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-rw-r--r--src/mesa/main/shared.c17
1 files changed, 0 insertions, 17 deletions
diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c
index 104f18f545a..ad6e6ce7cd3 100644
--- a/src/mesa/main/shared.c
+++ b/src/mesa/main/shared.c
@@ -100,8 +100,6 @@ _mesa_alloc_shared_state(GLcontext *ctx)
shared->NullBufferObj = ctx->Driver.NewBufferObject(ctx, 0, 0);
shared->NullBufferObj->RefCount = 1000 * 1000 * 1000;
- shared->ArrayObjects = _mesa_NewHashTable();
-
/* Create default texture objects */
for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
/* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */
@@ -207,18 +205,6 @@ delete_bufferobj_cb(GLuint id, void *data, void *userData)
/**
- * Callback for deleting an array object. Called by _mesa_HashDeleteAll().
- */
-static void
-delete_arrayobj_cb(GLuint id, void *data, void *userData)
-{
- struct gl_array_object *arrayObj = (struct gl_array_object *) data;
- GLcontext *ctx = (GLcontext *) userData;
- _mesa_delete_array_object(ctx, arrayObj);
-}
-
-
-/**
* Callback for freeing shader program data. Call it before delete_shader_cb
* to avoid memory access error.
*/
@@ -320,9 +306,6 @@ _mesa_free_shared_state(GLcontext *ctx, struct gl_shared_state *shared)
_mesa_HashDeleteAll(shared->Programs, delete_program_cb, ctx);
_mesa_DeleteHashTable(shared->Programs);
- _mesa_HashDeleteAll(shared->ArrayObjects, delete_arrayobj_cb, ctx);
- _mesa_DeleteHashTable(shared->ArrayObjects);
-
#if FEATURE_ARB_vertex_program
_mesa_reference_vertprog(ctx, &shared->DefaultVertexProgram, NULL);
#endif