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-rw-r--r--src/mesa/main/shaderobj.c32
1 files changed, 21 insertions, 11 deletions
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index 1755e8a33c7..bcf7d313f94 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -87,6 +87,11 @@ _mesa_reference_shader(GLcontext *ctx, struct gl_shader **ptr,
}
}
+void
+_mesa_init_shader(GLcontext *ctx, struct gl_shader *shader)
+{
+ shader->RefCount = 1;
+}
/**
* Allocate a new gl_shader object, initialize it.
@@ -99,10 +104,10 @@ _mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type)
assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER ||
type == GL_GEOMETRY_SHADER_ARB);
shader = talloc_zero(NULL, struct gl_shader);
+ shader->Type = type;
+ shader->Name = name;
if (shader) {
- shader->Type = type;
- shader->Name = name;
- shader->RefCount = 1;
+ _mesa_init_shader(ctx, shader);
}
return shader;
}
@@ -224,6 +229,18 @@ _mesa_reference_shader_program(GLcontext *ctx,
}
}
+void
+_mesa_init_shader_program(GLcontext *ctx, struct gl_shader_program *prog)
+{
+ prog->Type = GL_SHADER_PROGRAM_MESA;
+ prog->RefCount = 1;
+ prog->Attributes = _mesa_new_parameter_list();
+#if FEATURE_ARB_geometry_shader4
+ prog->Geom.VerticesOut = 0;
+ prog->Geom.InputType = GL_TRIANGLES;
+ prog->Geom.OutputType = GL_TRIANGLE_STRIP;
+#endif
+}
/**
* Allocate a new gl_shader_program object, initialize it.
@@ -235,15 +252,8 @@ _mesa_new_shader_program(GLcontext *ctx, GLuint name)
struct gl_shader_program *shProg;
shProg = talloc_zero(NULL, struct gl_shader_program);
if (shProg) {
- shProg->Type = GL_SHADER_PROGRAM_MESA;
shProg->Name = name;
- shProg->RefCount = 1;
- shProg->Attributes = _mesa_new_parameter_list();
-#if FEATURE_ARB_geometry_shader4
- shProg->Geom.VerticesOut = 0;
- shProg->Geom.InputType = GL_TRIANGLES;
- shProg->Geom.OutputType = GL_TRIANGLE_STRIP;
-#endif
+ _mesa_init_shader_program(ctx, shProg);
}
return shProg;
}