diff options
Diffstat (limited to 'src/mesa/main/state.c')
-rw-r--r-- | src/mesa/main/state.c | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index dd53c817dda..82b2ea1f3b4 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -1,4 +1,4 @@ -/* $Id: state.c,v 1.74 2001/12/14 03:13:04 brianp Exp $ */ +/* $Id: state.c,v 1.75 2001/12/18 04:06:45 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -557,8 +557,8 @@ calculate_model_project_matrix( GLcontext *ctx ) { if (!ctx->_NeedEyeCoords) { _math_matrix_mul_matrix( &ctx->_ModelProjectMatrix, - &ctx->ProjectionMatrix, - &ctx->ModelView ); + ctx->ProjectionMatrixStack.Top, + ctx->ModelviewMatrixStack.Top ); _math_matrix_analyse( &ctx->_ModelProjectMatrix ); } @@ -568,11 +568,11 @@ static void update_modelview_scale( GLcontext *ctx ) { ctx->_ModelViewInvScale = 1.0F; - if (ctx->ModelView.flags & (MAT_FLAG_UNIFORM_SCALE | + if (ctx->ModelviewMatrixStack.Top->flags & (MAT_FLAG_UNIFORM_SCALE | MAT_FLAG_GENERAL_SCALE | MAT_FLAG_GENERAL_3D | MAT_FLAG_GENERAL) ) { - const GLfloat *m = ctx->ModelView.inv; + const GLfloat *m = ctx->ModelviewMatrixStack.Top->inv; GLfloat f = m[2] * m[2] + m[6] * m[6] + m[10] * m[10]; if (f < 1e-12) f = 1.0; if (ctx->_NeedEyeCoords) @@ -651,7 +651,7 @@ update_drawbuffer( GLcontext *ctx ) static void update_projection( GLcontext *ctx ) { - _math_matrix_analyse( &ctx->ProjectionMatrix ); + _math_matrix_analyse( ctx->ProjectionMatrixStack.Top ); /* Recompute clip plane positions in clipspace. This is also done * in _mesa_ClipPlane(). @@ -662,7 +662,7 @@ update_projection( GLcontext *ctx ) if (ctx->Transform.ClipEnabled[p]) { _mesa_transform_vector( ctx->Transform._ClipUserPlane[p], ctx->Transform.EyeUserPlane[p], - ctx->ProjectionMatrix.inv ); + ctx->ProjectionMatrixStack.Top->inv ); } } } @@ -712,7 +712,7 @@ update_image_transfer_state(GLcontext *ctx) if (ctx->Pixel.PostConvolutionColorTableEnabled) mask |= IMAGE_POST_CONVOLUTION_COLOR_TABLE_BIT; - if (ctx->ColorMatrix.type != MATRIX_IDENTITY || + if (ctx->ColorMatrixStack.Top->type != MATRIX_IDENTITY || ctx->Pixel.PostColorMatrixScale[0] != 1.0F || ctx->Pixel.PostColorMatrixBias[0] != 0.0F || ctx->Pixel.PostColorMatrixScale[1] != 1.0F || @@ -754,14 +754,14 @@ update_texture_matrices( GLcontext *ctx ) ctx->Texture._TexMatEnabled = 0; for (i=0; i < ctx->Const.MaxTextureUnits; i++) { - if (ctx->TextureMatrix[i].flags & MAT_DIRTY) { - _math_matrix_analyse( &ctx->TextureMatrix[i] ); + if (ctx->TextureMatrixStack[i].Top->flags & MAT_DIRTY) { + _math_matrix_analyse( ctx->TextureMatrixStack[i].Top ); if (ctx->Driver.TextureMatrix) - ctx->Driver.TextureMatrix( ctx, i, &ctx->TextureMatrix[i] ); + ctx->Driver.TextureMatrix( ctx, i, ctx->TextureMatrixStack[i].Top); if (ctx->Texture.Unit[i]._ReallyEnabled && - ctx->TextureMatrix[i].type != MATRIX_IDENTITY) + ctx->TextureMatrixStack[i].Top->type != MATRIX_IDENTITY) ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(i); } } @@ -874,7 +874,7 @@ update_texture_state( GLcontext *ctx ) ctx->Texture._GenFlags |= texUnit->_GenFlags; } - if (ctx->TextureMatrix[i].type != MATRIX_IDENTITY) + if (ctx->TextureMatrixStack[i].Top->type != MATRIX_IDENTITY) ctx->Texture._TexMatEnabled |= ENABLE_TEXMAT(i); } @@ -915,7 +915,7 @@ void _mesa_update_state( GLcontext *ctx ) _mesa_print_state("", new_state); if (new_state & _NEW_MODELVIEW) - _math_matrix_analyse( &ctx->ModelView ); + _math_matrix_analyse( ctx->ModelviewMatrixStack.Top ); if (new_state & _NEW_PROJECTION) update_projection( ctx ); @@ -924,7 +924,7 @@ void _mesa_update_state( GLcontext *ctx ) update_texture_matrices( ctx ); if (new_state & _NEW_COLOR_MATRIX) - _math_matrix_analyse( &ctx->ColorMatrix ); + _math_matrix_analyse( ctx->ColorMatrixStack.Top ); /* References ColorMatrix.type (derived above). */ @@ -953,7 +953,7 @@ void _mesa_update_state( GLcontext *ctx ) if (new_state & (_NEW_MODELVIEW|_NEW_LIGHT)) { ctx->_NeedEyeCoords &= ~NEED_EYE_LIGHT_MODELVIEW; if (ctx->Light.Enabled && - !TEST_MAT_FLAGS( &ctx->ModelView, MAT_FLAGS_LENGTH_PRESERVING)) + !TEST_MAT_FLAGS( ctx->ModelviewMatrixStack.Top, MAT_FLAGS_LENGTH_PRESERVING)) ctx->_NeedEyeCoords |= NEED_EYE_LIGHT_MODELVIEW; } |