctx->GeometryProgram._Current, gsProg);
} else {
/* No geometry program */
_mesa_reference_program(ctx, &ctx->GeometryProgram._Current, NULL);
}
- if (tesProg && tesProg->data->LinkStatus
- && tesProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]) {
+ if (tesProg) {
/* Use GLSL tessellation evaluation shader */
- _mesa_reference_program(ctx, &ctx->TessEvalProgram._Current,
- tesProg->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program);
+ _mesa_reference_program(ctx, &ctx->TessEvalProgram._Current, tesProg);
}
else {
/* No tessellation evaluation program */
_mesa_reference_program(ctx, &ctx->TessEvalProgram._Current, NULL);
}
- if (tcsProg && tcsProg->data->LinkStatus
- && tcsProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]) {
+ if (tcsProg) {
/* Use GLSL tessellation control shader */
- _mesa_reference_program(ctx, &ctx->TessCtrlProgram._Current,
- tcsProg->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program);
+ _mesa_reference_program(ctx, &ctx->TessCtrlProgram._Current, tcsProg);
}
else {
/* No tessellation control program */
@@ -215,11 +207,9 @@ update_program(struct gl_context *ctx)
* _mesa_get_fixed_func_vertex_program() needs to know active
* fragprog inputs.
*/
- if (vsProg && vsProg->data->LinkStatus
- && vsProg->_LinkedShaders[MESA_SHADER_VERTEX]) {
+ if (vsProg) {
/* Use GLSL vertex shader */
- _mesa_reference_program(ctx, &ctx->VertexProgram._Current,
- vsProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program);
+ _mesa_reference_program(ctx, &ctx->VertexProgram._Current, vsProg);
}
else if (ctx->VertexProgram._Enabled) {
/* Use user-defined vertex program */
@@ -238,11 +228,9 @@ update_program(struct gl_context *ctx)
_mesa_reference_program(ctx, &ctx->VertexProgram._Current, NULL);
}
- if (csProg && csProg->data->LinkStatus
- && csProg->_LinkedShaders[MESA_SHADER_COMPUTE]) {
+ if (csProg) {
/* Use GLSL compute shader */
- _mesa_reference_program(ctx, &ctx->ComputeProgram._Current,
- csProg->_LinkedShaders[MESA_SHADER_COMPUTE]->Program);
+ _mesa_reference_program(ctx, &ctx->ComputeProgram._Current, csProg);
} else {
/* no compute program */
_mesa_reference_program(ctx, &ctx->ComputeProgram._Current, NULL);