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-rw-r--r--src/mesa/main/shaderimage.c31
1 files changed, 15 insertions, 16 deletions
diff --git a/src/mesa/main/shaderimage.c b/src/mesa/main/shaderimage.c
index efe439c6dfd..80b77275f93 100644
--- a/src/mesa/main/shaderimage.c
+++ b/src/mesa/main/shaderimage.c
@@ -456,7 +456,6 @@ _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level,
GLenum format)
{
GET_CURRENT_CONTEXT(ctx);
- struct gl_texture_object *t = NULL;
struct gl_image_unit *u;
if (!validate_bind_image_texture(ctx, unit, texture, level,
@@ -469,34 +468,34 @@ _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level,
ctx->NewDriverState |= ctx->DriverFlags.NewImageUnits;
if (texture) {
- t = _mesa_lookup_texture(ctx, texture);
+ struct gl_texture_object *t = _mesa_lookup_texture(ctx, texture);
+
if (!t) {
_mesa_error(ctx, GL_INVALID_VALUE, "glBindImageTexture(texture)");
return;
}
_mesa_reference_texobj(&u->TexObj, t);
- u->Level = level;
- u->Access = access;
- u->Format = format;
- u->_ActualFormat = _mesa_get_shader_image_format(format);
-
- if (_mesa_tex_target_is_layered(t->Target)) {
- u->Layered = layered;
- u->Layer = (layered ? 0 : layer);
- } else {
- u->Layered = GL_FALSE;
- u->Layer = 0;
- }
-
} else {
_mesa_reference_texobj(&u->TexObj, NULL);
}
+ u->Level = level;
+ u->Access = access;
+ u->Format = format;
+ u->_ActualFormat = _mesa_get_shader_image_format(format);
u->_Valid = validate_image_unit(ctx, u);
+ if (u->TexObj && _mesa_tex_target_is_layered(u->TexObj->Target)) {
+ u->Layered = layered;
+ u->Layer = (layered ? 0 : layer);
+ } else {
+ u->Layered = GL_FALSE;
+ u->Layer = 0;
+ }
+
if (ctx->Driver.BindImageTexture)
- ctx->Driver.BindImageTexture(ctx, u, t, level, layered,
+ ctx->Driver.BindImageTexture(ctx, u, u->TexObj, level, layered,
layer, access, format);
}