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-rw-r--r--src/mesa/main/state.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index 4bd1ade6dcd..9c4685ed853 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -1,4 +1,4 @@
-/* $Id: state.c,v 1.60 2001/03/03 20:33:27 brianp Exp $ */
+/* $Id: state.c,v 1.61 2001/03/12 00:48:38 gareth Exp $ */
/*
* Mesa 3-D graphics library
@@ -566,14 +566,14 @@ update_tnl_spaces( GLcontext *ctx, GLuint oldneedeyecoords )
GLuint new_state = ctx->NewState;
/* Recalculate that same state only if it has been invalidated
- * by other statechanges.
+ * by other statechanges.
*/
if (new_state & _NEW_MODELVIEW)
update_modelview_scale(ctx);
if (new_state & (_NEW_MODELVIEW|_NEW_PROJECTION))
calculate_model_project_matrix(ctx);
-
+
if (new_state & (_NEW_LIGHT|_NEW_MODELVIEW))
_mesa_compute_light_positions( ctx );
}
@@ -613,7 +613,7 @@ static void
update_projection( GLcontext *ctx )
{
_math_matrix_analyse( &ctx->ProjectionMatrix );
-
+
/* Recompute clip plane positions in clipspace. This is also done
* in _mesa_ClipPlane().
*/
@@ -865,7 +865,7 @@ update_texture_state( GLcontext *ctx )
* state references this value, and must be treated with care to
* ensure that updates are done correctly. All state dependent on
* _NeedEyeCoords is calculated from within _mesa_update_tnl_spaces(),
- * and from nowhere else.
+ * and from nowhere else.
*/
void _mesa_update_state( GLcontext *ctx )
{
@@ -926,7 +926,7 @@ void _mesa_update_state( GLcontext *ctx )
* normal transform.
*
* If the lighting space hasn't changed, may still need to recompute
- * light positions & normal transforms for other reasons.
+ * light positions & normal transforms for other reasons.
*/
if (new_state & (_NEW_MODELVIEW |
_NEW_PROJECTION |
@@ -948,12 +948,12 @@ void _mesa_update_state( GLcontext *ctx )
ctx->Array.NewState = 0;
/* At this point we can do some assertions to be sure the required
- * device driver function pointers are all initialized.
+ * device driver function pointers are all initialized.
*
* KW: Moved the some of these asserts to t_vb_render.c, as they
* are strictly only required for that stage. The Driver struct
* should probably be split; the read/write span/pixels functions
- * should be referenced only from swrast, for instance.
+ * should be referenced only from swrast, for instance.
*/
ASSERT(ctx->Driver.GetString);
ASSERT(ctx->Driver.UpdateState);