diff options
Diffstat (limited to 'src/mesa/main/state.c')
-rw-r--r-- | src/mesa/main/state.c | 136 |
1 files changed, 111 insertions, 25 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 06cf5f8698d..55fb4552d2b 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -376,6 +376,32 @@ _mesa_init_exec_table(struct _glapi_table *exec) SET_StencilFuncSeparate(exec, _mesa_StencilFuncSeparate); SET_StencilMaskSeparate(exec, _mesa_StencilMaskSeparate); SET_StencilOpSeparate(exec, _mesa_StencilOpSeparate); +#if FEATURE_ARB_shader_objects + SET_AttachShader(exec, _mesa_AttachShader); + SET_CreateProgram(exec, _mesa_CreateProgram); + SET_CreateShader(exec, _mesa_CreateShader); + SET_DeleteProgram(exec, _mesa_DeleteProgram); + SET_DeleteShader(exec, _mesa_DeleteShader); + SET_DetachShader(exec, _mesa_DetachShader); + SET_GetAttachedShaders(exec, _mesa_GetAttachedShaders); + SET_GetProgramiv(exec, _mesa_GetProgramiv); + SET_GetProgramInfoLog(exec, _mesa_GetProgramInfoLog); + SET_GetShaderiv(exec, _mesa_GetShaderiv); + SET_GetShaderInfoLog(exec, _mesa_GetShaderInfoLog); + SET_IsProgram(exec, _mesa_IsProgram); + SET_IsShader(exec, _mesa_IsShader); +#endif + + /* OpenGL 2.1 */ +#if FEATURE_ARB_shader_objects + SET_UniformMatrix2x3fv(exec, _mesa_UniformMatrix2x3fv); + SET_UniformMatrix3x2fv(exec, _mesa_UniformMatrix3x2fv); + SET_UniformMatrix2x4fv(exec, _mesa_UniformMatrix2x4fv); + SET_UniformMatrix4x2fv(exec, _mesa_UniformMatrix4x2fv); + SET_UniformMatrix3x4fv(exec, _mesa_UniformMatrix3x4fv); + SET_UniformMatrix4x3fv(exec, _mesa_UniformMatrix4x3fv); +#endif + /* 2. GL_EXT_blend_color */ #if 0 @@ -507,7 +533,7 @@ _mesa_init_exec_table(struct _glapi_table *exec) SET_GetVertexAttribfvNV(exec, _mesa_GetVertexAttribfvNV); SET_GetVertexAttribivNV(exec, _mesa_GetVertexAttribivNV); SET_GetVertexAttribPointervNV(exec, _mesa_GetVertexAttribPointervNV); - SET_IsProgramNV(exec, _mesa_IsProgram); + SET_IsProgramNV(exec, _mesa_IsProgramARB); SET_LoadProgramNV(exec, _mesa_LoadProgramNV); SET_ProgramParameter4dNV(exec, _mesa_ProgramParameter4dNV); SET_ProgramParameter4dvNV(exec, _mesa_ProgramParameter4dvNV); @@ -795,16 +821,6 @@ _mesa_init_exec_table(struct _glapi_table *exec) /*@{*/ -static void -update_separate_specular( GLcontext *ctx ) -{ - if (NEED_SECONDARY_COLOR(ctx)) - ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR; - else - ctx->_TriangleCaps &= ~DD_SEPARATE_SPECULAR; -} - - /** * Update state dependent on vertex arrays. */ @@ -983,23 +999,93 @@ update_color(GLcontext *ctx) /* This is needed to support 1.1's RGB logic ops AND * 1.0's blending logicops. */ - ctx->Color._LogicOpEnabled = (ctx->Color.ColorLogicOpEnabled || - (ctx->Color.BlendEnabled && - ctx->Color.BlendEquationRGB == GL_LOGIC_OP)); + ctx->Color._LogicOpEnabled = RGBA_LOGICOP_ENABLED(ctx); } /** - * If __GLcontextRec::NewState is non-zero then this function \b must be called - * before rendering any primitive. Basically, function pointers and - * miscellaneous flags are updated to reflect the current state of the state - * machine. + * Update the ctx->_TriangleCaps bitfield. + * XXX that bitfield should really go away someday! + * This function must be called after other update_*() functions since + * there are dependencies on some other derived values. + */ +static void +update_tricaps(GLcontext *ctx, GLbitfield new_state) +{ + ctx->_TriangleCaps = 0; + + /* + * Points + */ + if (new_state & _NEW_POINT) { + if (ctx->Point.SmoothFlag) + ctx->_TriangleCaps |= DD_POINT_SMOOTH; + if (ctx->Point._Size != 1.0F) + ctx->_TriangleCaps |= DD_POINT_SIZE; + if (ctx->Point._Attenuated) + ctx->_TriangleCaps |= DD_POINT_ATTEN; + } + + /* + * Lines + */ + if (new_state & _NEW_LINE) { + if (ctx->Line.SmoothFlag) + ctx->_TriangleCaps |= DD_LINE_SMOOTH; + if (ctx->Line.StippleFlag) + ctx->_TriangleCaps |= DD_LINE_STIPPLE; + if (ctx->Line._Width != 1.0) + ctx->_TriangleCaps |= DD_LINE_WIDTH; + } + + /* + * Polygons + */ + if (new_state & _NEW_POLYGON) { + if (ctx->Polygon.SmoothFlag) + ctx->_TriangleCaps |= DD_TRI_SMOOTH; + if (ctx->Polygon.StippleFlag) + ctx->_TriangleCaps |= DD_TRI_STIPPLE; + if (ctx->Polygon.FrontMode != GL_FILL + || ctx->Polygon.BackMode != GL_FILL) + ctx->_TriangleCaps |= DD_TRI_UNFILLED; + if (ctx->Polygon.CullFlag + && ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK) + ctx->_TriangleCaps |= DD_TRI_CULL_FRONT_BACK; + if (ctx->Polygon.OffsetPoint || + ctx->Polygon.OffsetLine || + ctx->Polygon.OffsetFill) + ctx->_TriangleCaps |= DD_TRI_OFFSET; + } + + /* + * Lighting and shading + */ + if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) + ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE; + if (ctx->Light.ShadeModel == GL_FLAT) + ctx->_TriangleCaps |= DD_FLATSHADE; + if (NEED_SECONDARY_COLOR(ctx)) + ctx->_TriangleCaps |= DD_SEPARATE_SPECULAR; + + /* + * Stencil + */ + if (ctx->Stencil._TestTwoSide) + ctx->_TriangleCaps |= DD_TRI_TWOSTENCIL; +} + + +/** + * Compute derived GL state. + * If __GLcontextRec::NewState is non-zero then this function \b must + * be called before rendering anything. * * Calls dd_function_table::UpdateState to perform any internal state * management necessary. * * \sa _mesa_update_modelview_project(), _mesa_update_texture(), - * _mesa_update_buffer_bounds(), _mesa_update_polygon(), + * _mesa_update_buffer_bounds(), * _mesa_update_lighting() and _mesa_update_tnl_spaces(). */ void @@ -1028,9 +1114,6 @@ _mesa_update_state_locked( GLcontext *ctx ) if (new_state & _NEW_POINT) _mesa_update_point( ctx ); - if (new_state & _NEW_POLYGON) - _mesa_update_polygon( ctx ); - if (new_state & _NEW_LIGHT) _mesa_update_lighting( ctx ); @@ -1040,9 +1123,6 @@ _mesa_update_state_locked( GLcontext *ctx ) if (new_state & _IMAGE_NEW_TRANSFER_STATE) _mesa_update_pixel( ctx, new_state ); - if (new_state & _DD_NEW_SEPARATE_SPECULAR) - update_separate_specular( ctx ); - if (new_state & (_NEW_ARRAY | _NEW_PROGRAM)) update_arrays( ctx ); @@ -1052,6 +1132,10 @@ _mesa_update_state_locked( GLcontext *ctx ) if (new_state & _NEW_COLOR) update_color( ctx ); + if (new_state & (_NEW_POINT | _NEW_LINE | _NEW_POLYGON | _NEW_LIGHT + | _NEW_STENCIL | _DD_NEW_SEPARATE_SPECULAR)) + update_tricaps( ctx, new_state ); + if (ctx->_MaintainTexEnvProgram) { if (new_state & (_NEW_TEXTURE | _DD_NEW_SEPARATE_SPECULAR | _NEW_FOG)) _mesa_UpdateTexEnvProgram(ctx); @@ -1098,3 +1182,5 @@ _mesa_update_state( GLcontext *ctx ) /*@}*/ + + |