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-rw-r--r--src/mesa/main/shaderobj.h49
1 files changed, 26 insertions, 23 deletions
diff --git a/src/mesa/main/shaderobj.h b/src/mesa/main/shaderobj.h
index cbe7ae7b068..346a5b75175 100644
--- a/src/mesa/main/shaderobj.h
+++ b/src/mesa/main/shaderobj.h
@@ -27,6 +27,7 @@
#define SHADEROBJ_H
+#include "main/compiler.h"
#include "main/glheader.h"
#include "main/mtypes.h"
#include "program/ir_to_mesa.h"
@@ -39,50 +40,50 @@ extern "C" {
*/
extern void
-_mesa_init_shader_state(GLcontext * ctx);
+_mesa_init_shader_state(struct gl_context * ctx);
extern void
-_mesa_free_shader_state(GLcontext *ctx);
+_mesa_free_shader_state(struct gl_context *ctx);
extern void
-_mesa_reference_shader(GLcontext *ctx, struct gl_shader **ptr,
+_mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
struct gl_shader *sh);
extern struct gl_shader *
-_mesa_lookup_shader(GLcontext *ctx, GLuint name);
+_mesa_lookup_shader(struct gl_context *ctx, GLuint name);
extern struct gl_shader *
-_mesa_lookup_shader_err(GLcontext *ctx, GLuint name, const char *caller);
+_mesa_lookup_shader_err(struct gl_context *ctx, GLuint name, const char *caller);
extern void
-_mesa_reference_shader_program(GLcontext *ctx,
+_mesa_reference_shader_program(struct gl_context *ctx,
struct gl_shader_program **ptr,
struct gl_shader_program *shProg);
extern void
-_mesa_init_shader(GLcontext *ctx, struct gl_shader *shader);
+_mesa_init_shader(struct gl_context *ctx, struct gl_shader *shader);
extern struct gl_shader *
-_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type);
+_mesa_new_shader(struct gl_context *ctx, GLuint name, GLenum type);
extern void
-_mesa_init_shader_program(GLcontext *ctx, struct gl_shader_program *prog);
+_mesa_init_shader_program(struct gl_context *ctx, struct gl_shader_program *prog);
extern struct gl_shader_program *
-_mesa_lookup_shader_program(GLcontext *ctx, GLuint name);
+_mesa_lookup_shader_program(struct gl_context *ctx, GLuint name);
extern struct gl_shader_program *
-_mesa_lookup_shader_program_err(GLcontext *ctx, GLuint name,
+_mesa_lookup_shader_program_err(struct gl_context *ctx, GLuint name,
const char *caller);
extern void
-_mesa_clear_shader_program_data(GLcontext *ctx,
+_mesa_clear_shader_program_data(struct gl_context *ctx,
struct gl_shader_program *shProg);
extern void
-_mesa_free_shader_program_data(GLcontext *ctx,
+_mesa_free_shader_program_data(struct gl_context *ctx,
struct gl_shader_program *shProg);
@@ -91,16 +92,16 @@ extern void
_mesa_init_shader_object_functions(struct dd_function_table *driver);
extern void
-_mesa_init_shader_state(GLcontext *ctx);
+_mesa_init_shader_state(struct gl_context *ctx);
extern void
-_mesa_free_shader_state(GLcontext *ctx);
+_mesa_free_shader_state(struct gl_context *ctx);
+
static INLINE GLuint
_mesa_shader_type_to_index(GLenum v)
{
- switch(v)
- {
+ switch (v) {
case GL_VERTEX_SHADER:
return MESA_SHADER_VERTEX;
case GL_FRAGMENT_SHADER:
@@ -108,25 +109,27 @@ _mesa_shader_type_to_index(GLenum v)
case GL_GEOMETRY_SHADER:
return MESA_SHADER_GEOMETRY;
default:
- ASSERT(0);
+ ASSERT(0 && "bad value in _mesa_shader_type_to_index()");
return ~0;
}
}
+
static INLINE GLenum
_mesa_shader_index_to_type(GLuint i)
{
- GLenum enums[MESA_SHADER_TYPES] = {
- GL_VERTEX_SHADER,
- GL_FRAGMENT_SHADER,
- GL_GEOMETRY_SHADER ,
+ static const GLenum enums[MESA_SHADER_TYPES] = {
+ GL_VERTEX_SHADER,
+ GL_FRAGMENT_SHADER,
+ GL_GEOMETRY_SHADER ,
};
- if(i >= MESA_SHADER_TYPES)
+ if (i >= MESA_SHADER_TYPES)
return 0;
else
return enums[i];
}
+
#ifdef __cplusplus
}
#endif