diff options
Diffstat (limited to 'src/mesa/main/state.c')
-rw-r--r-- | src/mesa/main/state.c | 48 |
1 files changed, 24 insertions, 24 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 2439655143e..8db7f013040 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -1,4 +1,4 @@ -/* $Id: state.c,v 1.46 2000/11/19 23:10:25 brianp Exp $ */ +/* $Id: state.c,v 1.47 2000/11/22 07:32:17 joukj Exp $ */ /* * Mesa 3-D graphics library @@ -76,7 +76,7 @@ #include "texobj.h" #include "texstate.h" #include "texture.h" -#include "types.h" +#include "mtypes.h" #include "varray.h" #include "winpos.h" @@ -725,7 +725,7 @@ update_polygon( GLcontext *ctx ) ctx->_TriangleCaps |= DD_TRI_OFFSET; } -static void +static void calculate_model_project_matrix( GLcontext *ctx ) { if (!ctx->_NeedEyeCoords) { @@ -756,13 +756,13 @@ update_modelview_scale( GLcontext *ctx ) } -/* Bring uptodate any state that relies on _NeedEyeCoords. +/* Bring uptodate any state that relies on _NeedEyeCoords. */ static void update_tnl_spaces( GLcontext *ctx, GLuint oldneedeyecoords ) -{ +{ /* Check if the truth-value interpretations of the bitfields have - * changed: + * changed: */ if ((oldneedeyecoords == 0) != (ctx->_NeedEyeCoords == 0)) { /* Recalculate all state that depends on _NeedEyeCoords. @@ -780,12 +780,12 @@ update_tnl_spaces( GLcontext *ctx, GLuint oldneedeyecoords ) /* Recalculate that same state if and only if it has been * invalidated by other statechanges. */ - if (new_state & _NEW_MODELVIEW) + if (new_state & _NEW_MODELVIEW) update_modelview_scale(ctx); - if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION)) + if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION)) calculate_model_project_matrix(ctx); - + if (new_state & (_NEW_LIGHT|_NEW_MODELVIEW)) gl_compute_light_positions( ctx ); } @@ -825,7 +825,7 @@ static void update_projection( GLcontext *ctx ) { _math_matrix_analyze( &ctx->ProjectionMatrix ); - + /* Recompute clip plane positions in clipspace. This is also done * in _mesa_ClipPlane(). */ @@ -860,7 +860,7 @@ update_image_transfer_state(GLcontext *ctx) if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset) mask |= IMAGE_SHIFT_OFFSET_BIT; - + if (ctx->Pixel.MapColorFlag) mask |= IMAGE_MAP_COLOR_BIT; @@ -910,7 +910,7 @@ update_image_transfer_state(GLcontext *ctx) * state references this value, and must be treated with care to * ensure that updates are done correctly. All state dependent on * _NeedEyeCoords is calculated from within _mesa_update_tnl_spaces(), - * and from nowhere else. + * and from nowhere else. */ void gl_update_state( GLcontext *ctx ) { @@ -920,18 +920,18 @@ void gl_update_state( GLcontext *ctx ) if (MESA_VERBOSE & VERBOSE_STATE) gl_print_state("", new_state); - if (new_state & _NEW_MODELVIEW) + if (new_state & _NEW_MODELVIEW) _math_matrix_analyze( &ctx->ModelView ); - if (new_state & _NEW_PROJECTION) + if (new_state & _NEW_PROJECTION) update_projection( ctx ); - if (new_state & _NEW_TEXTURE_MATRIX) + if (new_state & _NEW_TEXTURE_MATRIX) _mesa_update_texture_matrices( ctx ); - if (new_state & _NEW_COLOR_MATRIX) + if (new_state & _NEW_COLOR_MATRIX) _math_matrix_analyze( &ctx->ColorMatrix ); - + /* References ColorMatrix.type (derived above). */ if (new_state & (_NEW_PIXEL|_NEW_COLOR_MATRIX)) @@ -939,18 +939,18 @@ void gl_update_state( GLcontext *ctx ) /* Contributes to NeedEyeCoords, NeedNormals. */ - if (new_state & _NEW_TEXTURE) + if (new_state & _NEW_TEXTURE) _mesa_update_texture_state( ctx ); - if (new_state & (_NEW_BUFFERS|_NEW_SCISSOR)) + if (new_state & (_NEW_BUFFERS|_NEW_SCISSOR)) update_drawbuffer( ctx ); - if (new_state & _NEW_POLYGON) + if (new_state & _NEW_POLYGON) update_polygon( ctx ); /* Contributes to NeedEyeCoords, NeedNormals. */ - if (new_state & _NEW_LIGHT) + if (new_state & _NEW_LIGHT) gl_update_lighting( ctx ); /* We can light in object space if the modelview matrix preserves @@ -968,15 +968,15 @@ void gl_update_state( GLcontext *ctx ) * If the truth value of either has changed, update for the new * lighting space and recompute the positions of lights and the * normal transform. - * + * * If the lighting space hasn't changed, may still need to recompute - * light positions & normal transforms for other reasons. + * light positions & normal transforms for other reasons. */ if (new_state & (_NEW_MODELVIEW | _NEW_PROJECTION | _TNL_NEW_NORMAL_TRANSFORM | _NEW_LIGHT | - _TNL_NEW_NEED_EYE_COORDS)) + _TNL_NEW_NEED_EYE_COORDS)) update_tnl_spaces( ctx, oldneedeyecoords ); /* |