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Diffstat (limited to 'src/mesa/main/shaderobj.c')
-rw-r--r--src/mesa/main/shaderobj.c60
1 files changed, 38 insertions, 22 deletions
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index 14bbb2e4bc3..59198d788bd 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -36,7 +36,7 @@
#include "program/program.h"
#include "program/prog_parameter.h"
#include "program/prog_uniform.h"
-
+#include "talloc.h"
/**********************************************************************/
/*** Shader object functions ***/
@@ -87,22 +87,27 @@ _mesa_reference_shader(GLcontext *ctx, struct gl_shader **ptr,
}
}
+void
+_mesa_init_shader(GLcontext *ctx, struct gl_shader *shader)
+{
+ shader->RefCount = 1;
+}
/**
* Allocate a new gl_shader object, initialize it.
* Called via ctx->Driver.NewShader()
*/
-static struct gl_shader *
+struct gl_shader *
_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type)
{
struct gl_shader *shader;
assert(type == GL_FRAGMENT_SHADER || type == GL_VERTEX_SHADER ||
type == GL_GEOMETRY_SHADER_ARB);
- shader = CALLOC_STRUCT(gl_shader);
+ shader = talloc_zero(NULL, struct gl_shader);
if (shader) {
shader->Type = type;
shader->Name = name;
- shader->RefCount = 1;
+ _mesa_init_shader(ctx, shader);
}
return shader;
}
@@ -113,14 +118,12 @@ _mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type)
* Called via ctx->Driver.DeleteShader().
*/
static void
-__mesa_delete_shader(GLcontext *ctx, struct gl_shader *sh)
+_mesa_delete_shader(GLcontext *ctx, struct gl_shader *sh)
{
if (sh->Source)
free((void *) sh->Source);
- if (sh->InfoLog)
- free(sh->InfoLog);
_mesa_reference_program(ctx, &sh->Program, NULL);
- free(sh);
+ talloc_free(sh);
}
@@ -226,6 +229,18 @@ _mesa_reference_shader_program(GLcontext *ctx,
}
}
+void
+_mesa_init_shader_program(GLcontext *ctx, struct gl_shader_program *prog)
+{
+ prog->Type = GL_SHADER_PROGRAM_MESA;
+ prog->RefCount = 1;
+ prog->Attributes = _mesa_new_parameter_list();
+#if FEATURE_ARB_geometry_shader4
+ prog->Geom.VerticesOut = 0;
+ prog->Geom.InputType = GL_TRIANGLES;
+ prog->Geom.OutputType = GL_TRIANGLE_STRIP;
+#endif
+}
/**
* Allocate a new gl_shader_program object, initialize it.
@@ -235,17 +250,10 @@ static struct gl_shader_program *
_mesa_new_shader_program(GLcontext *ctx, GLuint name)
{
struct gl_shader_program *shProg;
- shProg = CALLOC_STRUCT(gl_shader_program);
+ shProg = talloc_zero(NULL, struct gl_shader_program);
if (shProg) {
- shProg->Type = GL_SHADER_PROGRAM_MESA;
shProg->Name = name;
- shProg->RefCount = 1;
- shProg->Attributes = _mesa_new_parameter_list();
-#if FEATURE_ARB_geometry_shader4
- shProg->Geom.VerticesOut = 0;
- shProg->Geom.InputType = GL_TRIANGLES;
- shProg->Geom.OutputType = GL_TRIANGLE_STRIP;
-#endif
+ _mesa_init_shader_program(ctx, shProg);
}
return shProg;
}
@@ -305,7 +313,7 @@ _mesa_free_shader_program_data(GLcontext *ctx,
}
if (shProg->InfoLog) {
- free(shProg->InfoLog);
+ talloc_free(shProg->InfoLog);
shProg->InfoLog = NULL;
}
@@ -316,6 +324,12 @@ _mesa_free_shader_program_data(GLcontext *ctx,
free(shProg->TransformFeedback.VaryingNames);
shProg->TransformFeedback.VaryingNames = NULL;
shProg->TransformFeedback.NumVarying = 0;
+
+
+ for (i = 0; i < shProg->_NumLinkedShaders; i++) {
+ ctx->Driver.DeleteShader(ctx, shProg->_LinkedShaders[i]);
+ }
+ shProg->_NumLinkedShaders = 0;
}
@@ -324,11 +338,11 @@ _mesa_free_shader_program_data(GLcontext *ctx,
* Called via ctx->Driver.DeleteShaderProgram().
*/
static void
-__mesa_delete_shader_program(GLcontext *ctx, struct gl_shader_program *shProg)
+_mesa_delete_shader_program(GLcontext *ctx, struct gl_shader_program *shProg)
{
_mesa_free_shader_program_data(ctx, shProg);
- free(shProg);
+ talloc_free(shProg);
}
@@ -386,7 +400,9 @@ void
_mesa_init_shader_object_functions(struct dd_function_table *driver)
{
driver->NewShader = _mesa_new_shader;
- driver->DeleteShader = __mesa_delete_shader;
+ driver->DeleteShader = _mesa_delete_shader;
driver->NewShaderProgram = _mesa_new_shader_program;
- driver->DeleteShaderProgram = __mesa_delete_shader_program;
+ driver->DeleteShaderProgram = _mesa_delete_shader_program;
+ driver->CompileShader = _mesa_ir_compile_shader;
+ driver->LinkShader = _mesa_ir_link_shader;
}